Business And Economy Archive

Thread: All you people saying solo groups [nerfed] is hurting the economy...

BlackJango
Sat Mar 05, 2005 7:04 pm
#1


I've seen countless posts saying that the solo group nerf is hurting the economy.

That is simply not true.


I'm 100% sure you are not saying that because you're worried about the other people not making money, or because you think the crafters will make less, you're saying that because you're worried about your bank acount shrinking.


Grow up.


Last time I checked, stopping the flow of millions into an economy helps it. Don't even think about saying otherwise. You think the germans pumping out billions of marks after WWI helped their economy? It sure did, with a loaf of bread going for roughly four billion marks.

Don't say that smiths should lower prices, if 15,000 for a pistol is to much, you're just lazy. Run 2 missions on lok. I *wish* those missions were even nerfed. Money is too easy to get, if its not, your just being lazy. So what your saying is four missions should pay got a FULL SUIT of armor? I remember running thirty missions for my first set of mabari.


It all comes down to who is willing to work for their supplies.

If you really, really want that set of armor, you should work for it, not /join and tap hit 3 a few times, thats to easy.

If you are lazy, solo groups hurt you. I'm sure I'm plenty lazy, but I'm proud to say I've never and I mean never ran ANY solo missions. I never even really realized how easy they where to do, and howmillions of credits magiclybecame pocket change to so many,until after the nerf, and I'm glad about it.

Message Edited by BlackJango on 03-05-2005 06:10 PM



Dear SOE and or Idiot:
Please observe the mistletoe posted on the rear of my belt.
KaylBreinhar
Sat Mar 05, 2005 7:27 pm
#2

Solo groups can still net you 500k an hour, and thanks to combatant status, you could have an AT-ST parked in the middle of the MOP without having to worry about it getting ganked.

The death of solo groups in and of itself wasn't a damaging blow - it WAS, however an aggregate part of the whole "plot" - which seems to be the Devs' overwhelming desire to completely eliminate the average players' access to the extremely profitable forms of funding their toons by literally handing the high-scale loot market over to players and lootgroups with Exceptional and/or exceptional-item-made crafted weaponry who have enough coin behind them to take down Ancients, Giants, and NS Elders in insultingly short amounts of time.

*I* personally wonder if the delays in the combat balance information aren't being generated because telling the full truth would mean people would make a mad dash to become as rich as possible before the switch (due to the fact that the CB might hold the biggest nerfs of all, not only to offense/defense, but funding, as well), which would absolutely decimate the economies of ALL servers.

Based on this, the loot prices will skyrocket (pearl/crystal hoarders are waiting with baited breath to see if their wares are going to be worth MORE than the previous 5+ million after this supposed "fix" that's on the way) and high-level content will be all but inaccessible to "the little people" because they won't have the weapons, they won't have the armor, and they won't have a chance in Hell of ever getting something that anyone will pay top-credit for, because pure unadulterated greed runs this game.

But hey, under your logic, you'd say something to the tune of "there's plenty in this game you can do for free! Stop complaining!"

Well - that may hold true for someone holding an exorbitant amount of credits, but rest assured, not many people like doing FedEx missions for pittances, and you can only shake your booty in a cantina for so damn long before you feel like slitting your wrists out of boredom. Also, you're not doing the "free" stuff for free. You're paying to do all that "free" stuff. Your argument would make a LOT of sense if SWG didn't have a monthly fee.

The problem is that those that don't ALREADY have a bankroll in this game are going to be hardpressed to find a decent way to support themselves past getting Novice Scout and meat-hunting, but as I've seen on the Eclipse Galaxy Forums, there have been steadily LESS AND LESS 50-100CPU contracts coming down the pipe. So you might take this "So? Tough!" attitude, but new players to this game most likely won't, and SWG DESPERATELY needs a mass influx of new players (who are interested enough to stick around past the free month) to survive.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
KaylBreinhar
Sat Mar 05, 2005 7:28 pm
#3

About the only "free" (and believe you me, it's not "free" to get up there) way to earn credits in this game right now is via JTL, and earning your keep one 300-800 credit chip at a time is BORING.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
BlackJango
Sat Mar 05, 2005 7:33 pm
#4






KaylBreinhar wrote:
Solo groups can still net you 500k an hour, and thanks to combatant status, you could have an AT-ST parked in the middle of the MOP without having to worry about it getting ganked.

The death of solo groups in and of itself wasn't a damaging blow - it WAS, however an aggregate part of the whole "plot" - which seems to be the Devs' overwhelming desire to completely eliminate the average players' access to the extremely profitable forms of funding their toons by literally handing the high-scale loot market over to players and lootgroups with Exceptional and/or exceptional-item-made crafted weaponry who have enough coin behind them to take down Ancients, Giants, and NS Elders in insultingly short amounts of time.

