Business And Economy Archive

Thread: On Travel and the Economy

Pawlin
Wed Feb 04, 2004 2:12 pm
#1

It would probably be easiest / simpliest to implement it that immediately when you land you get the search team pounce on you. Basically it could be an extension of the currentcrackdown.


e.g.

shuttle lands. you get a message saying that the shuttle flight is suspected of carying a rebel sympathiser and all passengers are being ID"ed. if they figure out you are a rebel then you're made overt.


Just an example. Could do the opposite with REbel forces. Or they could have the imperials do a routine contraband search.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Phaelyn
Mon Jan 31, 2005 9:31 pm
#2

As I prepare to write this, I see that many of the points I am about to make are equally valid on several forums. Ideas expressed could make an impact to the GCW, the Economy and even to Cities.


Currently, one of the money drains in the system is Shuttles and Star travel. While a minor drain, it's apparent that the Devs have been trying hard to balance the system, to increase usage of these services yet still retain "foot" travel as well. Lowering the wait time to 60 seconds has enabled many to make the shorter jaunts quicker than a swoop ride would take, while leaving distance travel to the swoopers everywhere.


But, to add a new dimension to the system, why not add an element of.. Danger?


Let's take shuttles to and from Player cities to begin. Cities can be Rebel, Imperial or Neutral. Institute a small percentage chance that several things could happen. if you're travelling from a Rebel city, make it possible that the shuttle is stopped by Imperial forces and searched. Result: Instead of reaching your end destination easily, you are put down at the "closest" city along the flight path. If from an Imperial city - It was a Rebel raid. From Neutral - A pirate hijacking. Or perhaps simple "mechanical difficulties". You could easily create a feeling of immersion this way, making it obvious that transportation isn't perfectly safe. It also would require purchasing an additional ticket, further increasing the money sinks.


The same can be done with interstellar transportation. Instead of making it safely from Planet A to Planet B, you are "forced down" onto a 3rd planet entirely. The ideas can even be stepped up a notch that if you are stopped for an inspection, once on the ground you are actually inspected in the same way the Imperial squads do now on the ground.


Discussion?



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
sweatyclimber
Tue Feb 01, 2005 1:02 pm
#3

i like! 5*



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Syn316
Mon Feb 07, 2005 4:41 am
#4

I don't think this would be too good of an idea.

load times are a pain in the backside for some people, and you'd just irritate them even more if they had to wait to travel, then wait for inspection, then have to buy a new ticket and wait for travel, then finally load their destination.



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-S'yn Neer
aradz
Mon Feb 07, 2005 6:53 am
#5

Another problem is for the non-combatants. If a pirate raid happened every archi/dancer/musician/etc that didn't have a combat profession would be dead. You'd basically stop travel for these people, as no one likes to die. They'd stay in the city that they are currently in, and never leave... And get bored... and quit.



--Dis Aeti

I run Ubuntu Linux and play SWG with Cedega. Give the live CD a try, you'll like it

Tinkergirl
Mon Feb 07, 2005 11:27 am
#6

An idea like this (with crashed shuttles as a random occurance) was bandied around some time ago, and evolved into the 'Thrill-Seeker Tag' thread. You should have a look.

The idea was that people could CHOOSE to have that kind of content opened up to them, if they were willing to take the risk. If they chose to, they could get rewards. If they wanted a safe life (for those non-combatants out there) then they could avoid them.

Non-consensual combat isn't popular.



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aradz
Mon Feb 07, 2005 11:45 am
#7



Tinkergirl wrote:
An idea like this (with crashed shuttles as a random occurance) was bandied around some time ago, and evolved into the 'Thrill-Seeker Tag' thread. You should have a look.

The idea was that people could CHOOSE to have that kind of content opened up to them, if they were willing to take the risk. If they chose to, they could get rewards. If they wanted a safe life (for those non-combatants out there) then they could avoid them.

Non-consensual combat isn't popular.


We've already got a lot of non-consensual combat as it is. Look what happens when a crafter finds their harvesters camped by maulers, or their factories infested with spineflaps.

In both these cases, if they have no guild to back them up, or decent friends, they're stuck.

Adding in more at the point of travel would be a bad idea.

If you'll notice, I'm pure combat too. I agree it would be a total blast to have my shuttle hijacked by pirates, and I'd have to defend not only myself, but those poor souls on the shuttle. It's just that you have to look at it from all sides, rather than just 'your profession'.

