Business And Economy Archive

Thread: Crafting shortage after the CU

OvMan32
Sun May 01, 2005 6:26 pm
#14

This will be a time to remeber. veterans will pass these stories to noobs and so on. It will now become BCU(b4 cu)and ACU(after cu). Never again will such a change occur, we should look to the bright side and hope the devs have a bacxkup plan




/\.Ovion Sherman./\
/.....\CM/Rifleman./.....\
/....N...\ Death becomes you.../...N....\
Kalano
Mon May 02, 2005 12:10 am
#15

I think SW will start making more credits. Why? Well, with all the changes, JTL will now become the money maker so everyone will start needing more and better ships. Oh, and there is the space mining thing too.



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So long, and thanks for all the fish.
Implementor
Mon May 02, 2005 8:05 pm
#16







egoe wrote:
The entire crafting community took it very hard with the cu. Crafting has become generic, it no longer appeals to those that truly enjoyed the complexities of it, in addition the Cu also reduced many vets to a newb status of crafting, and they are not willing to start over, and why should they? they already invested the time credits and effort. Crafters will thin to near nothing , but perhaps there might be a handful of new players that like thoughtless clicking that will fill the void.




too true, i'd say my losses are arounf 500mill credits of useless resources and enhancers. There was a lot of fun in crafting, now well you hit the cap or near it /shrug pretty generic

and holy crap some of the weapons are better than hard-to-get ones. My DL 44 xts are superior in every way to a DE-10

and there's still no real variety for master levels. why use X rifle when t21 is still dahbest



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12-point Force-Crafter Master Weaponsmith
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Procurement Specialist O_o
CharPrime
Mon May 02, 2005 9:18 pm
#17

crafting is done


armor is useless


weapons are capped


food is useless


meds are useless


tailor , well i hunt with no cloths. skill tapes don't do much


DE, lol


Be, maybe some use in pets


architects, no one is crafting what is the point of harvestors. huge money suck with few buyers for resources


do i miss any of the crafting prof?


cu has made everyone the SAME. crafting gear even with loot will not make your better. all is needed is any body.





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KamaKuro
Mon May 02, 2005 10:01 pm
#18






CharPrime wrote:

crafting is done


armor is useless


weapons are capped


food is useless


meds are useless


tailor , well i hunt with no cloths. skill tapes don't do much


DE, lol


Be, maybe some use in pets


architects, no one is crafting what is the point of harvestors. huge money suck with few buyers for resources


do i miss any of the crafting prof?


cu has made everyone the SAME. crafting gear even with loot will not make your better. all is needed is any body.






For some reason.. that just made me laugh.




Kama-Kuro.:ION:. - CM - BH - Blue Robot - Redrobot Enthusiast
7 Jetpacks - 1 Mando Helmet Crafted
CU2 - How Fast Can You Click?
IcepickIIIDragonrider
Tue May 03, 2005 12:03 am
#19

Yeah there is defitnely a shortage on armor right now on Ahazi. Especially padded which is what I need. I like to think I was smart when developing my template. I am a crafter, with marksman skills, and luckily a CH(which certs me for battle armor). So all in all, I may not be able to craft everything as an Architect, but I am making money still.


I have to agree with the feeling of being reduced to a "newb" after the CU. Good luck to all the crafters out there as we recover from this change.



IcepickIII Dragonrider

Ex-architect Commando.
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