Brawler Archive

Thread: I need some help today with a Brawler Fix to get implemented.

Spaz_Hairlip
Fri Sep 19, 2003 7:17 am
#1

It is very likely that I can get one Brawler issue pushed forward in the next week or two. I was going to post the number one issue on our current top 5 list, Brawler Damage and HAM pools hits. I just wanted to ask you all first in case you changed your minds and stopped agreeing with the current list.


If I don't hear a marked cry for some other number one issue that I can push through, I'll use the number one issue from our current list. I'll be posting this issue at the end of the day directly to the devs.




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Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


DukeHondo
Fri Sep 19, 2003 8:26 am
#2

I think Berserk, Warcry, and Intimidate should be brought up.. they're very pressing matters as one doesnt work, one is gimpy, and they all fail too often.



Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
Rissen
Fri Sep 19, 2003 8:49 am
#3

personally the not hitting while moving is my biggest issue but HAM costs are also a problem either would be good the moving attacks like the gun toting classes would be best IMHO.



FELON
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Spaz_Hairlip
Fri Sep 19, 2003 9:35 am
#4

I'm not going to bring up the accuracy thing, that is a client server issue, so I don't think it is something that can be quickly fixed. But I do agree that if it was something that could be easily handled, it would be a good suggestion.


The skills not working don't effect all the Brawlers as much as I think the HAM costs and base damage. I was going to suggest that the no specific HAM pool hits, and some speed, damage modifiers as you go up the respective tree, be the big issues.


I was also thinking about defense as something to bring up. But you need to remember, they are asking me for a specific thing that they will most likely fix soon and patch, so it really needs to be something that benefits the whole Brawler community and to the biggest extent. I don't think that fixing a few skills will have the same benefit as upping damage/speed and specific HAM pools hits.


I'm posting my suggestion in a few hours, I know this is short notice for you all to discuss, but I have short notice as well, and I want to get the ball moving as quickly as possible to help you guys out and not get to far behind on the fix list.




NNNNNNNNNNNNN
Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


Spaz_Hairlip
Fri Sep 19, 2003 2:23 pm
#5

This is what I posted on the Corespondent Boards today.






Profession: Brawler Correspondent


Top Issue: Brawler Damage, Attack Speed, Lack of Specific HAM Pool Hits.


Additional Detail:


The damage issue mostly applies to the unarmed brawler since any ability for them to up their damage was done away with when the VK cert was added and not substituted by a lower level weapon replacement. Doing 80 damage or so per swing up through Expert does not scale with what other classes at expert skill can do for damage. I was doing 300-400 dmg at pistol2 using a sliced/powered up scout blaster spamming bodyshot1 to test.

All Brawlers in general suffer from very slow attacks. Brawler weapons should be on par with melee weapons for balance reasons, a pistol can do 265dmg @ 1 speed and the same level weapon for a Polearm or 2Hand Sword user can be 4-8 times as slow. Also, unarmed Brawlers being stuck with a 3-4 speed attack all the way up to expert and still only doing 80 is forcing many to use VK’s even though they are not certified for it because they do better damage and faster using an uncertified weapon they are not qualified for then using their bare fists as is intended for them.


When Brawler damage can not keep up with ranged damage, the lack of any real specific HAM pool hits really causes us to take beatings. As a Brawler, you are up close in combat; it should be considerably easier for a Brawler to hit an opponent in the head from 3 feet away standing still then a marksman to hit an opponent in the head running at full speed facing the other direction. All Brawlers should have some type of HAM pool specific hit before they go into their elite profession. In a sense, we end up killing the same mob several times over. Ranged weapons users, get HAM specific pool specials in the second or third box of novice.


Proposed Soultion:


1. Add damage modifiers that scale with skill level and other ranged classes damage at the same level.


2. Add speed modifiers for melee so they there is even a hope of getting near the DPS that an average low level novice pistol or carbine user can get.


3. Add HAM pool specific attacks for Brawlers in the second skill box of the brawler trees.




NNNNNNNNNNNNN
Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


DukeHondo
Fri Sep 19, 2003 2:46 pm
#6

Only class I don't feel should get a HAM specific move other than what we have is TKA.. We're the do it all - no sense in giving us specific ones other than one our combat line grants =) They do just fine for us..