*I* personally wonder if the delays in the combat balance information aren't being generated because telling the full truth would mean people would make a mad dash to become as rich as possible before the switch (due to the fact that the CB might hold the biggest nerfs of all, not only to offense/defense, but funding, as well), which would absolutely decimate the economies of ALL servers.

Based on this, the loot prices will skyrocket (pearl/crystal hoarders are waiting with baited breath to see if their wares are going to be worth MORE than the previous 5+ million after this supposed "fix" that's on the way) and high-level content will be all but inaccessible to "the little people" because they won't have the weapons, they won't have the armor, and they won't have a chance in Hell of ever getting something that anyone will pay top-credit for, because pure unadulterated greed runs this game.

But hey, under your logic, you'd say something to the tune of "there's plenty in this game you can do for free! Stop complaining!"

Well - that may hold true for someone holding an exorbitant amount of credits, but rest assured, not many people like doing FedEx missions for pittances, and you can only shake your booty in a cantina for so damn long before you feel like slitting your wrists out of boredom. Also, you're not doing the "free" stuff for free. You're paying to do all that "free" stuff. Your argument would make a LOT of sense if SWG didn't have a monthly fee.

The problem is that those that don't ALREADY have a bankroll in this game are going to be hardpressed to find a decent way to support themselves past getting Novice Scout and meat-hunting, but as I've seen on the Eclipse Galaxy Forums, there have been steadily LESS AND LESS 50-100CPU contracts coming down the pipe. So you might take this "So? Tough!" attitude, but new players to this game most likely won't, and SWG DESPERATELY needs a mass influx of new players (who are interested enough to stick around past the free month) to survive.






To your last section, saying its hard for new ppl to get money, look, I care see that alittle, but come on. Come on. Bazzar has a 6,000 cap. New players dont need a great weapons and a full set of comp to survive. I know I never did.


I'm sure they all think they need swoops, armor, great weapons, buffs, food, and the like to survive, but they just don't. killing a rill is still very simple last time I checked




Dear SOE and or Idiot:
Please observe the mistletoe posted on the rear of my belt.
BlackJango
Sat Mar 05, 2005 7:37 pm
#5






BlackJango wrote:





KaylBreinhar wrote:
Solo groups can still net you 500k an hour, and thanks to combatant status, you could have an AT-ST parked in the middle of the MOP without having to worry about it getting ganked.

The death of solo groups in and of itself wasn't a damaging blow - it WAS, however an aggregate part of the whole "plot" - which seems to be the Devs' overwhelming desire to completely eliminate the average players' access to the extremely profitable forms of funding their toons by literally handing the high-scale loot market over to players and lootgroups with Exceptional and/or exceptional-item-made crafted weaponry who have enough coin behind them to take down Ancients, Giants, and NS Elders in insultingly short amounts of time.

*I* personally wonder if the delays in the combat balance information aren't being generated because telling the full truth would mean people would make a mad dash to become as rich as possible before the switch (due to the fact that the CB might hold the biggest nerfs of all, not only to offense/defense, but funding, as well), which would absolutely decimate the economies of ALL servers.

Based on this, the loot prices will skyrocket (pearl/crystal hoarders are waiting with baited breath to see if their wares are going to be worth MORE than the previous 5+ million after this supposed "fix" that's on the way) and high-level content will be all but inaccessible to "the little people" because they won't have the weapons, they won't have the armor, and they won't have a chance in Hell of ever getting something that anyone will pay top-credit for, because pure unadulterated greed runs this game.

But hey, under your logic, you'd say something to the tune of "there's plenty in this game you can do for free! Stop complaining!"

Well - that may hold true for someone holding an exorbitant amount of credits, but rest assured, not many people like doing FedEx missions for pittances, and you can only shake your booty in a cantina for so damn long before you feel like slitting your wrists out of boredom. Also, you're not doing the "free" stuff for free. You're paying to do all that "free" stuff. Your argument would make a LOT of sense if SWG didn't have a monthly fee.

The problem is that those that don't ALREADY have a bankroll in this game are going to be hardpressed to find a decent way to support themselves past getting Novice Scout and meat-hunting, but as I've seen on the Eclipse Galaxy Forums, there have been steadily LESS AND LESS 50-100CPU contracts coming down the pipe. So you might take this "So? Tough!" attitude, but new players to this game most likely won't, and SWG DESPERATELY needs a mass influx of new players (who are interested enough to stick around past the free month) to survive.





