Business And Economy Archive

Thread: Economy is not broken: Example

Tavtrin
Wed Mar 26, 2003 8:14 am
#1






Flatlinedmemory wrote:
All economy systems are broke because someone is always poor.

I started playing again in september. When I logged on the firt day after a year long hiatus (played the very first day, left after a few days) I had 35k in my acount. Now I have over 24mil which is still a bit paltry to alot on my server. I did this because I invested my money wisly, took some calcualted risks and always had a back up plan in case I lost some money. I made alot of my money in the beggining selling swoops in starports. I also sold thousands of generic crafting tools on bazaars for 6kea. One of my biggest noob success was the BH back packs. I bought these in bulk for 600k ea and sold them for 12kea and they sold so much I couldnt keep them in stock. Once I made my first few mil , I got better gear and starting investing my time searching for loot. Now I have enough money where I can live comfortably and pvp all day with out much finacial loss and my business makes up for my food/buff/armor/wep expenses.

Its all about making what you have work for you all the time.

AND REMEBER IN THE EVENT OF TOTAL FAILURE YOU CAN MAKE A BIG DEPOSIT FROM THE BIG BANK ACCOUNT IN THE SKY!!! Which is what a lot of people do.

Message Edited by Flatlinedmemory on 03-21-2005 06:00 AM



That's not true, because the term poor is relative. Everyone could live totally content with all their needs met, and the person with the least money would still be poor. But that economy would certainly not be broken. Becausemoney is so amazingly easy to get in swg and there is little inflation, I would say that the economy isn't broken.




Trin Tavtrin
Proud Member Of RGU
Wanderhome

Smart_Darwin
Sat Mar 19, 2005 7:14 am
#2

I have been a fan of these forums for a number of weeks now and have noticed that periodically someone will complain about the in-game economy. A few days ago I had an example of how the economy is not broken...


After a pretty decent week of sales, my bank acount was pretty healthy (about 700k). This may seem paltry to many of you vets, but its the most I have ever had. Feeling happy, I went on a shopping spree (mostly reinvested into my business interests). When all was said and done, I was down to about 5k. Oops! I overspent by quite a bit. The day wore on without any sales and I had no idea how I was going to pay the maintenannd a bunch oce on my harvesters and vendors. Man was I worried!


Real life interrupted and I escorted my wife to a movie. When I re logged a few hours later (about 4), I found a bunch of email waiting for me, along with 35k in my account. Yippee!!! I don't have to beg after all! This got me to thinking, how exactly is the economy broken? I took this as evidence that it isn't and am hoping that by sharing this other posters will re-think thier positions on the economy. If you are smart and fulfil your customer's needs, you will not want for credits.


Anyone else have any examples of how the economy keeps you in the black?



Success is not sufficient; others must fail.
Tumbler2002
Sat Mar 19, 2005 7:37 am
#3

Well as a customer I can say I have difficulty finding products. I am currently looking for some armor repair tools, none are available at my local mall and the last time I went looking for them I spent (wasted imo) 30 min browsing around vendors around coronet. I haven't gone out looking because frankly it's not worth my time. I can make the money needed to buy a new set of armor in 30 min no problem, so why would I want to go look for 30 to find something so difficult to find?

This is the problem. Sellers have stuff to sell and buyers have no way to find it easily. Most people, including myself have 2 accounts, a crafter and a player. I keep the crafter account only to serve my own needs. I try and keep a vendor stocked with some items but really don't depend on making money through him. He is there to serve my needs instead of the me depending on the economy. I hate that. So the economy is broken because it's easier for players to just open a second account and craft their own goods than it is to deal with finding items players need on a regular basis.
Pawlin
Sat Mar 19, 2005 2:09 pm
#4






Tumbler2002 wrote:
...This is the problem. Sellers have stuff to sell and buyers have no way to find it easily. ...




