Brawler Archive

Thread: Brawler updates on Test-Center 8/22/03

loomis001
Sat Aug 23, 2003 1:09 am
#1

the unarmed dmg only applys to TKA, there is no brawler increase from what i can tell on test for brawlers



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Nishu
Sat Aug 23, 2003 4:08 am
#2

okay.. knockdown cost increases and then a few lines lower all knockdown costs decreased.. so which is it?


Gonna be pretty annoyed if my knucklered knockdown still costs 760 that's all I know

loomis001
Sat Aug 23, 2003 6:04 am
#3

decrease



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Veers6969
Sat Aug 23, 2003 6:19 am
#4

You also should have underlined the thing about 30 sec delay on posture change and knockdown moves.. thats pretty important info.
Wise_Old_Jedi
Sat Aug 23, 2003 11:21 am
#5

why does it say decreased knockdown timer by 5 then increased by 30. Confusing patch notes.

Also nothing on Beserk2 or polearm lack of toughness.
willynh
Sat Aug 23, 2003 12:39 pm
#6

For your reading assistance, I have bolded and underlined that which will affect the brawler



General
- Fixed some errors with groups and looting notification
- Fix for elevator bug that would cause players to be trapped on the bottom or top floor of a building
- Fix to make all objects in player houses non-collidable
- New character deletion dialog.
- Added separate lod sliders for various systems (particle, character, and static object)
- Fix for a variety of chat server problems
- Fix to prevent exploiting creature lairs by standing inside them
- Fix to prevent accidental harvester deletions
- Fixed a bug where the Sarlacc would no longer attack after a server was restarted
- Fix equipped icon highlight
- You can now /eject from inside a structure if you get stuck.
- Allow for power and maintenance to carryover if structure is re-deeded
- Allow numerals in setting of a non-profane name
- Other profanity filter updates
- Adjusted gambling game names
- Additional installation destruction confirmations added
- Adding "noreclaim" status to some buildings such as factional installations
- Fixes for firework shows
- Added additional method for adding fireworks show events
- Power update. Potential energy attribute > 500 yields up to two times more power output
- Radioactive sampling causes ill effects
- Fixed issue where skills could be inadvertently surrendered
- Added "/addPower" command to allow you to deposit power without using the radial menu
- Remove the cost of re-deeding factories while we sort out the issues with them



Combat / Weapon changes
- Increased unarmed damage
- Lowered average level of bounty mission mark.
- T21 rifle updated
- Decreased two handed melee move costs
- Decreased polearm move costs
- Knockdown cost increases
- Added rotating flame thrower beam
- Added rotating acid beam
- Slightly reduced the HAM costs on the gaderiffi baton, stun baton, two-handed axe, and power hammer to compensate for the extra HAM cost given by using the reinforcement core.
- New skill names, descriptions, and improved titles for the Pistoleer.
- New skill names for Brawler and Marskman skills. Skill descriptions have been updated slightly as well.
- Decreased unarmed move costs
- Fixed issues with state defense modifiers
- Brought pistolMeleeDefense2 (pistolwhip 2) cost in line with pistolwhip 1
- Removed knockdown from disarming shot
- Decreased knockdown delay to 5 seconds
- Fixed surprise shot
- Change surprise shot so it doesn't remove cover
- Increased vibroknuckler range to 5 meters - Increased movement accuracy penalties/defensive bonuses (PVP issue)
- Fixed combat spam with grenades
- Added 30 second posture change/knockdown timer
- Decreased cost of all knockdown moves
- Increased damage of all knockdown moves
- Fixed inability to attack some bounty hunter targets
- Added 5 charges to probots
- Added 10 charges to seekers
- Fixed combat spam for knockdown
- Added combat spam for the bug bomb
- Any player may use the bug bomb grenade
---------------------------------------------


-Numa

Dragosani666
Sat Aug 23, 2003 9:12 pm
#8

I think itmeans thats you can only use your Knockdown/Posture Change moves once every 5 seconds but your enemy will be immune to all of them for 30 seconds, which sucks for us Master Pikemen since we wont be able to use hit 3 after a kd anymore since it they're both on a timer.



Ysoskis Iauak - Kauri

The toughest substance currently known to mankind is the mind of someone who has already made up his own and doesnt want to hear what your telling him.
Nagorak
Sun Aug 24, 2003 8:13 pm
#9

As I understand it they're immune to being knocked down, but they still will take damage.
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