No, my logic is you dont NEED uber armor and weapons, and solo groups arnt the only way to make money. Be creative. Example, my friend and I somtimes play games with dice in the cantina. People love the added cantina content, and the way we tilt the odds, we can make a nice profit, 50-100k in a few hours. Not much for me, but alot for any new player no doubt.




Dear SOE and or Idiot:
Please observe the mistletoe posted on the rear of my belt.
fishkiLer
Sat Mar 05, 2005 10:20 pm
#6

All this does is insure that the Rich Stay Rich and The Poor Stay Poor. I got my 30million in the bank and i am not going to spend it on any big items till the economy picks back up right now its very slow




Awwa Eso


Puertoriqueno
Sat Mar 05, 2005 10:42 pm
#7

Well, im making pretty good money off the nerfs. Prices are up for all the crafters I know, including me, around 20 to 40 percent due to the loss of guild income. This nerf wont effect me....Ill just get my income from you guys instead of the guildies.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Kryxal
Sat Mar 05, 2005 11:39 pm
#8

I don't think the lack of "good" hunting payouts is long-term ... remember the large numbers of 30k rewards. Come the need for new resources again, you're always going to find that one person willing to push the price and force everybody else to follow suit...



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Sosstuborx
Sun Mar 06, 2005 5:22 am
#9

What "solo group" nerf?


Group AT-ST, grab 2 26k Janta missions, 52k in my pocket.




With the GCW changes I can even leave the AT-ST out at the MO and not think twice about it...





Col. Cristos Diaz
-------------------------------
Puertoriqueno
Sun Mar 06, 2005 11:42 am
#10

Yes, the At-St can still be used to group hunt.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Capt_Obvious
Mon Mar 07, 2005 9:16 am
#11






Sosstuborx wrote:

What "solo group" nerf?


Group AT-ST, grab 2 26k Janta missions, 52k in my pocket.




With the GCW changes I can even leave the AT-ST out at the MO and not think twice about it...







Ya that REALLY helps us rebs out


Why is it that your IQ drops100 points when you pick up your 200 imp faction points and join up with them? Anyone know?




The-waco kid Retired Crafter extrordinaire
The-Waco Kid-Master Pistols, Master Carbines-PERMA-CANCELLED
-Nuna- Slayer-Master Armorsmith, Master Merchant-PERMA-CANCELLED!
Hunkahunka-Master Bounty Hunter, Master Rifles-
PERMA-CANCELLED!
Goodbye to all my friends and allies and enemies, may we meet on greener pastures somewhere else where the players dont get F'd over for spending the last 2 years of their lives playing a worthless POS of a game!
Bugboy321
Tue Mar 08, 2005 8:57 am
#12






Sosstuborx wrote:

What "solo group" nerf?


Group AT-ST, grab 2 26k Janta missions, 52k in my pocket.




With the GCW changes I can even leave the AT-ST out at the MO and not think twice about it...




And leave it out at rebel bases to take care of those horribly over HAM'd rebel NPC's, right? For every action there is an equal and opposite action, give rebels an uber faction pet and maybe imps will get their uber NPC, or give up your AT-ST as a faction pet and maybe they will remove the uber rebel NPC's.




IGN Ahazi:
_____________________________________________________
Norjykk, Mayor of Numanjii (Jedi Chump/Elder Creature Handler)
Norjy, Armor Hanger (Disabled Commando)
Norj, Oxymoron (Null Trader)

NGE Money Quote: "We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves." - Nancy MacIntyre, SWG Senior Director, LucasArts


Capt_Obvious
Tue Mar 08, 2005 9:02 am
#13






Bugboy321 wrote:






Sosstuborx wrote:

What "solo group" nerf?


Group AT-ST, grab 2 26k Janta missions, 52k in my pocket.




With the GCW changes I can even leave the AT-ST out at the MO and not think twice about it...




And leave it out at rebel bases to take care of those horribly over HAM'd rebel NPC's, right? For every action there is an equal and opposite action, give rebels an uber faction pet and maybe imps will get their uber NPC, or give up your AT-ST as a faction pet and maybe they will remove the uber rebel NPC's.







EXACTLY!



The-waco kid Retired Crafter extrordinaire
The-Waco Kid-Master Pistols, Master Carbines-PERMA-CANCELLED
-Nuna- Slayer-Master Armorsmith, Master Merchant-PERMA-CANCELLED!
Hunkahunka-Master Bounty Hunter, Master Rifles-
PERMA-CANCELLED!
Goodbye to all my friends and allies and enemies, may we meet on greener pastures somewhere else where the players dont get F'd over for spending the last 2 years of their lives playing a worthless POS of a game!
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