Business And Economy Archive

Thread: Missions Pay out

linedawg98
Tue Mar 08, 2005 10:57 am
#1

Who all thinks that SWG needs better mission pay outs? the best you can hope for is a 9k or 10k mission. this needs some work. What is your input ?
Darter
Tue Mar 08, 2005 11:08 am
#2

If you mean by yourself, then I don't think that missions payouts are the problem. Frankly, with 8-9k missions by myself, I can easily earn 400-600k in a buff session if I move quickly, so finances are not an issue.

I think the real problem is that the missions are too easy to be done by yourself due to current game mechanics and options available to players. Many people have proposed a difficulty slider on terminals, but that would place a bandage over the problem only. The real problem is that while buffed, people are able to run missions by themselves that they shouldn't be able to. Hopefully, the CU will fix that.

If you want a real challenge, run some of those 8-9k missions unbuffed. See how well you do then.



---
Ar'pacha Darter, Trandoshan extraordinaire
http://www.technodevil.com

Make Bounty Hunters accountable for their failed missions!
My Proposal for Bounty Hunter "Deadbeat Points"
--Qilue-UCW--
Tue Mar 08, 2005 11:34 am
#3

I think 10k for a solo missionis fine..


The problem is not that the missions pay to little, its that everyone is used to a bug that allowed them to eark 30k for a mission in a Solo-Group




Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Kinshi
Tue Mar 08, 2005 12:17 pm
#4

I am perfectly happy being able to earn 12k per mission on Yavin solo, I have no need for larger mission payouts. Like the poster above stated, I can pull in a few hundred K in a single buff session, and that cash more than funds everything I want to do in game and then some.

If I want easy money, I get the gravy in space. Once the buff runs out I can head to space and earn another few hundered K

The mission cash pays for my buffs, my food, my maintenance on 6 wind power harvesters, 6 heavy harvesters and 3 houses. It buys me armor and repair kits, new bikes when needed, extra clothes, maintence on my starship. My power goes into my harvesters, surplus gets sold on the bazaar. The resources I harvest go to my weaponsmith, who in turns makes more money by selling ranged weapons and power ups. Surplus resources get sold on the bazaar.

So you see, I am funding 2 characters , a business with all its overhead, plus personal character expenses and housing just by running those lil 12k missions.

And I still have cash to burn (wind up making donations to my city).

Im comfortable with the payouts the way they are right now :-)
MBLAST
Tue Mar 08, 2005 12:43 pm
#5

I think the current payout is fine right now.



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Phaelyn
Tue Mar 08, 2005 3:11 pm
#6






soubel wrote:

I disagree. The mission payout is NOT fine. The economy in the game is sooooo unbalanced that it has become ridiculous. 12k may be fine for you. But since I chose a combat profession I feel like I now have the short end of the stick.

I won't argue that with you - That is your perception, and nothing I can say would ever change that. All I WILL say is that I am not totally Combat. I do carry limited Artisan and Merchant to enable me to have and advertize a Resource and loot Vendor. I make decent money off of those - But I can make more on most days via Combat than I can with my vendors.


A doctor can pull in 10 times that much in a 3 hour session buffing at starports. Armorsmiths and weaponsmiths have placed items at obscenely high prices. If I want that ever so special armor attachment in the game that costs 10-25 million, do you think it's worth 30 hours of my life? Hell no.

Doctors do indeed make money with buffs. But, the majority of them aren't making total profit here. Many buy their buffsets from a 3rd party. With purchasing a 28 use, 5 full set pack, they (On Radiant) spend about 750k. Buffing at 12k (Although MANY buff for 8k as well), they will make 1, 680,000 credits. Subtract the 750k they spent, profit is 930k. Yes, that IS a lot. However, many Doctors ALSO provide free healing, free buffs for their Guild and friends, so I imagine they honestly only double their Investment, leaving 750k after everything. A Combat character can make 750k in 2 buffs, and never have to deal with other people. A Buffer often has to deal with rude people, lag in cities, tells from people asking for free or cheaper costs, so on down the line. There really ARE drawbacks to every profession.


That's what sooo many people have a problem with this game. Grinding like that is boring.

Doing the same thing over and over IS boring. Frankly, that is all that Combat in this game ever is - The same thing over and over. Just the names of the MOBs and their difficulty change.


You want the payouts to be the same... fine. Then rebalance the economy so that combat professions are not completely hosed. I do NOT want to be a doctor or an artisan of any sort.


This reflects my ideas on the game, not to the people that this was replied to.


