Brawler Archive

Thread: Melee Experience Dark Blue Mobs

DTank
Mon Sep 22, 2003 5:56 pm
#1

Something seems to have gone terribly wrong in the way experience is given out to Melee people, lletme explain.


We all know it is hard to exp as melee, with the mobs running away from us, the unavoidable wounds and battle fatigue causing long down time etc, but the other day I was running some missions and I got a bantha and rock beetle nest.


Now I am a Lizard Master Brawler and almost a Master TKS (just Meditation and the last of the precision to go ) so I dutifully run out and track these down the Banthas which are dark blue to me, the banthas go down reasonably easily taking 10-16 hits during which I takeabout 10% damage to my health bar and about 1-5 BF each time. However what shocked me was thegrand total of 1exp!!! each I got for killing them.


So I go on to the rock beetles these are a bit tougher 20-30hits to kill 10-20% damage to my health3-7 BF eachand wait for it 3exp?


Fighting seems to becomes really bad to me when Battle Fatigue is above 300 so this means assuming I stuck to these dark blue types of mobs that I would have to go to the Cantina after every 300 exp at best!


If this is not a mistake this means you are effectiveky saying to someone of my spec that to experience at all effectively I have to kill whites and above.Killing a white is not a trivial thing and usually causes considerable wounds,HAM loss and battle fatigue (a baf of any sort if burst run is down is often death)meaning long downtime between fights and even thenI usuallyonly get 5-600 a kill.


During this time I was chatting to a guild mate who is a commando and burn dotting marauders for 1k a timenon stop. Now I am not saying nerf commandoes I know they have their own difficulties not least of which is not going bankrupt but can you at least look at experience rewards so that Dark Blue Mobs are worth killing again and that experience gained reflects the effort it requires to get it.


If you did make this change it would not really benefit me as I am almost to the end of my unarmed exp but I thik it would certainly help others who go the Master Brawler route first


Cheers


D'Tank

phantomRyce
Tue Sep 23, 2003 1:45 pm
#2

wow.


im fencer 0/0/1/0


medic 0/0/0/0


with head/chest/leg composite and stun baton.


I can solo 4-5 whites with a couple stim b's for 600-800 xp a piece.


finish off the rebel lair and get some cash and repaete, this imo is very slow. I wouldnt even bother with 300xp then cantina.




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Drakforge
Tue Sep 23, 2003 2:20 pm
#3

well i mastered carbineer.. have done pistol.. rifle in beta .. so not sure if that counts.. but BY FAR.. brawler seems to take so much more BF and wounds.. there should be some way to counter that .


as any ranged class i could fight 5 or 5 lairs.. sometimes more and not have any wounds of BF.


As a brawler 1 or 2 lairs (including the spawns of course) and i have 50 wounds all over the place and 300 BF.


I was just wondering if anyone else noticed?




Been there... Done that..
*Kauri*Interpid*Test Center*
KenRhaul
Fri Oct 03, 2003 4:14 am
#4

Oh we all notice lol, going back to town looking like you forgot to clone.....twice. And when that bf breaks 500, you gotta hope you can find a master musician or dancer, it takes a novice forever.



You can kill the gamer, but you can never kill the game.
Madashell
Fri Oct 03, 2003 5:16 pm
#5

I think you guy's are forgetting that, well you get hit! now when you get hit you get hurt and you get wounds and BF, now a person with ranged abilities can shoot from a distance and also make the mob run away, this is why they don't get so many wounds and BF and such, they get hit less. Now I know you knew this but your role is to be tanks even though you should get more HAM in my opinion. But this is what you have to deal with as a tank.



Mis'tress Coy'ote
Master Creature Handler
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