Business And Economy Archive
Thread: All you people saying solo groups [nerfed] is hurting the economy...
Message Edited by BlackJango on 03-05-2005 06:10 PM
The death of solo groups in and of itself wasn't a damaging blow - it WAS, however an aggregate part of the whole "plot" - which seems to be the Devs' overwhelming desire to completely eliminate the average players' access to the extremely profitable forms of funding their toons by literally handing the high-scale loot market over to players and lootgroups with Exceptional and/or exceptional-item-made crafted weaponry who have enough coin behind them to take down Ancients, Giants, and NS Elders in insultingly short amounts of time.
*I* personally wonder if the delays in the combat balance information aren't being generated because telling the full truth would mean people would make a mad dash to become as rich as possible before the switch (due to the fact that the CB might hold the biggest nerfs of all, not only to offense/defense, but funding, as well), which would absolutely decimate the economies of ALL servers.
Based on this, the loot prices will skyrocket (pearl/crystal hoarders are waiting with baited breath to see if their wares are going to be worth MORE than the previous 5+ million after this supposed "fix" that's on the way) and high-level content will be all but inaccessible to "the little people" because they won't have the weapons, they won't have the armor, and they won't have a chance in Hell of ever getting something that anyone will pay top-credit for, because pure unadulterated greed runs this game.
But hey, under your logic, you'd say something to the tune of "there's plenty in this game you can do for free! Stop complaining!"
Well - that may hold true for someone holding an exorbitant amount of credits, but rest assured, not many people like doing FedEx missions for pittances, and you can only shake your booty in a cantina for so damn long before you feel like slitting your wrists out of boredom. Also, you're not doing the "free" stuff for free. You're paying to do all that "free" stuff. Your argument would make a LOT of sense if SWG didn't have a monthly fee.
The problem is that those that don't ALREADY have a bankroll in this game are going to be hardpressed to find a decent way to support themselves past getting Novice Scout and meat-hunting, but as I've seen on the Eclipse Galaxy Forums, there have been steadily LESS AND LESS 50-100CPU contracts coming down the pipe. So you might take this "So? Tough!" attitude, but new players to this game most likely won't, and SWG DESPERATELY needs a mass influx of new players (who are interested enough to stick around past the free month) to survive.
KaylBreinhar wrote:
Solo groups can still net you 500k an hour, and thanks to combatant status, you could have an AT-ST parked in the middle of the MOP without having to worry about it getting ganked.
The death of solo groups in and of itself wasn't a damaging blow - it WAS, however an aggregate part of the whole "plot" - which seems to be the Devs' overwhelming desire to completely eliminate the average players' access to the extremely profitable forms of funding their toons by literally handing the high-scale loot market over to players and lootgroups with Exceptional and/or exceptional-item-made crafted weaponry who have enough coin behind them to take down Ancients, Giants, and NS Elders in insultingly short amounts of time.
*I* personally wonder if the delays in the combat balance information aren't being generated because telling the full truth would mean people would make a mad dash to become as rich as possible before the switch (due to the fact that the CB might hold the biggest nerfs of all, not only to offense/defense, but funding, as well), which would absolutely decimate the economies of ALL servers.
Based on this, the loot prices will skyrocket (pearl/crystal hoarders are waiting with baited breath to see if their wares are going to be worth MORE than the previous 5+ million after this supposed "fix" that's on the way) and high-level content will be all but inaccessible to "the little people" because they won't have the weapons, they won't have the armor, and they won't have a chance in Hell of ever getting something that anyone will pay top-credit for, because pure unadulterated greed runs this game.
But hey, under your logic, you'd say something to the tune of "there's plenty in this game you can do for free! Stop complaining!"
Well - that may hold true for someone holding an exorbitant amount of credits, but rest assured, not many people like doing FedEx missions for pittances, and you can only shake your booty in a cantina for so damn long before you feel like slitting your wrists out of boredom. Also, you're not doing the "free" stuff for free. You're paying to do all that "free" stuff. Your argument would make a LOT of sense if SWG didn't have a monthly fee.
The problem is that those that don't ALREADY have a bankroll in this game are going to be hardpressed to find a decent way to support themselves past getting Novice Scout and meat-hunting, but as I've seen on the Eclipse Galaxy Forums, there have been steadily LESS AND LESS 50-100CPU contracts coming down the pipe. So you might take this "So? Tough!" attitude, but new players to this game most likely won't, and SWG DESPERATELY needs a mass influx of new players (who are interested enough to stick around past the free month) to survive.
