Brawler Archive

Thread: Todays patch and the changes for us brawlers....

LegionSylrus
Thu Sep 04, 2003 5:22 am
#1

Disregard the marksman changes, I'm too lazy to edit them all out. Anyway, what do you guys think about this? I for one am pretty much satsified by it.



Combat / Weapon changes


  • Increased unarmed damage.
  • Lowered average level of bounty mission mark.
  • T21 rifle updated. The damage values have been modified and armor piercing set to heavy.
  • Decreased two handed melee move costs.
  • Decreased polearm move costs.
  • Decreased unarmed move costs.
  • Slightly reduced the HAM costs on the gaderiffi baton, stun baton, two-handed axe, and power hammer to compensate for the extra HAM cost given by using the reinforcement core.
  • New skill names, descriptions, and improved titles for the Pistoleer. We added some more appropriate names to the skill tree.
  • New skill names for Brawler and Marksman skills. Skill descriptions have been updated slightly as well.
  • Fixed issues with state defense modifiers. They didn't work, now they do.
  • Brought pistolMeleeDefense2 (pistolwhip 2) cost in line with pistolwhip 1 Pistolwhip2 now costs more to use.
  • Removed knockdown from disarming shot. The knockdown was never meant to be attached to that command. It was a bug.
  • Decreased knockdown delay to 5 seconds. Knockdown adds a 5 second delay to your queue.
  • Fixed surprise shot. It didn't work, now it does.
  • Change surprise shot so it doesn't remove cover. Surprise shot was only usable in cover, but it removed cover when you used it. Now it does not remove cover.
  • Increased vibroknuckler range to 5 meters.
  • Increased movement accuracy penalties/defensive bonuses. The "Run and Gun" technique has a bigger penalty, but gives greater ranged defense.
  • Fixed combat spam with grenades. Wasn't working, now it is.
  • Added 30 second posture change/knockdown timer. This applies to how often a player or creature can be knocked down. Once they have been knocked down they are immune to another knockdown move for 30 seconds.
  • Decreased cost of all knockdown moves. When we added the 30 second timer, the costs and damage needed adjustment.
  • Increased damage of all knockdown moves.
  • Fixed inability to attack some bounty hunter targets. Their attack flag was not persisting.
  • Added 5 charges to BH probots.
  • Added 10 charges to BH seekers.
  • Fixed combat spam for knockdown.
  • Added combat spam for the bug bomb. it did not exist before.
  • Any player may use the bug bomb grenade.

  • Changed all "delay" moves to use a 30 second timer


  • Fixed issue where some dots would not always be completely removed when they should be.



  • --------------------------------------
    Sylrus Legion
    "The Smug Smuggler"
    Do not expect to be applauded when you do the right thing, and do not expect to be forgiven when you err, but even your enemies will respect commitment, and a conscience at peace is worth a thousand tainted victories.
    loomis001
    Thu Sep 04, 2003 6:10 am
    #2

    Increased unarmed damage. this been ungrade only for tka not brawer




    Member of the inqusitor of the Imperial Navy, imperial dark jedi
    LegionSylrus
    Thu Sep 04, 2003 7:30 am
    #3

    I must have missed it when they said that TKA's were no longer part of the brawling tier. What did they move it too? Medic?








    --------------------------------------
    Sylrus Legion
    "The Smug Smuggler"
    Do not expect to be applauded when you do the right thing, and do not expect to be forgiven when you err, but even your enemies will respect commitment, and a conscience at peace is worth a thousand tainted victories.
    LegionSylrus
    Thu Sep 04, 2003 7:31 am
    #4

    Arg, disregard last post. I misinterpreted what you wrote.



    --------------------------------------
    Sylrus Legion
    "The Smug Smuggler"
    Do not expect to be applauded when you do the right thing, and do not expect to be forgiven when you err, but even your enemies will respect commitment, and a conscience at peace is worth a thousand tainted victories.
    Jai-Bri
    Fri Sep 05, 2003 10:00 am
    #5

    Has anyone had experience yet with the attack penalties for moving and firing and shooting at a moving target?


    Do kiting NPCs and players hit noticeably less often when you chase them?

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