This can definitely be a problem. SOE is trying to address it with the galaxy wide vendor search system. That should make it a LOT easier for buyers and sellers to connect.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Smart_Darwin
Sun Mar 20, 2005 9:27 am
#5






Tumbler2002 wrote:
Well as a customer I can say I have difficulty finding products. I am currently looking for some armor repair tools, none are available at my local mall and the last time I went looking for them I spent (wasted imo) 30 min browsing around vendors around coronet. I haven't gone out looking because frankly it's not worth my time. I can make the money needed to buy a new set of armor in 30 min no problem, so why would I want to go look for 30 to find something so difficult to find?

This is the problem. Sellers have stuff to sell and buyers have no way to find it easily. Most people, including myself have 2 accounts, a crafter and a player. I keep the crafter account only to serve my own needs. I try and keep a vendor stocked with some items but really don't depend on making money through him. He is there to serve my needs instead of the me depending on the economy. I hate that. So the economy is broken because it's easier for players to just open a second account and craft their own goods than it is to deal with finding items players need on a regular basis.





From what I understand, this is kind of the idea: AS can sell you a 2k repair kit, or they can sell you 300k suit of armor with the same regularity... it kind of makes sense for them, though I can't see that builds a lot of customer loyalty. At any rate, you are correct that something must be done about connecting buyers and sellers. Despite this flaw the economy is still purring along at a decent clip. Unecessarily difficult, yes. Broken, not really.



Success is not sufficient; others must fail.
Drunkenjedi420
Sun Mar 20, 2005 4:42 pm
#6

Being a Master Swordsman and Fencer, I do not have a vender or means to sell items.


A master merchant with master armour can sell hundreds of items crafted for millions of creds.


I get a maximum of 5k Per mission.





Sazo - Radiant
MY DIARY OF NGE
Tavtrin
Sun Mar 20, 2005 7:44 pm
#7






Drunkenjedi420 wrote:

Being a Master Swordsman and Fencer, I do not have a vender or means to sell items.


A master merchant with master armour can sell hundreds of items crafted for millions of creds.


I get a maximum of 5k Per mission.






If you can send ingame gmails/tells you have a means to sell items, tt is quite easy to sell loot in bulk to crafters if you do it instead of complaining about how you can't. And it takes them 50 times the effort it takes a fighter to get and sell items for millions of credits. A master swordsmen/fencer can get more then that.




Trin Tavtrin
Proud Member Of RGU
Wanderhome

Starcloud
Sun Mar 20, 2005 9:49 pm
#8

5k per mission? Where are you hunting, Corellia?


I'm a Master Rifles/Master Doc. I can pull 11-12k missions without wearing armor, being in a groupor having a pet out. You really need to get out to Yavin, Dathomir or Endor.
Flatlinedmemory
Mon Mar 21, 2005 6:59 am
#9

All economy systems are broke because someone is always poor.

I started playing again in september. When I logged on the firt day after a year long hiatus (played the very first day, left after a few days) I had 35k in my acount. Now I have over 24mil which is still a bit paltry to alot on my server. I did this because I invested my money wisly, took some calcualted risks and always had a back up plan in case I lost some money. I made alot of my money in the beggining selling swoops in starports. I also sold thousands of generic crafting tools on bazaars for 6kea. One of my biggest noob success was the BH back packs. I bought these in bulk for 600k ea and sold them for 12kea and they sold so much I couldnt keep them in stock. Once I made my first few mil , I got better gear and starting investing my time searching for loot. Now I have enough money where I can live comfortably and pvp all day with out much finacial loss and my business makes up for my food/buff/armor/wep expenses.

Its all about making what you have work for you all the time.

AND REMEBER IN THE EVENT OF TOTAL FAILURE YOU CAN MAKE A BIG DEPOSIT FROM THE BIG BANK ACCOUNT IN THE SKY!!! Which is what a lot of people do.

