Business And Economy Archive

Thread: SWG Stock Market

JRak
Tue Jan 18, 2005 4:13 pm
#1

i dont know i think this would be an interesting idea have players buy stock in NPC companies and try their luck, have the ups and downs randoms or based on events in SWG. you could have buildings in theed,corrilia, and tatoonie where players could buy sell and trade stock. Anyone think this would be a good idea, i would personally like to ownsome sharesof Kuat Drive Yards



~RIP TK-42~
Waffles>Pancakes
Master of stupid and irrelivent posts
ME Englishh MAju'r 8 ye;arS Of collage;
Master_Mavric
Tue Jan 18, 2005 4:15 pm
#2

Very intresting i think it would be more widely used then the gambleing tables in the hotels



ill think about this and see what ideas i could come up with along this lines







Major Tolk Esrafa, MRiflemen-BH-Ranger, Antarian Ranger
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FourthNail
Tue Jan 18, 2005 4:17 pm
#3

If you tie this in with the GCW revamp, then you could actually take stock in weaponsmithing and shipwriting companies and watch the balance of powere between the factions to make your stock choices.


Plunk




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ZinaTheMaker
Tue Jan 18, 2005 7:00 pm
#4






JRak wrote:

i dont know i think this would be an interesting idea have players buy stock in NPC companies and try their luck, have the ups and downs randoms or based on events in SWG. you could have buildings in theed,corrilia, and tatoonie where players could buy sell and trade stock. Anyone think this would be a good idea, i would personally like to ownsome sharesof Kuat Drive Yards







1st off, insider trading. exploitation, couldnt happen.


2nd off, the very economy we are in now is a stock market, played to prefection means unlimited profit




Zina
Best served chilled
Tharr
Tue Jan 18, 2005 7:00 pm
#5

There should be some kind of Imperial tax burden on this, or at least a form of Imperial economic influence, I'm sure they had their fingers in that pie. Don't war machines need money too?



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Yogol
Tue Jan 18, 2005 8:38 pm
#6

In another game I played, Neocron, they had a stock-market werestocks fluctuated randomly. It was a nice thing to have :-)



000000000000
000000000000Yogol Elder Jedi.
000000000000
000000000000Yoggie Trader on Corellia -320 -5500.
000000000000
000000000000Yogu Wannebe Medic.
000000000000

Cookie Cruncher.
StarNick
Tue Jan 18, 2005 8:47 pm
#7

*On Phone with Assistant on my way to work on the SWG Stock Exchange in Theed*

Me: Buy krayt coffee! Buy! Buy!!!!



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JRak
Tue Jan 18, 2005 9:06 pm
#8

krayt coffee pffft, put my money in bantha tea!



~RIP TK-42~
Waffles>Pancakes
Master of stupid and irrelivent posts
ME Englishh MAju'r 8 ye;arS Of collage;
Keltrien
Tue Jan 18, 2005 11:09 pm
#9

I've been thinking about a stock market for a long time now.

I think the best way to do it would to create a commodities market. The stocks would be units of resources. If you had the top 20 resources on the market and had some way to deliver market info on each resources (scarcity, who uses it, how rare it is), players could buy and sell shares of the resources. You make it valuable by allowing players to take ownership of their resources at any point, but strongly recommending that people who play the game keep them in the system.

It's on my plate of things I might do this year. It'd take a website with some crafty coding.






---------------------------------------------------
I used to be pretty frickn' cool, now I'm just old.
Tramel
Wed Jan 19, 2005 4:44 am
#10






Yogol wrote:





Keltrien wrote:
I've been thinking about a stock market for a long time now.

I think the best way to do it would to create a commodities market. The stocks would be units of resources. If you had the top 20 resources on the market and had some way to deliver market info on each resources (scarcity, who uses it, how rare it is), players could buy and sell shares of the resources. You make it valuable by allowing players to take ownership of their resources at any point, but strongly recommending that people who play the game keep them in the system.

It's on my plate of things I might do this year. It'd take a website with some crafty coding.




In another game I played ATITD (A Tale In The Dessert) they had this system instead of money. There was no money made in-game, the players made it themselves : a central "bank" gave you a note that sais "1.000 PN" if you gave them 100 of 3 resources. Everyone with such a note could go to the bank and say "here is a note, gimme the resouces", but people rarely did.


But we don'tneed a system like this, because we got in-game money.


I played with the idea to make "RIS-notes" : 1.000 RIS would be worth 1GDK scale, 1 Gurh king hide and 1 Woolamander bone, but after asking around no-one was intrested, so... Even at the contrary, people didn't like the idea, because it would draw away the resources from the market since the bank had to keep them in-stock.








I also had a very similar idea for a stock market on Gorath, but on a much smaller scale. I run a rather large mining company and I was trying to get in contact with who could be the top five mining companies on my server in terms of profitability, harvestor number, resources pulled per week, etc. I've been doing the financial statements (Income Statement, Balance Sheet, Statement of Cash Flows)on my company on a weekly basis since the end of November and I was going to use that to peg my companies worth (and thus stock prices) against my competitors. Not only that, but daily sales and whatnot would influence my companies daily stock price.


