Brawler Archive
Thread: Important Stats on Melee Powerups?
Point Blank Range Penalty (cause that's where most melee fighting happens anyway) and either attack speed or minimum damage.
Both combinations are possible.
"I just posted this on the fencer forums not so long ago so I'll just cut & paste."
Max dmg- Best thing to get for almost any weapon out there imo15-16% of anyones max dmg will be alot higher than your min meaningyou'll hit those big shots more often & have a great hit once in a while which will be betterthan a min dmg powerup overtimeunless your unlucky,& unless you have a really slow weapon like those ap 3 rifles or a powerhammer having a extra swing/shot every once in awhile still wont beat it.
Speed - 2nd best & a slow weapons best friend
Min dmg - These are for the non gamblersthat want to see more dmg with every shot & are good if you think the random # generator for your weapon hates you =P but still I'd have had more than my fair share of bad luck fights where you always seem to hit to for your min dmg, this powerup will make it more likely you survive them.
Wound - Almost useless & I have a 48.0% chance to wound on my LVA & wound my opponents pretty regularly only place I can see this being usefull is if 2 healers/combat class were fighting & want to limit them from healing to their full but I'd still be willing to bet you'd kill them from head hits before you get their wounds down a noticable lvl. This thing really needs to be able to raise to 30% before I see it being useful imo.
Secondary stat powerups
H/A/M reducers - Best thing to get for your weapon unless maybe its for a low lvl weapon with very little ham cost in the first place that you use for putting things like dizzy/blind/stun/kd...etc on your opponent & while it depends on the costs of the weapon you use 30-32% less mind costs is overall the best to put a weaponespecially for thehealer/combat classes out there& for the non healers justdrink atatooine sunburn or 2 before a large fight thehigh strwill lower your health costs & if I drink 2 of them they becomenegligible & my normal regenalmost always brings me back to normal before my next special & everyone knows how great your action regen becomes after drinking these so I wont say anymore.
Point blank range - Good for us brawlers for obvious reasons
Ideal range - Useless,mobs will always try to get in your face
Max range - Great for pet owners against mobs just let your pet tank for you & stay at the max rng where they cant hit you even as a Tera Kasi with vibro knucklers I can stay just far enough where they cant hit me but I can hit them its alot easier for the other brawlers to stay at max though....just dont use a large pet or try this against a large mob.
Thanks for reading if you got this far, this turned out alot longer than I thought it would =P.
"There I hope that helps it probably wont give you any specific answers since this is just my opinion but if I was you I'd either start making a bunch of the good ones I mentioned here or if you can't afford that start asking people in cities with melee weapons out what type of power they use & make a list then start making the ones that show up the most on the list."
I agree go with Max Damage and HAM reduction (whatever the largest HAM cost is on your weapon, or the one you're having problems with, like Mind). Max Damage+HAM reduction results in the highest HAM efficiency.
Speed increase generally results in higher DPS, but HAM efficiency is not as good.