Business And Economy Archive

Thread: Suggestion: Buy Orders

Vernygora
Thu Aug 18, 2005 3:10 pm
#1


Wouldn't it be cool if you could issue a buy order? Maybe with a condition on it.


Like if I need Copper with OQ > 950, I could post an order on my vendor that says - paying 5cpu for up to 100k of copper with OQ > 950. Or, paying 1M fora rifle with CL < 40 and DPS > 400. You get the idea.


Also, these orders should be searchable via bazaar terminals as sell orders are today.


I can see a crafter going to bazzar, looking up what buy order are out there, go back to his house, make the items and sell them right away! In turn, crafters can post buy orders for resources they need.


As with sell orders you will have to travel to the vendor to offer the items, but you get money right away once you offer them! (The money should actualy get secured when you post the buy order and refunded if the order is canceled).


By being able to see what other people are looking for, crafters could setup their production based on what is needed as opposed to guessing what is needed.


For those who played EVE-Online, Isuppose this ideais veryfamiliar.


Not sure if this has ever been discussed here. If it has, my appologies.
bluejanus
Thu Aug 18, 2005 3:42 pm
#2

What for? Just make just such an order with a weaponsmith or resource seller. What purpose is there to add a stock trading mechanism?





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Vastar
Thu Aug 18, 2005 4:16 pm
#3

It does sound good on the surface. Handy to say the least. I think we would be sacrificing player interaction for the sake of convenience which is a mistake that's been made far too often as it is.



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Pawlin
Thu Aug 18, 2005 5:18 pm
#4


An in game automatic buy order system would make it even easier for buyer and seller to connect. And I think it would help to standardize prices a little more. It would probably work fine and would add a 'stock market simulator' type of aspect to the economic game.


But the more automated we get the more it takes away from the personal interactions.

And I think we've got a system currently thats easy enough for buyers to find what they need if they use it.




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Filetmignon
Thu Aug 18, 2005 7:12 pm
#5

I like the idea solely because it could help reduce the starport spamming of "BUYING XX RESOURCE FOR XXCPU!!"





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bluejanus
Thu Aug 18, 2005 7:14 pm
#6



Filetmignon wrote:
I like the idea solely because it could help reduce the starport spamming of "BUYING XX RESOURCE FOR XXCPU!!"



The only way to stop that spamming would be to make cities no-speech/no-emote zones. No other system will ever change that.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Poldano
Thu Aug 18, 2005 7:37 pm
#7

It won't stop the spamming, but I still like the idea and proposed it myself (as I'm sure many others have) years ago.


I don't see personal interaction with customers as all that much of an attraction. I see some usefulness for immediate sales of commodities similar to the services that NPC junk dealers provide for otherwise worthless loot.


I'm sure that the actual practice would be quite different from the expectation. I can envision the spammers checking the local offering price for a commodity, then offering some fractional amount more.


Saego, Wanderhome


Kalano
Thu Aug 18, 2005 8:30 pm
#8

I just see more customers that don't know what they want filliing up the bazaar with garbage orders.


Go read the crafter forum customer conversations. you will understand what i mean.





_______________________________________________________________________

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bluejanus
Fri Aug 19, 2005 3:50 am
#9



Giamai wrote:

it would actually help get loots easier for some of the newer crafters...most experienced looters will go to favorite crafters with their unwanted loots and the like. but this way it could potentially even out the distribution of these types of items to some of the newer crafters...base krayt tissues can help a newer ws for example but are not favored by vets.





Or people can see that you don't make much money with base tissues and then just junk them.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Giamai
Fri Aug 19, 2005 7:36 am
#10

or less jaded people could help out the newbies



TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Giamai
Fri Aug 19, 2005 12:47 pm
#11

it would actually help get loots easier for some of the newer crafters...most experienced looters will go to favoritecrafters with their unwantedloots and the like. but this way it could potentially even out the distribution of these types of items to some of the newer crafters...base krayttissues can help a newer ws for example but are not favored by vets.





TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Zalypsis
Sat Aug 20, 2005 9:20 am
#12


I'm not sure if any of you have ever played Eve Online, but they have a system quite like this.


For instance, in this "Pirates vs. Merchants vs. Navy" type space game, you could mine asteroids (equivalent to harvesting in SWG). Then you take the asteroids to any station with a refinery and you can refine them into different metals. Depending on the type of asteroid, they would yield certain metals. These metals in turn were used to manufacture things in the game (i.e. ship parts). Sooo, if you were a "crafter" needing 30 billion units of Pyroxeres to build your stockpile, you simply access the huge intersystem marketplace and put in a buy order for 30 billion units, and name the price you pay (cpu).


Then, when a miner decides to sell some minerals, he just accesses the marketplace and looks for a good buying price and automatically sell all his minerals to them at their buying price. The buy order stays up until 30 billion units have been delivered by any number of different people, or until the time limit on it expires.


It would be a very interesting feature for SWG...but would take a lot of bright minds and dedicated people to find a way to make it work smoothely.


bluejanus
Sun Aug 21, 2005 4:42 pm
#13



Zalypsis wrote:

I'm not sure if any of you have ever played Eve Online, but they have a system quite like this.

For instance, in this "Pirates vs. Merchants vs. Navy" type space game, you could mine asteroids (equivalent to harvesting in SWG). Then you take the asteroids to any station with a refinery and you can refine them into different metals. Depending on the type of asteroid, they would yield certain metals. These metals in turn were used to manufacture things in the game (i.e. ship parts). Sooo, if you were a "crafter" needing 30 billion units of Pyroxeres to build your stockpile, you simply access the huge intersystem marketplace and put in a buy order for 30 billion units, and name the price you pay (cpu).

Then, when a miner decides to sell some minerals, he just accesses the marketplace and looks for a good buying price and automatically sell all his minerals to them at their buying price. The buy order stays up until 30 billion units have been delivered by any number of different people, or until the time limit on it expires.

It would be a very interesting feature for SWG...but would take a lot of bright minds and dedicated people to find a way to make it work smoothely.





What is the comparison of the ratio of resource produced to resource used in Eve compared with SWG. I'm betting that it's higher in SWG.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
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