Business And Economy Archive
Thread: Crafting shortage after the CU
egoe wrote:
The entire crafting community took it very hard with the cu. Crafting has become generic, it no longer appeals to those that truly enjoyed the complexities of it, in addition the Cu also reduced many vets to a newb status of crafting, and they are not willing to start over, and why should they? they already invested the time credits and effort. Crafters will thin to near nothing , but perhaps there might be a handful of new players that like thoughtless clicking that will fill the void.
too true, i'd say my losses are arounf 500mill credits of useless resources and enhancers. There was a lot of fun in crafting, now well you hit the cap or near it /shrug pretty generic
crafting is done
armor is useless
weapons are capped
food is useless
meds are useless
tailor , well i hunt with no cloths. skill tapes don't do much
DE, lol
Be, maybe some use in pets
architects, no one is crafting what is the point of harvestors. huge money suck with few buyers for resources
do i miss any of the crafting prof?
cu has made everyone the SAME. crafting gear even with loot will not make your better. all is needed is any body.
For some reason.. that just made me laugh.
CharPrime wrote:
crafting is done
armor is useless
weapons are capped
food is useless
meds are useless
tailor , well i hunt with no cloths. skill tapes don't do much
DE, lol
Be, maybe some use in pets
architects, no one is crafting what is the point of harvestors. huge money suck with few buyers for resources
do i miss any of the crafting prof?
cu has made everyone the SAME. crafting gear even with loot will not make your better. all is needed is any body.