Business And Economy Archive
Thread: Lots?
That and vendor management are IMHO worst and most tedious aspects of running any company in SWG.
If a corporation has a vender mall with several venders and where allowed to set how much profit from a sale goes to the crafter and goes to the corporation treasury it would be benifitial.
From what is stated in opening post I see this kind of example of using this idea.
A corporation is started as stated. First I would add something that most company's do , the specialize in a certain product. For example list use armor crafting. several armorsmiths come together to and start a company. Now instead of one person having to make components you have several ppl working together. Company now has lets say 20 lots at its disposal, the players have a meeting to decide what to do with the lots , they take a vote and company uses 4 lots to open up a store for venders. Now here is where I think everything would come together, some would not like it but why be greedy
bah lot of rambling but I could see where this could develope into a great component for the game. Basically pooling together crafters reasources to make a good product and benifiting from it.
elmomcelroy wrote:
I think it would be important that these comapnies do something besides trade lots.... I like the idea of having a corprate headquarters.... what if within the corprate headquarters the CEO [would require some merchant ability] could place vendors but instead of that money dropping into someones personal account it would drop into the corprate profits.... This way profits are spread among the stock holders..... companies would be required to pay a minimum dividend or else face bankrupcy.... any one else have ideas for what this would be used for besides lot trading?
Yes, I can in fact. But it would take more than one type of Company structure to implement. At best, limit it to the "elite" crafting professions, IE Weapon and Armorsmiths, Shipwrights and Chefs. So, call it 4 Company structures.
Each structure works as outlined by original post - Lots equalling voting "shares". However, lots donated would NOT be usable - rather, they become a commodity. The Company structure then serves multiple functions including but not limited to:
Headquarters: Crafting done at this facility receive bonuses akin to theResearch Centerbonus system. However, if using Corporate HQ as Crafting center, limit it that only one bonus applies - If it's in a Research center, it wouldn't get a double assembly bonus, etc.
Factory: The Company structure works as a factory for finished goods. Armor Corporate structure limited to armor, etc. Head of corporation thereforewould not ONLY be the CEO, but an Armorsmith as well just to be able to place the structure. "Voting shareholders" could access Ingredient Hoppers to input their share of the components and resources.
Distribution Center: A slight change to the Vendor system needed to accomplish this. As goods are completed, they AUTOMATICALLY go onto a vendor inside the structure at a pricing point set by the CEO. IE: Armor Corporate HQ (in factory mode) is set to make Composite helms. CEO sets a price for Helms at 15k. As each Helm is made, it gets added to internal vendor at the 15k pricing point.
Sales Center: Players enter the Corporate HQ looking for Armor. They purchase items off of Interior vendor. As purchases are made, the monies go directly into a "holding" account within the corporate account. At the end of each month structure pays dividends to each "voting shareholder" based on the amount of shares owned. Assume that a small "fee" be paid to owner of structure itself to cover power and maintenance costs, giving the CEO title some weight.
This way, Lots do NOT equal usable lots, rather a pseudo monetary investement in the well being of the Corporation. It makes for player cooperation in donation of Lots, resources and components. Gives specific bonuses for desired business type, and gives profit for the loss of usable lots. I could see Guilds built around a Corporate structure this way...
IntoTheGarbage wrote:
The structures would have to go poof to free up the lots. Otherwise a company could hold a player's lot hostage. I think a week would be about enough time for a company to either free up a lot, or get new lots from new shareholders. If they don't then the player just get's their lot back no matter what, and the youngest corporate building goes poof. I don't like that solution, but it is the only way I can think of to keep lots from being held hostage. I am certainly open to alternatives though.
The owner/chairman would have another source of income. Remember, they have full use of the lots. They can use them to harvest and manufacture, then sell the goods or resouces on private vendors where they keep all the profits. If the shareholders agreed to no dividends and no income then the only expence from the corporate account would be structure mainenance, which they would have to pay anyways.
The lot would be granted back when the stucture is "abondoned" and thechairman could enter the structure with available lots like the current(new) system works?!!!!!!?
All I am asking is WHY? Just for more LOTS? Personaly I'd like to seethe "miner' profession revived and have itgrant lots for mining thus making it a business @ the cost of SKILL points instead of just permission.........................
Chairman would have to have a pre-req of MasterMerchant?