Soubel

I respect your opinion. I do not agree with it, but I respect it. All I can say is that since we are a Player Driven economy, only WE can rebalance the economy. I'm doing my small part on my server by selling things lower than most of my peers. People can help also by REFUSING to pay prices they think are too high. Find someone who sells what you need for less, and then tell all your friends. Once they start ignoring the high priced Crafters, and give their business to the little known crafter, the Higher priced crafters will be forced to lower their costs to compete.


Buyers really DO have the power to make these changes. All it takes is effort.








Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Perilous1
Tue Mar 08, 2005 3:25 pm
#7


Make no mistake.. The solo-group nerf was for the sole purpose of bringing balance to the (Force?) economy. It was never in the scheme of things to have people sitting on a hundred million creds. Sellers will sell things for outrageous sums because people have the money to pay outrageous sums. Where does that leave those who don't have that kind of money that need to buy such items?


I know you may be thinking "People still have tens of millions of credits, despite the nerf". Which is entirely true, but so is the fact that people are still selling things for a boatload of creds. Eventually, things will start to even out as these wealthy jackanapes start spending their excess.


Just my two cents...



Perilous- Ahazi

Message Edited by Perilous1 on 03-08-2005 03:35 PM

Kinshi
Tue Mar 08, 2005 4:13 pm
#8

errr I kinda thought the combat professions were getting balanced out in that little upcoming thing called the 'CU'

Maybe its just perception but they melee types I witness seem to be rolling in cash compared to me. They can run up and kill just about anything in just a few seconds. I Pikeman in Bestine run up and kill Dark Troopers no problem. Its all 'whap whap whap dead loot rinse repeat'

Id agree a melee type spends more on armor because he gets hit more but he also can take down mobs faster than anyone (save Jedi) so I am having trouble understanding why its supossedly harder for a melee type to make money?

Seems to me like the galaxy is your oyster right now.
--Qilue-UCW--
Tue Mar 08, 2005 10:45 pm
#9






Phaelyn wrote:





soubel wrote:



A doctor can pull in 10 times that much in a 3 hour session buffing at starports. Armorsmiths and weaponsmiths have placed items at obscenely high prices. If I want that ever so special armor attachment in the game that costs 10-25 million, do you think it's worth 30 hours of my life? Hell no.


Then Don't Pay 10-25 Million for it.. When people are willing to pay for items at that theseOUTRAGOUS pricese you get the "Well I sold it to somone for 2334 Million credits yesterday So I'm not going to ever sell it for anything less


I respect your opinion. I do not agree with it, but I respect it. All I can say is that since we are a Player Driven economy, only WE can rebalance the economy. I'm doing my small part on my server by selling things lower than most of my peers. People can help also by REFUSING to pay prices they think are too high. Find someone who sells what you need for less, and then tell all your friends. Once they start ignoring the high priced Crafters, and give their business to the little known crafter, the Higher priced crafters will be forced to lower their costs to compete.


Buyers really DO have the power to make these changes. All it takes is effort.


I agree with whis 100%












Message Edited by --Qilue-UCW-- on 03-08-2005 09:47 PM



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

sevenfootsharon
Tue Mar 08, 2005 11:39 pm
#10

To let you guys know that are vets. Misson payouts were nerfed in the first few months of SWG.



Snixe Spitalfield
darth_new
Wed Mar 09, 2005 12:10 am
#11

tell me how they nerfed the solo gorup when i can get 30k mission with my atst grouped?



- I support raging against the soe machine You can too
kyrus'
soubel
Wed Mar 09, 2005 1:25 am
#12

I disagree. The mission payout is NOT fine. The economy in the game is sooooo unbalanced that it has become ridiculous. 12k may be fine for you. But since I chose a combat profession I feel like I now have the short end of the stick.


A doctor can pull in 10 times that much in a 3 hour session buffing at starports. Armorsmiths and weaponsmiths have placed items at obscenely high prices. If I want that ever so special armor attachment in the game that costs 10-25 million, do you think it's worth 30 hours of my life? Hell no.


That's what sooo many people have a problem with this game. Grinding like that is boring.


You want the payouts to be the same... fine. Then rebalance the economy so that combat professions are not completely hosed. I do NOT want to be a doctor or an artisan of any sort.


This reflects my ideas on the game, not to the people that this was replied to.


Soubel
GeneralKaine
Wed Mar 09, 2005 4:24 am
#13

another way is to pick up smuggler, slicing terminals is all u need, and mission payouts are increased slightly. i make in between 12-16k per mission on dantooine solo, and 30+ is grouped, but i do most of my missions solo



Seditius Has Quit

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