It is a huge undertaking and I had people express interest in it, but it was too difficult finding out who the larger mining companies were and getting them to reveal their information. Not only that, I found out that a lot of people actually don't know how the stock market works.




Tramel Raggs
Colonel, Imperial Division G1-0Rt
Overseer, Planet Rori
"You see Commander, this Rebellion has no chance at victory due to three small words. We. Got. Deathstar."
Yogol
Wed Jan 19, 2005 6:48 am
#11






Tramel wrote:


It is a huge undertaking and I had people express interest in it, but it was too difficult finding out who the larger mining companies were and getting them to reveal their information. Not only that, I found out that a lot of people actually don't know how the stock market works.




Yeah, alot of information is needed. It would cost alot of time to gather it and to check it. I mean, if someone says he has 300 harvies, how you gonne check that ?


A good idea, but too much hassle IMHO :-(





000000000000
000000000000Yogol Elder Jedi.
000000000000
000000000000Yoggie Trader on Corellia -320 -5500.
000000000000
000000000000Yogu Wannebe Medic.
000000000000

Cookie Cruncher.
Cafa
Wed Jan 19, 2005 10:02 am
#12

I can't say that this idea moves me. I don't dislike it, but there's not much way in the manner of in-game tool systems even speculated upon that would begin to cover the necessary changes to contracts management within the game to power something like this suggestion.


For instance: Contracts.


Contracts are a sorely missing item within the scope of this economy, IMO. I used to think they should be the sole venue of Merchants, but considering that rampant fraud is so easy to effect in the game, I've changed my opinon to believe that everyone should have the ability to define and set up contracts that would be enforced by the CSRs.


A few instances come to mind:


1.) Lot rental

2.) Harvestor rental

3.) Structure rental

4.) Commerce activities

5.) Loot ownership


Thoughts?


Fivo Asia



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RagNoRock5x
Wed Jan 19, 2005 12:14 pm
#13

Better yet how about


  1. Comoditys market

  2. Player Market

  3. NPC market

The Comoditys market


Will be based on 2 things. The number of each resource harvested and the price those resources sell for on player vendors and the bazzar. It would be broken down into the basic groups of steel, iron, copper, ore, inert petro, petro fuel, inert gas, reactive gas, Gemstone, watter, radioactive and the floras (dont know much about flora). Due to the broad scope of each resource it would be near imposible to manipulate the market (think of how much steel is harvisted and sold every day, one would have to buy 10s of millions of one resource in one day in order to affect that resources value)


This brings us to how the resource value will be ditermuned. Since resoruces cant be renamed like regular components it would be relitivly easy to keep track of the ore, iron, steel, etc. sold accross a galaxy. Here is an equasion That wil be explained in a bit:


V = (S * C) * (R / O)


V= Value S= Resources of that type sold C= Average CPU for S R= resources harvested of that type O= Total resources harvested


This equasion allows for the value of the resource to raise and fall with the overall quality of the resource. Lets say for example there is an exeptional spawn of Steel with 1000 OQ (like recently on bloodfin). The % of the total resourecs pulled in per hour will begin to lean toward steel, thus boosting its market value. Also more of this resource would be sold, also increasing its value. The average CPU of steel would also go up also increasing its market value. Now the surveor who first discoverd this amazing steel, if they where smart, would then go buy as much steel stock as he could. Then go and post on SWGCraft.com and any where he could about this amazing steel. The soon to follow boost in market value would then lead him to a nice profit.



Player Market


Basicaly a Stock Market that includes some of the most sucessfull player bussnesses in the galaxy. After one reches a certin number of Unique costomers they will be approched by a buissness man in a city (similar to the "Old Man") He then will ask if they want there company included in Galaxy 500 (or what ever you want to call it). This will then put them into the stock market under the same name as up to 500 other compnanys. If your company then fails to bring in atleast 50 new costomers a month you will be kicked out of the Galaxy 500. (there are always people joining the game so there is an infinite supply of new costomers)


If a company then brings in atleast 15 million a month and has a customer base of 100 (ranging from 75 new 25 old to 25 new 75 old, Also the 15 million has to be devided amungst atleast 20 costomers) then that company may go public. The owner will be granted 100% of his shareswhich he/she has the option of releasing to the public at his companys current value, partining out to any buisness partners he/she has or remaining a privat company and simply having his company name on the stock market. If the owner of the company decideds to sell his/her shares to the public he/she will have to buy up atleast 51% of the shares (he/she must keep atleast 51% at all times). We will not go into hostile take overs because that would be no fun. The rest of the shares are then put up for the market to buy. The owner and the rest of the galaxy are then freely able to buy and sell the remaining 49% of the shares.


I am no Banker (tho i might get my Father to help me on this as he is a Stock banker) so I do not know the intreicacys of how a companys value is detirmuned or by how many shares a company has. However if someone on thise forums does no please chime in



NPC Market


Will be in the same market as the player market but will have randomly fluctuating companys. It will have the major companys that we see in game now like KSE, Mandel Motors and so on.




Any way thats my 3.1415926535898 credits


What yall think?




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