Business And Economy Archive
Thread: Combat Upgrade and Economy
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drealin
Sat Apr 02, 2005 4:23 pm
#1
I may not be on the right board but here goes.
I am concerned about the new upgrade, as well as others, about the ecomony in SWG.
My concern is credit based. While I agree that certain types of professions should have certain rewards, the quest to achieve them should be just as challenging.
What I mean is that I think that no profession that allows someone to make huge amounts of credits should be able to be achieved by making a macro and setting it and forgetting about it until you have mastered it.
Furthermore, I don't think that an Armorsmith should be allowed to make all types of armor. I think it should be a damage specific type of smith.
Now I understand that mastering a profession should mean something but to say that someone could master a proffession and essentially have the corner on the market of making money isn't right as well.
Why be anything else if there are no rewards in it?
Every profession should have a need as well as a chance to make money.
Diaso
Sat Apr 02, 2005 5:05 pm
#2
I don't understand... you want a MAster Armorsmith not to be able to make all armor? SOE will deliver and so far I'm liking the CU.
Tavtrin
Sat Apr 02, 2005 5:21 pm
#3
What profs are you speaking of that can be done entirely by running a macro?
drealin
Sat Apr 02, 2005 5:28 pm
#4
What I am trying to say is that exactly. I have no problem with Armorsmith's making armor but to give them the ability to make all the types of armor essentially gives them a corner on the market as far the economy goes.
Allow them to be AS with damage specific types of armor. Balance it out.
From what I have read so far and understand, it seems to me that doctors have almost become useless.
Everyone needs a vehicle to make money in this game.
It's no fun if you are always poor or can't get the really cool stuff.
Look at image designer now as it is. What is in it for that person? How about dancer? Can you get rich off of being a dancer?
Why should one class have the corner on the market?
What I am suggesting here is that every class should have a value and be needed. What it does is gives everyone a chance to enjoy the game completely.
drealin
Sat Apr 02, 2005 5:30 pm
#5
Right now I can master Doctor, ArmorSmith, and Weaponsmith to name a few but enabling macros. Get the resources, make the macro and let it run. Same thing goes for dancer as well as others. I know because I have seen it done several times.
Tavtrin
Sat Apr 02, 2005 5:35 pm
#6
Well you happen to be wrong, for all crafting profs it is impossible to macro the resource selection process. You can use macros to make it much faster and easier, but without third party programs, it is impossible to use a afk macro to master. Are you suggesting that crafting some armor be moved to other professions? And anyway as/ws/most other crafting profs are much harder to make money in than fighting profs.
Tavtrin
Sat Apr 02, 2005 5:36 pm
#7
And you are correct about ids/entertainers not being able to make money well. That is more of a problem with selfish people who don't tip entertainers in the cantina. You would be suprised how many people don't do it.
Ryche_Mykola
Sat Apr 02, 2005 6:43 pm
#8
drealin wrote:
Furthermore, I don't think that an Armorsmith should be allowed to make all types of armor. I think it should be a damage specific type of smith.
You are an idiot.
Do you also think that weaponsmiths shouldn't be able to make weapons?
Do you think crafting armor should be a Doctor thing? Weapons crafting done by Image Designers?
drealin
Sat Apr 02, 2005 7:12 pm
#9
Let's see here..... I am an idiot because I don't think that an ArmorSmith should have the corner on the market on all types of armor when the CU comes out?
Have I touched on something that perhaps you are hoping to gain profit on or is there some reason for this to become a personal insult forum?
And you are wrong about mastering AS or WS because I have seen it done less than 10ft from the pc I am using.
No 3rd party programs just a simple macro and sit back and let the computer do the work. Same thing as Doctor and Dancer and Musician.
Look, all I am trying to say here is that with all the new types of armor that the CU is coming out with and all the other changes that it seems to me that some professions seem to gain more than others.
If you are going to allow certain proffessions the ability to make more money then the path to master them should be as equally as hard.
Same thing as Jedi. Why should it be easy to get to Jedi and why should they be common place? Seems to me there was a time in this game when it was more difficult to be Jedi and now things have changed.
Back to the original concern.....what is so wrong with an AS that has mastered the proffession but specializes in one or two types of armor they he/she makes extremely well?
Tavtrin
Sat Apr 02, 2005 7:19 pm
#10
I don't find this post insulting nor am I an as, just not well thought out. No you are wrong about the macros, do a search for crafting macros, or ask in the ws/as forum. They do not select the resources for you, you must do that part or use an outside program. Well in the case of money=difficulty in training, combat profs should be extremely difficult to learn compared to crafting profs. Now, are you saying that each AS should only be able to make one or two types of armor, or that the profession should lose some armors to other professions, it seems the second but is a bit unclear.
Message Edited by Tavtrin on 04-02-2005 09:21 PM
drealin
Sat Apr 02, 2005 7:30 pm
#11
OK, I stand corrected about the macro thing, sorta.....thrid party macros will enable to you to master proffessions.
I am not saying that an AS should not be allowed to make all types of armor. What I am getting at is that rather than giving an AS a complete open book to make all types of armor simply because they have mastered the profession, chosing a path within the profession would allow for more types of people to make money and it would allow for an even distribution of the credits.
In other words, you could be a Master AS that specializes in Assault Armor. (just an example)
Hope that clarifies what I am getting at.
Drakerd11
Sat Apr 02, 2005 7:30 pm
#12
Yea, the crafting macro does require a third party program but whatever, that wasn't part of the original post. On to the topic. I have been and currently am a master armorsmith for about a year plus. I agree with Drealin in that Armorsmiths do have the corner on the block as far as the economy goes. Nobody else makes money like AS's do. One suit of armor runs people at least 200k, and most smiths make multiple suits and sell in bulk to make loads of money. I do believe that combat professions should have the ability to make money as well. Right now SWG has eliminated the ability to get in a party and make money from mission terminals. Currently it is pretty well useless grabbing missions from terminals unless you are a BH or grinding. So as far as combat professions making credits through the game, combat professions are not rewarded really. Armorsmiths and weaponsmiths make the most amount of money right now and when the CU comes out, Doctors won't be making money because there buffs are at 30% and do not require anything besides the "buff" skill. Dancers and Musicians will only be doing a 10% buff, there will be no need for image designers except for "redesigning" your character, which is pretty well useless anyways. So, come the CU, we will see AS's and WS's making all the money.
I do think the idea of Armorsmiths picking a "specialized" style of armor. So when the AS hits the AS profession they can choose what to excel in. Making all AS's different. However, something needs to be done to the economy to balance out this problem.
And please, this is a discussion forum, not a flame forum.
Ryche_Mykola
Sat Apr 02, 2005 7:52 pm
#13
Making the requirements to make armor even tougher, will only drive the price of armor up even further. Was this what you wanted?
Since crafting can be done so easily, as you say, go grind out Master AS tonight and try to make some 70%+ base Composite, let me know how easily you could do this. It also has to be done on a massive scale to supply a vendor.
What you are saying that Armorsmiths will have a corner on the Armor market is like saying Weaponsmiths have a corner on the weapons market, Chefs have a corner on the food market, Droid Engineers have a corner on the Droids market, Shipwrights have a corner on the Ships market, etc.
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