To your last section, saying its hard for new ppl to get money, look, I care see that alittle, but come on. Come on. Bazzar has a 6,000 cap. New players dont need a great weapons and a full set of comp to survive. I know I never did.
I'm sure they all think they need swoops, armor, great weapons, buffs, food, and the like to survive, but they just don't. killing a rill is still very simple last time I checked
No, my logic is you dont NEED uber armor and weapons, and solo groups arnt the only way to make money. Be creative. Example, my friend and I somtimes play games with dice in the cantina. People love the added cantina content, and the way we tilt the odds, we can make a nice profit, 50-100k in a few hours. Not much for me, but alot for any new player no doubt.
BlackJango wrote:
KaylBreinhar wrote:
Solo groups can still net you 500k an hour, and thanks to combatant status, you could have an AT-ST parked in the middle of the MOP without having to worry about it getting ganked.
The death of solo groups in and of itself wasn't a damaging blow - it WAS, however an aggregate part of the whole "plot" - which seems to be the Devs' overwhelming desire to completely eliminate the average players' access to the extremely profitable forms of funding their toons by literally handing the high-scale loot market over to players and lootgroups with Exceptional and/or exceptional-item-made crafted weaponry who have enough coin behind them to take down Ancients, Giants, and NS Elders in insultingly short amounts of time.
*I* personally wonder if the delays in the combat balance information aren't being generated because telling the full truth would mean people would make a mad dash to become as rich as possible before the switch (due to the fact that the CB might hold the biggest nerfs of all, not only to offense/defense, but funding, as well), which would absolutely decimate the economies of ALL servers.
Based on this, the loot prices will skyrocket (pearl/crystal hoarders are waiting with baited breath to see if their wares are going to be worth MORE than the previous 5+ million after this supposed "fix" that's on the way) and high-level content will be all but inaccessible to "the little people" because they won't have the weapons, they won't have the armor, and they won't have a chance in Hell of ever getting something that anyone will pay top-credit for, because pure unadulterated greed runs this game.
But hey, under your logic, you'd say something to the tune of "there's plenty in this game you can do for free! Stop complaining!"
Well - that may hold true for someone holding an exorbitant amount of credits, but rest assured, not many people like doing FedEx missions for pittances, and you can only shake your booty in a cantina for so damn long before you feel like slitting your wrists out of boredom. Also, you're not doing the "free" stuff for free. You're paying to do all that "free" stuff. Your argument would make a LOT of sense if SWG didn't have a monthly fee.
The problem is that those that don't ALREADY have a bankroll in this game are going to be hardpressed to find a decent way to support themselves past getting Novice Scout and meat-hunting, but as I've seen on the Eclipse Galaxy Forums, there have been steadily LESS AND LESS 50-100CPU contracts coming down the pipe. So you might take this "So? Tough!" attitude, but new players to this game most likely won't, and SWG DESPERATELY needs a mass influx of new players (who are interested enough to stick around past the free month) to survive.
Sosstuborx wrote:
What "solo group" nerf?
Group AT-ST, grab 2 26k Janta missions, 52k in my pocket.
With the GCW changes I can even leave the AT-ST out at the MO and not think twice about it...
Ya that REALLY helps us rebs out ![]()
Why is it that your IQ drops100 points when you pick up your 200 imp faction points and join up with them? Anyone know?
Sosstuborx wrote:
What "solo group" nerf?
Group AT-ST, grab 2 26k Janta missions, 52k in my pocket.
With the GCW changes I can even leave the AT-ST out at the MO and not think twice about it...
And leave it out at rebel bases to take care of those horribly over HAM'd rebel NPC's, right? For every action there is an equal and opposite action, give rebels an uber faction pet and maybe imps will get their uber NPC, or give up your AT-ST as a faction pet and maybe they will remove the uber rebel NPC's.
Bugboy321 wrote:
Sosstuborx wrote:
What "solo group" nerf?
Group AT-ST, grab 2 26k Janta missions, 52k in my pocket.
With the GCW changes I can even leave the AT-ST out at the MO and not think twice about it...
And leave it out at rebel bases to take care of those horribly over HAM'd rebel NPC's, right? For every action there is an equal and opposite action, give rebels an uber faction pet and maybe imps will get their uber NPC, or give up your AT-ST as a faction pet and maybe they will remove the uber rebel NPC's.