Business And Economy Archive
Thread: Currency exchange and money types.
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WylotheUber
Sat Feb 12, 2005 3:12 pm
#14
I like the idea. It'd reallyinstill a bit of risk into the economy. Maybe there should be GalacticCredits, a sort of neutral currency accepted in most systems and cities as the standard? This'd allow less confusion with vendor sales that requesteither type of credits.
bluejanus
Sun Feb 13, 2005 8:32 am
#15
I definitely think this idea of a gcw currency has merit. It'll further divide the factioned from each other and the neutrals.
As towards the previous poster, the solo-nerf is just the latest craze. Grouping used to be a lot more popular. I started playing around the time when kunga missions were what every group did. I earned my first composite suit back then. The devs felt too much money was being injected, so they nerfed the kunga missions and you couldn't get missions above a certain payout. I think after that people did rancors. Later they modified the kunga missions so it wasn't so drastic, but still didn't pay out as much. The solo-group is a really recent development. The impact on the game I don't find to be significant.
The previous poster said he had to reduce prices as a DE. That's a rarer class to find these days. It's not as popular on Kettemoor as it was before the DE changes with the probot. I'm assuming that the other servers might have experienced similar things. The droids just don't decay that much. It's already an impacted class. I'm not surprised you're having difficulty moving products.
As towards the previous poster, the solo-nerf is just the latest craze. Grouping used to be a lot more popular. I started playing around the time when kunga missions were what every group did. I earned my first composite suit back then. The devs felt too much money was being injected, so they nerfed the kunga missions and you couldn't get missions above a certain payout. I think after that people did rancors. Later they modified the kunga missions so it wasn't so drastic, but still didn't pay out as much. The solo-group is a really recent development. The impact on the game I don't find to be significant.
The previous poster said he had to reduce prices as a DE. That's a rarer class to find these days. It's not as popular on Kettemoor as it was before the DE changes with the probot. I'm assuming that the other servers might have experienced similar things. The droids just don't decay that much. It's already an impacted class. I'm not surprised you're having difficulty moving products.
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