Message Edited by Flatlinedmemory on 03-21-2005 06:00 AM

Tavtrin
Mon Mar 21, 2005 8:14 am
#10






Flatlinedmemory wrote:
All economy systems are broke because someone is always poor.

I started playing again in september. When I logged on the firt day after a year long hiatus (played the very first day, left after a few days) I had 35k in my acount. Now I have over 24mil which is still a bit paltry to alot on my server. I did this because I invested my money wisly, took some calcualted risks and always had a back up plan in case I lost some money. I made alot of my money in the beggining selling swoops in starports. I also sold thousands of generic crafting tools on bazaars for 6kea. One of my biggest noob success was the BH back packs. I bought these in bulk for 600k ea and sold them for 12kea and they sold so much I couldnt keep them in stock. Once I made my first few mil , I got better gear and starting investing my time searching for loot. Now I have enough money where I can live comfortably and pvp all day with out much finacial loss and my business makes up for my food/buff/armor/wep expenses.

Its all about making what you have work for you all the time.

AND REMEBER IN THE EVENT OF TOTAL FAILURE YOU CAN MAKE A BIG DEPOSIT FROM THE BIG BANK ACCOUNT IN THE SKY!!! Which is what a lot of people do.

Message Edited by Flatlinedmemory on 03-21-2005 06:00 AM



That's not true, because the term poor is relative. Everyone could live totally content with all their needs met, and the person with the least money would still be poor. But that economy would certainly not be broken. Becausemoney is so amazingly easy to get in swg and there is little inflation, I would say that the economy isn't broken.




Trin Tavtrin
Proud Member Of RGU
Wanderhome

Flatlinedmemory
Mon Mar 21, 2005 9:34 am
#11

You are correct.

But people by nature are greedy and never satisfied. There will always be division between the relative rich and the relative poor because everyone strives to be at the top. The ones who arnt come up with excuses of why they are not and how it isnt fair. People dont often see the economy on what they need rather on what they want because what you need is really not much.

I'm not saying the economy is broken per-say, but in general economies are never ever perfect and thier is always someone who is at a disadvantage because of the system.

In RL there will never be an economy that suits everyone

IMO this economy is fine and it works.

The question is "If somthing works, can it still be broken?"
Ciirybeccaskyr
Mon Mar 21, 2005 10:37 am
#12

The economy in this game is about the only thing that has consistantly performed admirably in its recreatoin of real likfe market forces.


Want to know the reason you cant find armor repair kits ? ( i was a armorsmith for a long time) It simply isnt worth the effort to make them for what people will pay and the space they take up on my vendor. Now i did put one in every suit bag i sold but i wouldnt stock them cause it jsut was not worth my time.


Now doesnt that sound like a RL economy in opperatoin to you? The reward for the time spent wasnt worth it to me so i didnt do it.



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Cafa
Mon Mar 21, 2005 10:54 am
#13






Pawlin wrote:





Tumbler2002 wrote:
...This is the problem. Sellers have stuff to sell and buyers have no way to find it easily. ...




This can definitely be a problem. SOE is trying to address it with the galaxy wide vendor search system. That should make it a LOT easier for buyers and sellers to connect.









Until the price gougers burn out the crafting community that actually tries to participate in the galaxy wide search.


I'll take the hit if it doesn't bloom, but I seriously predict the removal of small crafters in the game. They'll try for about 2 months and give up because they'll see that it is a no-win situation since the only manner of sales they are allowed to have (at least in their mind) are controlled purchases from friends as some gouger is going to try and corner the market.


Wanna make me believe it's fair? Since I am FORCED to have public vendors, since I am FORCED to front the money for any consignment siutation, since I am FORCED to make verbal contracts not worth their salt, since I am FORCED to accept fraud both in the game and on the forums with no recourse, and since I am FORCED to give up my property rights at the drop of someone making a false accusation to a CSR, make it impossible for someone to buy from a particular vendor more than once a month.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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