That's what makes this game so complex. One seemingly simple change could affect an entire profession so badly that it is no longer functional. My favorite example of that was the KD nerf way way way back when. Now, you can only get a KD every 30 seconds, used to be you could do it all the time. For a pistoleer, it was great. KD your target, run away, keep firing, repeat as necessary. Now pistols is one of the most gimped professions because it's bread and butter keep away move was taken from it. You have to stack pistols with either BH pistols or some smuggler to finally be effective again.



--Dis Aeti

I run Ubuntu Linux and play SWG with Cedega. Give the live CD a try, you'll like it

Pawlin
Mon Feb 07, 2005 2:12 pm
#8

It would probably be easiest / simpliest to implement it that immediately when you land you get the search team pounce on you. Basically it could be an extension of the currentcrackdown.


e.g.

shuttle lands. you get a message saying that the shuttle flight is suspected of carying a rebel sympathiser and all passengers are being ID"ed. if they figure out you are a rebel then you're made overt.


Just an example. Could do the opposite with REbel forces. Or they could have the imperials do a routine contraband search.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Phaelyn
Mon Feb 07, 2005 2:23 pm
#9






Pawlin wrote:

It would probably be easiest / simpliest to implement it that immediately when you land you get the search team pounce on you. Basically it could be an extension of the currentcrackdown.


e.g.

shuttle lands. you get a message saying that the shuttle flight is suspected of carying a rebel sympathiser and all passengers are being ID"ed. if they figure out you are a rebel then you're made overt.


Just an example. Could do the opposite with REbel forces. Or they could have the imperials do a routine contraband search.







I like it - fits in well with the idea as a whole... Great idea to tie everything in to the crackdwn, and include Rebels as a force as well.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Phaelyn
Tue Feb 08, 2005 1:04 am
#10






Tinkergirl wrote:
An idea like this (with crashed shuttles as a random occurance) was bandied around some time ago, and evolved into the 'Thrill-Seeker Tag' thread. You should have a look.
Thanks for the info - I'll go check that thread out.
The idea was that people could CHOOSE to have that kind of content opened up to them, if they were willing to take the risk. If they chose to, they could get rewards. If they wanted a safe life (for those non-combatants out there) then they could avoid them.
Is there truly such a thing as a non-combatant in this game? Aggressive MOBs don't require us to choose a faction - they attack regardless of affiliation.
Non-consensual combat isn't popular.



Excuse my potential ignorance here, but doesn't Non-Consensual only apply to PvP? As a matter of course, pvE involves battle at all levels - By being on any given world, there is a potential for danger inherent through you plusses and minuses in reference to differing factions (Hutt v Valarian, etc) it's already consensual in the fact we decide to travel through these areas.




Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Phaelyn
Tue Feb 08, 2005 1:09 am
#11






aradz wrote:
Another problem is for the non-combatants. If a pirate raid happened every archi/dancer/musician/etc that didn't have a combat profession would be dead. You'd basically stop travel for these people, as no one likes to die. They'd stay in the city that they are currently in, and never leave... And get bored... and quit.





Perhaps I wasn't entirely clear - I'm not advocating an actual occurence that involves defending the shuttle - Rather, I am saying that while in "space" the shuttle is attacked - and forced down on another planet or locally, a different city than planned. The "danger" is only akin to the inconvenience involved in having to purchase a new ticket.


Someone also suggested making this system something a thrill seeker could choose. I think that's a great idea. Imagine selecting the option, and once while travelling, you are forced down into a "hidden" area, where you find content that you can access ONLY by being a thrill seeker. - The possibilities abound.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Pawlin
Tue Feb 08, 2005 1:28 am
#12

If all it would do is divert you to another city then it seems the net effect would really just be an inconvenience and added shuttle ticket cost. Personally I do not want more inconveniencesadded to the game. If they need more money sinks then just increase ticket costs by a %.


What is the goal? If the idea is to improve immersion then something more interactive like a chance for a random search by IMperial or Rebel troops triggered by shuttle landing might work.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Phaelyn
Tue Feb 08, 2005 1:35 am
#13






Pawlin wrote:

If all it would do is divert you to another city then it seems the net effect would really just be an inconvenience and added shuttle ticket cost. Personally I do not want more inconveniencesadded to the game. If they need more money sinks then just increase ticket costs by a %.


What is the goal? If the idea is to improve immersion then something more interactive like a chance for a random search by IMperial or Rebel troops triggered by shuttle landing might work.






Exactly how do you mean? Upon landing get the serach, or while in space the shuttle is "searched" - If it were an Imperial search, and the shuttle was loaded primarily with Rebels, the shuttle lands?



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
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