Brawler Archive
Thread: Brawler for PvP
90% of the time my fencer can win versus a non-bleeding hit opponent. Be it BH, pistoleer, etc. All of the times I have lost, I have lost to bleeding shot.
Stats:
health: high
strength: med
constitution: low
action: high
quickness: med
(eerr the regeneration stat name): low
mind: med-high
mind efficiency (whatever the name is): med
willpower: high
Currently advanced footwork, intermediate finesse. Using an 80-208 2.6 second Ryyk blade.
If I know my opponent has some form of knockdown skill, I will attempt my own as well. First I will attempt a lunge, if they're close enough. This usually ends the battle because the dizzy directly following that will knockdown the opponent. After that it's senseless beating with bleed hits, melee2 hits, etc all causing upwards of 3000 damage (if they're not dead by hit #1 on the floor).
If I'm forced to chase them I will spam lunge and attempt the same thing. If I have an option to run into a building and get them to come, I will do that first if they simply start kiting.
If I'm up against another brawler, however knockdowns are prohibited, I will intimidate/warcry/blind in succession, then bleed and followed by melee2s until the opponent is down. The beginning is important especially when dueling a high level heavy swordsman because one hit can potentially kill you.
If your fencer is fast enough (mine is), you can link lunge between any attack to keep them kneeling and tacking high damage without truly using a knockdown.
I am a novice pikeman with a long vibro axe. Using polearm hit 2, if my imperial opponent is holding a weapon, especially a rifle, I have 95% chance to incapacitate each and every time.
The way to be effective in PvP is to not sport overt, have means of obtaining a TEF. If you dont heal make sure to get in a group that has one overt.
I never even bothered with PvP (and still dont, just whack people for faction when they invade anchorhead, and on corbantis it's always a slaughter of much imperial blood) until I could get the high chance of incap. This is simply because if you can't kill someone with one hit, you are likely going to take away half of their bar and they will RUN RUN RUN. You are then screwed.
I am very succesfull at PvP. I am a Master TKA, Master Brawler.
I use unarmed Lunge 2 from 15m away to pin ranged PC down, and then finish them with unarmed hit 3 or unarmed knockdown 2.