Brawler Archive
Thread: Suggestion / fix for getting kited by marksmen.
I apologise in advance if this has already been mentioned. The only suggestion I have read so far is to speed up the Brawlers so we can chase down the marksmen that run from us. I definately like this idea, but, in a more realistic manner, why not slow down the marksmen when they're firing a weapon at us and running at the same time? Seriously, have any of you tried running in real life with your body turned around backwards?? I haven't done so in recent memory, but, I imagine it would be difficult.
I won't ask if any of you have run away while firing a weapon behind you in real life. ;-)
So I say,if a marksman wants to run while firing a weapon, they should take a speed penalty. I'm sorry that my suggestion would result in a nerf, I hate to suggest nerfs. Of course, the nice way to implement this would be to give us all speed bonuses, and just drop the marksmen back to normal when shooting... Anyhow, I just thought I'd give my two cents.
Valek,Apprentice Heavy Swordsman- Chilastra
The only thing they really need to nerf is the bleeding attacks...the pistol bleeding attack is far too powerful when you get it. Thats the only thing I have seen that really needs to be fixed...If someone runs I can usually trip them up. Maybe increase the to hit penalty but dont think slowing them down is fair.