Berserk, Warcry, and Intimidate effect EVERY brawler.. I know I use intimidate every fight PVE, until it lands.. And I use Berserk fairly often in PVE(Never in PVP. I like having KD/Lunge open.)


Just seems like that's more of an issue that effects the class, rather than melees in general. And Melees -do- get HAM hits.. Just not TKA, which is how it is.. TKA is the one that gets no pool hit til their combat xp line and even then theirs are subpar cause they can target any pool they want.




Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
Malqanar
Fri Sep 19, 2003 4:48 pm
#7

I'm confused - don't 3/4 of the brawler lines already have a HAM specific attack at tier II?


How is that an issue that affects all Brawlers?




Salqanar Wilveedoolee
Master Chef, Master Brawler, Novice Pikeman
DukeHondo
Fri Sep 19, 2003 11:07 pm
#8

And yes, they do..


Infact they get HAM targetted attacks further on too..


TKA waits and at TKA their combat xp line grants 1 move for each pool..


HAM pool attacks are fine.




Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
LordRaeVen316
Sat Sep 20, 2003 12:04 am
#9

I think you probably hit the nail on the head as the increased damage/speed and pool specific hits, as well as HAM costs...are probably the bgigest and most universally beneficial to the Brawler community at this point.

As far as the can't hit while moving, I do it all the time UA, 1H, 2H, and Pole....???



Rae'Ven Tu'Kat, (nWo) Rep City Mgr Idlewind Springs, Naboo
nWo Chieftain/Combat Specialist/Jedi Extraordinaire
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"The Force is strong with this one..."
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FluxHavoc
Sat Sep 20, 2003 2:03 am
#10

**edit**... Spaz. Swordsmen, Pikemen, and ofcourse TKA all get a mention except for Fencer. Whatsup with that? 1h sword needs some love man. We were already ignored in the last patch.



The EASIEST way to fix the cannot hit while running issue:


slight increase in movement speed either through a passive skill in the brawler tree, with master brawler recieving the most benefits. Since every human character moves at the same speed, giving a slightly faster running speed (we carry lighter weapons most of the time anyway), a SLIGHTLY faster running speed will sync the client with the server and actually let melee have a chance.


That is such an incredibly simple solution to many of our problems, I do not understand why this does not get mentioned.



1. It solves most of out of range


2. It allows melee to compete pve and pvp by actually using their skills


3. Weakens kiting






Asenka Tenken, Ahazi.
Fencer.
TeknoXI
Sat Sep 20, 2003 10:26 am
#11

As a Master Brawler working in all 4 trees, I'd be most happy with berserk2 working up to par with the Master tier. I wouldn't think that cheching bersker2 back to the way it was would be too much trouble.


Lowering the Intimidate cost or increase it's chance to stick and fixing Warcry would also be on the top of my list.

oaksilencer
Sat Sep 20, 2003 10:45 am
#12

i just wish the pike actually hit its targets. the LVA has -60 accuracy and has ungodly HAM costs. its rendered useless. same with the VL. a brawler should have more damage than a ranged attacker IMO. your talkin about splitting guys in half and chopping thier heads off, not burning a hole in someone.


the way it looks, we are gettin a speed/damage boost which is very great. brawlers should do hella damage, more than ranged i believe.dont be afraid to boost us too much we deserve it for gettin our hands dirty.is it very difficult to also change the accuracy of the LVA and VL? i know your lookin to benifit all the professions, but us pikeman have been begging for this since day one. hope im not sounding selfish for mentioning a specific there.

DukeHondo
Sun Sep 21, 2003 12:20 am
#13

Guys the accuracy of Pikeman is being fixed, and is not a brawler issue.


The ranged kiting is being fixed.


Brawler changes are Intimidate1/2, Berserk1/2, Warcry1/2


In all reality Spaz you should push for those things.. Did you play a Master Brawler when berserk 2 was it's old style? It was a great deal more fun to level in groups than it is now.. Cause you could keep up with damage with relative ease(At the cost of pain)


Why not try to get Berserk2 to be changed to the way Berserk used to work.. While keeping Berserk1 the same?


Why not try to get all 3 to actually WORK more often.. And Warcry to actually be fixed?




Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
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