Brawler Archive
Thread: Brawler updates on Test-Center 8/22/03
okay.. knockdown cost increases and then a few lines lower all knockdown costs decreased.. so which is it?
Gonna be pretty annoyed if my knucklered knockdown still costs 760 that's all I know ![]()
Also nothing on Beserk2 or polearm lack of toughness.
For your reading assistance, I have bolded and underlined that which will affect the brawler
General
- Fixed some errors with groups and looting notification
- Fix for elevator bug that would cause players to be trapped on the bottom or top floor of a building
- Fix to make all objects in player houses non-collidable
- New character deletion dialog.
- Added separate lod sliders for various systems (particle, character, and static object)
- Fix for a variety of chat server problems
- Fix to prevent exploiting creature lairs by standing inside them
- Fix to prevent accidental harvester deletions
- Fixed a bug where the Sarlacc would no longer attack after a server was restarted
- Fix equipped icon highlight
- You can now /eject from inside a structure if you get stuck.
- Allow for power and maintenance to carryover if structure is re-deeded
- Allow numerals in setting of a non-profane name
- Other profanity filter updates
- Adjusted gambling game names
- Additional installation destruction confirmations added
- Adding "noreclaim" status to some buildings such as factional installations
- Fixes for firework shows
- Added additional method for adding fireworks show events
- Power update. Potential energy attribute > 500 yields up to two times more power output
- Radioactive sampling causes ill effects
- Fixed issue where skills could be inadvertently surrendered
- Added "/addPower" command to allow you to deposit power without using the radial menu
- Remove the cost of re-deeding factories while we sort out the issues with them
Combat / Weapon changes
- Increased unarmed damage
- Lowered average level of bounty mission mark.
- T21 rifle updated
- Decreased two handed melee move costs
- Decreased polearm move costs
- Knockdown cost increases
- Added rotating flame thrower beam
- Added rotating acid beam
- Slightly reduced the HAM costs on the gaderiffi baton, stun baton, two-handed axe, and power hammer to compensate for the extra HAM cost given by using the reinforcement core.
- New skill names, descriptions, and improved titles for the Pistoleer.
- New skill names for Brawler and Marskman skills. Skill descriptions have been updated slightly as well.
- Decreased unarmed move costs
- Fixed issues with state defense modifiers
- Brought pistolMeleeDefense2 (pistolwhip 2) cost in line with pistolwhip 1
- Removed knockdown from disarming shot
- Decreased knockdown delay to 5 seconds
- Fixed surprise shot
- Change surprise shot so it doesn't remove cover
- Increased vibroknuckler range to 5 meters - Increased movement accuracy penalties/defensive bonuses (PVP issue)
- Fixed combat spam with grenades
- Added 30 second posture change/knockdown timer
- Decreased cost of all knockdown moves
- Increased damage of all knockdown moves
- Fixed inability to attack some bounty hunter targets
- Added 5 charges to probots
- Added 10 charges to seekers
- Fixed combat spam for knockdown
- Added combat spam for the bug bomb
- Any player may use the bug bomb grenade
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-Numa