Business And Economy Archive

Thread: The future of crafting

jediattempter
Tue Jul 19, 2005 9:27 pm
#1

Crafting is in trouble it needs a revamp/rebalance but here is a question what is the difference between a revamp and a rebalance?

Is it

A: a revamp is a change a revamp is a nerf

B: a revamp and a rebalance are different words for the same thing

C: A Revamp is a large change a rebalance is where they make somethings more important and other lesser there by blanacing it


I believe it is C. The crafting people need a revamp and rebalance though primarily a revamp

Please post your ideas NO PESSIMISM PLEASE





DOWN WITH X BOXES DOWN WITH PLAYSTATIONS DOWN WITH GAMECUBES UP WITH COMPUTERS
I8TheWorm
Wed Jul 20, 2005 6:58 am
#2

Dunno. With all the bugs, I dropped all crafting. I only hope that others don't follow suit, or we'll all be fighting in noob clothes with our bare hands.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

sciguyCO
Wed Jul 20, 2005 9:02 am
#3

Depends on who's talking.


Personally, I agree with "C". A "rebalance" keeps the existing system, but tweaks variables within that system. A "rebalance" for combat would be things like decreasing damage on some specials, increasing on others, changing doctor buff values, etc. A "revamp" changes the underlying system.


It's like working on a car. A "rebalance" would involve things like changing the timing, maybe replacing some pieceslike air intake, etc. A "revamp" would be like swapping out the whole engine.


I think the underlying crafting system in SWG is pretty good the way it is and doesn't need a "revamp". New items can be added within the current system, maybe some schematics could use a tweak to required resources or contributing stats, but overall I believe the foundation of crafting is solid.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
EdOWar
Wed Jul 20, 2005 9:32 am
#4

Sorry if this comes off as pessimistic. All I want SOE to do is fix the existing bugs and maybe tweak a couple of things. I do not want any kind of major overhaul or rebalancing to crafting, because I don't trust SOE to do anything but either A) screw it up worse or B) dumb crafting down so much it looses all challenge and interest.


Overall crafting works pretty well. Just fix the damn bugs.


Slim Vargo, Corbantis


bluejanus
Wed Jul 20, 2005 3:02 pm
#5

Depends greatly on why the poster believes that crafting is ruined.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Pawlin
Thu Jul 21, 2005 9:38 am
#6






sciguyCO wrote:

...

I think the underlying crafting system in SWG is pretty good the way it is and doesn't need a "revamp". New items can be added within the current system, maybe some schematics could use a tweak to required resources or contributing stats, but overall I believe the foundation of crafting is solid.




I'd agree with this in general. Overalll the design of the crafting system is pretty good. It just needs some tweaks here or there. Adding new content on a periodic basis would help a lot to keep things moving.


I think gradual changes that help the system evolve would be better than a big 'throw it all out and start over' kind of revamp like CURB seemed to be.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Alukolli
Thu Jul 21, 2005 10:47 pm
#7

agree with pawlin



____________________________________________________________________________________ Name: Craminu
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Wolfe26
Fri Jul 22, 2005 10:22 am
#8






Pawlin wrote:






sciguyCO wrote:

...

I think the underlying crafting system in SWG is pretty good the way it is and doesn't need a "revamp". New items can be added within the current system, maybe some schematics could use a tweak to required resources or contributing stats, but overall I believe the foundation of crafting is solid.




I'd agree with this in general. Overalll the design of the crafting system is pretty good. It just needs some tweaks here or there. Adding new content on a periodic basis would help a lot to keep things moving.


I think gradual changes that help the system evolve would be better than a big 'throw it all out and start over' kind of revamp like CURB seemed to be.







Fixing the existing problems would be a good start



Scarelin Deathstalker - Ranger / Rifleman
Cormo Deathstalker - Master Armorsmith / Weaponsmith/ 11pt Master Artisan
Vendor - Wolfe Inc Armor in Red dawn mall (-413, -4573), Talus
(as soon as you get off the shuttle)
Flatfingers
Fri Jul 22, 2005 1:43 pm
#9

I guess I get to be the iconoclast today.


