Business And Economy Archive
Thread: Trade Restrictions
JohnnyMcDermott wrote:
Yae, or nae?
I think Yae. There are several reasons for this. Yes, I too get annoyed at paying 5 million for a Bracer, 12 million for a spaceship, and various other extortionate prices that on a wage of 30K per Bounty Hunting mission (let's face it, Jedi are pretty impossible until nerfed) I'll never be able to afford those things. Ok, I hear the sceptics now, go and make money! Stop moaning cause you're a peasant! But seriously, how many ways are there to make the kind of money things on the market are sold for. It's totally out of sinc. It's like ifyou're paid 26 grand a year, and a nice CD costs 3 million! (Nice analogy!)
So what am I suggesting, let the Merchants be kind and drop all their prices at the same time? Pfft! Like that would happen, and who could abuse it- anyone. What I am suggesting is for the next patch, add restrictions on the selling price of items that make the economy work: for entertainers who rely on tips, for combaters like BHs and Explorers, even for the medics and crafters who are in a benefitial position to us. This would mean a set limit on the price of each item (and not just 999,999,999 for everything) that would prevent anythingbeing sold at an unreasonable and economy damaging rate.This would be like, Krayt pearls at no more than 5 million or something. (And the analogies die...)
Howwould this help the economy? Well for a start items would be within the same price as wages. It wouldpreventmerchants, or"alts" being able toown a monopoly on the rarer expensive items (as they can make money with one and buy with the other). It takes away this elite class that are screwing everyone over by charging millions for rare items that no one can afford but themselves. This benefits them, and I'm sure I'll see a few replies from those kinds of people with negative outlooks on the idea of trade restrictions,but I seriously think they need to be implaced inorder to make a fair, working system for all members of the game.
There are obvious ways in which the system can be exploited. Selling genericitemslike crates and containers for more, but seriously- who's going to buy from a cheat when they can buy from a merchant who is obeying the Trade laws?
Think about it. Tell me what you think.
Here's what I think.
You must be French. It's the only mindset that says you should get everything for or close to free.
..and did I understand you correctly when you compared purchasing a second account as an exploit?
JohnnyMcDermott wrote:
FeydmanKassan wrote:
1. Items are within the same range as "wages". You can't make money just from missions off the terms.2. There are no monopolies in the game. There can't be. You either get it yourself, or buy it from someone. No one can shut anyone out of the market, a requirement for a successful monopoly.
3. Obviously somone other than themselves can afford the prices they charge, because the items are selling.
4. You can find all the info you need on why this is a bad idea by doing a forum search. There are hundreds of threads on this subject.
I suggest you find out what the rich guys are doing to get rich and emulate them.
Hmm, some really logical thinking there. I can't just get money from doing missions. Ok, what shall I do then? I'm a Pistoleer/ Bounty Hunter, with my options being: missions, merchant, or exploit. I'm not going to be a merchant because I'd have to surrend all my skills, therefore I am shut out the market in what seems more like discrimination than monopoly.
here's what i did when first starting out and in need of a steadier income of credits.
i found a resource miner, and rented my lots to him.
he was in the Radioactive Power business but eventually checked out of the business (and the game i think)
but i learned quickly and eventually started my own business. where i would pay other players to harvest power for me.
renting your lots out, especially for resource miners, is a GREAT way to earn easy credits.
also running regular destory missions and loot hunting is a good way to increase your income.
JohnnyMcDermott wrote:
Yae, or nae?
I think Yae. There are several reasons for this. Yes, I too get annoyed at paying 5 million for a Bracer, 12 million for a spaceship, and various other extortionate prices that on a wage of 30K per Bounty Hunting mission (let's face it, Jedi are pretty impossible until nerfed) I'll never be able to afford those things. Ok, I hear the sceptics now, go and make money! Stop moaning cause you're a peasant! But seriously, how many ways are there to make the kind of money things on the market are sold for. It's totally out of sinc. It's like ifyou're paid 26 grand a year, and a nice CD costs 3 million! (Nice analogy!)
So what am I suggesting, let the Merchants be kind and drop all their prices at the same time? Pfft! Like that would happen, and who could abuse it- anyone. What I am suggesting is for the next patch, add restrictions on the selling price of items that make the economy work: for entertainers who rely on tips, for combaters like BHs and Explorers, even for the medics and crafters who are in a benefitial position to us. This would mean a set limit on the price of each item (and not just 999,999,999 for everything) that would prevent anythingbeing sold at an unreasonable and economy damaging rate.This would be like, Krayt pearls at no more than 5 million or something. (And the analogies die...)
Howwould this help the economy? Well for a start items would be within the same price as wages. It wouldpreventmerchants, or"alts" being able toown a monopoly on the rarer expensive items (as they can make money with one and buy with the other). It takes away this elite class that are screwing everyone over by charging millions for rare items that no one can afford but themselves. This benefits them, and I'm sure I'll see a few replies from those kinds of people with negative outlooks on the idea of trade restrictions,but I seriously think they need to be implaced inorder to make a fair, working system for all members of the game.
