Brawler Archive

Thread: Which is the most defensive class? Master Fencer or Master Swordsman

KayL
Wed Jul 23, 2003 10:35 am
#1

Im planning on taking ONE of these all the way to master level.


Im curious as to which one would be the most defensive.


By defensive i mean, the one that can stay up and fighting the longest in combat, wether its dodging damage, reducing damage, blocking damage, etc etc.



Early on, offensive damage is a form of defense. Killing something in 1 or 2 hits is vastly superior than something taking 10 hits to die.


Later in the game though, when tanking 10k life creatures for your group, offensive power isnt enough (even from the whole group) to be a defensive factor. Thus, it all comes down to how much of a beating you can take.


So, between Fencer and Swordsman, what are everyone's thoughts on their defense values, especially in comparison with each other?

JiangWei
Wed Jul 23, 2003 4:23 pm
#2

Neither is better at defence so to speak. But, judging from what you are asking I would say Fencer. The ability to Lunge + Dizzy is a good way to keep an opponent down, and saves on HAM cost's as compared to the Two-Handed Sweep of the Swordsman tree.

Although I would like someone to confirm if dizzy effects all mob's or just humanoids.



-Xiang Wei, The Blind Swordsman and Priest

Starsider
Kenshin-dono
Wed Jul 23, 2003 7:26 pm
#3

Master Fencers get:
* Alertness: +10
* Combat Equilibrium: +30
* Defense Vs. Blind: +20
* Defense Vs. Dizzy: +20
* Defense Vs. Intimidate: +20
* Defense Vs. Knockdown: +40
* Defense Vs. Posture Change: +40
* Dodge: +25
* Melee Defense: +24
* One-handed Melee Toughness: +20
* One-handed Weapon Accuracy: +110
* One-handed Weapon Speed: +90
* Ranged Defense: +19



Master Swordsmen get:
* Counterattack: +25
* Defense Vs. Blind: +10
* Defense Vs. Dizzy: +20
* Defense Vs. Intimidate: +20
* Defense Vs. Knockdown: +25
* Defense Vs. Posture Change: +10
* Defense Vs. Stun: +30
* Melee Defense: +20
* Ranged Defense: +15
* Two-handed Melee Accuracy: +90
* Two-handed Melee Speed: +75
* Two-handed Melee Toughness: +20



i dunno i would say swordsman, counterattack is much better than dodge



^_^x KD

KayL
Thu Jul 24, 2003 2:08 am
#4

Counter attack just gives you a free extra attack that is unblockable right?


It doesnt actually prevent you from taking damage, either by reduction, blocking or dodging, correct?



Thus, while a nice ability, I wouldnt say the swordsman is the "more defensive" class because of this powerful skill. It would deffinately make him more offensive.



But when in a group, fighting things with 10k HP, that extra few attacks you get against it from counterattacks arent going to help you last any longer when the thing is pounding your for 300-500 damage a hit.


Dodge seems like it would

Punkkid830
Thu Jul 24, 2003 7:17 am
#5

I think the dizzy attack is just for humanoid's. But it's really fun giving a tusken raider a beat down and watching his body spin around while you pound it to the ground. I just reached Master One-Hand Sword can't wait to reach novice fencer.



Cetza Aikon


Self proclaimed pirate of tatooine


Valcyn



ZalMalkel
Thu Jul 24, 2003 1:28 pm
#6

The actual message you get when a successful 'counterattack' takes place reads something like this:



"A diseased nuna hits you for 114 points of damage but you shrug it off and counterattack"



I don't take the damage, and I don't notice an immediate number floating over their head so I am not sure that it actually works like the riposte skill it makes itself out to be.

KayL
Thu Jul 24, 2003 4:31 pm
#7

Can we get confirmation on the Counter Attack skill? Anyone?


DrGeeves
Fri Jul 25, 2003 5:36 pm
#8

I'm a novice heavy swordsman, and I can confirm that you definately do not take damge when you succesfully counter-attack. Mobs do this all the time to me as well.
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