I agree with two of the sentiments:



  • The foundation of the crafting system is good.

  • Crafting does not need what the combat system got.

Having said that, I still think that there are two places where crafting does need to be improved (beyond fixing bugs and not introducing more bugs):



  • More emphasis on process over product (make experimentation more meaningful/fun)

  • Epic content (dungeons, quests, theme parks, etc.) for crafters

There's nothing wrong with getting new schematics, but that may not be the most effective use of a developer's time. Not every crafter can use a schematic, so the impact of adding a new schematic is limited. And schematics are just about what crafters can make for other players. That's nice, but what about what's fun for crafters?


Epic content (can you imagine a Corellian Corvette for crafters?) and a new system for experimentation that allows crafters to play around to get interesting effects in final products would be a more effective use of development time. They'dbenefit more crafters, and would be content that's clearly intended to be fun for crafters.


I don't know about you, but those two changes would tell me that it's worth sticking around as a crafter in SWG.


--Flatfingers

wisp1422
Sun Jul 24, 2005 10:30 pm
#10

I wonder if there trying to phase all professions but Jedi,Bounty Hunter and Pilot out of the game slowly. It just seems to be suspecious that those are the only professions that ever get any fixes lately. I would like to see crafting just get fixed pretty soon everyone will be fighting in newb attire as Armorsmith and Bio Engineer clothes are still somewhat broke or are broke completely.



Charal,Nicolette' Corbantis Keep
Tailor Extroidenaire- Preserving the empire one super suit at a time!
bluejanus
Tue Jul 26, 2005 8:25 pm
#11



wisp1422 wrote:
I wonder if there trying to phase all professions but Jedi,Bounty Hunter and Pilot out of the game slowly. It just seems to be suspecious that those are the only professions that ever get any fixes lately. I would like to see crafting just get fixed pretty soon everyone will be fighting in newb attire as Armorsmith and Bio Engineer clothes are still somewhat broke or are broke completely.





Jedi and Bounty hunter have always been popular for Star Wars fans. I think being a BH was at one point much more popular than being a Jedi. Pilot capitalizes on the movies. It's all marketing.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Aleskander
Wed Jul 27, 2005 3:09 pm
#12






Pawlin wrote:






sciguyCO wrote:

...

I think the underlying crafting system in SWG is pretty good the way it is and doesn't need a "revamp". New items can be added within the current system, maybe some schematics could use a tweak to required resources or contributing stats, but overall I believe the foundation of crafting is solid.




I'd agree with this in general. Overalll the design of the crafting system is pretty good. It just needs some tweaks here or there. Adding new content on a periodic basis would help a lot to keep things moving.


I think gradual changes that help the system evolve would be better than a big 'throw it all out and start over' kind of revamp like CURB seemed to be.






Have to agree with Pawlin on this. If we geta CU type revamp, we'll end up with an EQ2 style no-point crafter system where everyone makes the same thing.

Message Edited by Aleskander on 07-27-2005 05:10 PM



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
P__Day
Wed Jul 27, 2005 7:02 pm
#13






Aleskander wrote:






Pawlin wrote:






sciguyCO wrote:

...

I think the underlying crafting system in SWG is pretty good the way it is and doesn't need a "revamp". New items can be added within the current system, maybe some schematics could use a tweak to required resources or contributing stats, but overall I believe the foundation of crafting is solid.




I'd agree with this in general. Overalll the design of the crafting system is pretty good. It just needs some tweaks here or there. Adding new content on a periodic basis would help a lot to keep things moving.


I think gradual changes that help the system evolve would be better than a big 'throw it all out and start over' kind of revamp like CURB seemed to be.






Have to agree with Pawlin on this. If we geta CU type revamp, we'll end up with an EQ2 style no-point crafter system where everyone makes the same thing.

Message Edited by Aleskander on 07-27-2005 05:10 PM




/cancelaccount if that happens
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