There are obvious ways in which the system can be exploited. Selling genericitemslike crates and containers for more, but seriously- who's going to buy from a cheat when they can buy from a merchant who is obeying the Trade laws?
Think about it. Tell me what you think.
Quit trying to nerf merchants just cuz you are too lazy to do missions to make money like everyone else.
As soon as the bazaar's prices became limited to 20k, suddenly you really can't find anything on it anymore. Sure, you can pick up a CDEF Rifle for 5k, but besides beginner items and crap loot, it's not worth the trouble to put things on, if you're forced to a 20k barrier.
It's much better for me to just drop the items that I'm selling into my vendors, where I can set whatever price I want. --- If THAT we're to be restricted, then the next move would simply be for merchants to sell more exclusively on the trade forums. In short, it wouldn't stop inflated prices (notice I didn't say "inflation", that's a different issue.) at all, in fact, a limit on sell prices from my vendors is probably going to force me to raise prices even higher, as I'd be required to sell everything using secure player trades.
The only reason that certain items are priced so high is that players PAY those prices.
The only sure-fire way to bring down prices in the long term is to severely nerf mission payouts. They are virtually the only way credits are created.
Are you willing to take the six months, possibly more, of severely reduced mission payments before the prices drop? I bet no, you'll complain and quit long before it has the desired effect. And even if you are, the cost of items will still be proportionally the same as they are now.
Although it's not a reliable guide, I see your registry date is less than one month ago. Forgive me if I dismiss you as yet another member of the 'i want it, i want it now, and i don't want to have to work for it' brigade.
Sure there is 75K startup creds now, and a few artisan missions may be run for startup creds, but the real credits come into the economy from killing players, mobs, npcs and starships.
Now the best way to earn credits is to Master Pilot and do duty missions in space. You will get credits for the mission, credits from the kill, and lewt that you can sell to a chassis dealer or to another player. Doing my tier4 grind for imp pilot (actually was 3332 when I stopped cashing in my credit chips) earned me 350K from credit loots. I also got my mission rewards and a TON of loot.
To give you an idea of the loot I got... I finished my Privateer Pilot (was 4433) as well as the Imp one and between the 2 accounts made 600K or so in credit chips. I then had enough space loot to RE and get 7 Firespray discs.... now had I sold these loots to the chassis dealer I am sure I would have earned many millions of credits.
The 2nd best way to earn credits is to be a BH. Pre CU I made 2mil a day doing these missions. Since the CU I have around a 60% kill rate and only take missions for 150-225K. If you are always losing to Jedi you need to rethink your template or rethink your strategy. (I am carbine/bh and do fine). Doing 30K NPC missions takes too long and gives too little
Another way I earn credits is to take the odd resource contract. I have novice scout harvesting, but when grouped and using veghash I can get 30K of resource/hour. Even hunting a little slower I will get minimum of 25K, and so for 1 hour at a reasonable 40cpu, I make 1mil PLUS mission payouts. Even if I just sold grind hide for tailors at 3cpu, I would be making 75K with maybe 50K in mission payouts, and so am beating your income by a wide margin.
My favourite way to make credits though, is loot. Hunt decent level NPC's, save a stack of stuff, and then sell it on the trade forums.
Another thing I COULD (but never bother to) do is harvest good resource spawns and hole em for a few months. I still have a bunch of resources I harvested when I was WS. I have so far had 2 sales (1 when I quit WS, 1 many months later) and managed to make around 50mil from these. I was only harvesting for 3 or 4 months, so 12m a month from harvesting is not bad
There is a serious issue with the number of credits coming into the economy, but the issue is that it is too easy to earn a fortune, not that it is too hard to get rich yourself
It's important (if you want to understand the SWG economy) to recognize something that Bucke-Thead mention in passing.
Namely, that credits aren't the only source of income in SWG -- resources are another way that the value of the SWG economy grows. In other words, the total value of the SWG economy is whatever appears "by magic" in a player's possession.
Which means that the Big Three are: mission payouts, resources (creature and mined), and loot. So if "inflation" were real in SWG, you could control it by controlling how much of each of these is being created, because all three play a part in how much things are worth.
--Flatfingers
Nema0879 wrote:
Where has all the money in the game come from? Entertainer missions? no. Medic missions? Lol. Survey missions? pft. Looting credits? I doubt it. Whatever the scout/ranger missions are called? Nope.
Destroy Missions? BINGO. I'd argue that 90% of all money coming into the game has come from either BH or destroy missions. That being said, 90% of all money is coming into the game from combatants. I may have missed some other sources of income but I'm tired and at work -- spare me
Point being, without combantants the "rich crafters" would have no money the looters who charge so much for their stuff would have no sales, etc
I think you get my point.
Your forgeting what it was like pre CU. Mokk and Janta missions were 30k a pop(40k is you were a slicer). You could make millions off doing these.I could easily make 1mil in a buff set.My friend made 87mil over a few monthes. Now since we are only a few weeks into the CU people still have all this left over money.Once this money gets out of circulation, we may see a drop in prices. This is unlikly however since the money will most likly be used to buy other stuff or given to another player.
So I dont believe we will see a drop in prices any time soon.