Brawler Archive

Thread: Melees unite!

DukeHondo
Sun Sep 14, 2003 9:23 pm
#1

Who here is tired of being pushed aside every patch as our tremendous issues go unnoticed?


Who here is sick of being treated like you don't matter because you'd rather use a melee weapon or your fist?


Who here is **edit**ing tired of being told "So get a gun" when they feel they're unbalanced?


If you want to see all the melee classes get beefed up so we're atleast viable. Sign here! Maybe Devs will take notice like they did for Commandos and melees will get boosted.


(As it stands TKAs are by far the strongest melees. And even they aren't that good unless they're masters in PVP)




Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
Asmoday_Galamoth
Tue Sep 16, 2003 8:05 pm
#2

I'm sick and tired of this sort of BS. How come no one else is signing this? I know you all feel this way! /sign
DarksideBilly
Tue Sep 16, 2003 8:17 pm
#3

The Devs have already respondedthey feel brawlers are overpowered. The few corrections they have made went against their better judgement and quite frankly they are waiting to hit the brawler with a nerf bat again. (Maybe the devs should make it to were players only use brawler defense bonuses or marksman defense bonuses [no stacking between the unrelated combat professions].) Right now brawlers can handle PvE combat pretty well, something we could not do easily before. I expect most people are not signing up for this post because they fear the repercussions. Can't say that I don't blame them.
SoulSabre
Tue Sep 16, 2003 9:25 pm
#4

I can see no way how we're over powered, I know I get waisted more than half the time, please help the brawler class, it sucks I have to say but it's challenging which is why I play it but I'd really appreciate it if we got some lovin' commandos did I think we should to.



8) Goggles "Bas+ard Half Brother" Oikiep (8
Just an Ithorian guy
Cralius
Thu Sep 18, 2003 9:16 pm
#5

i sign on the contention that brawlers should not be jacked but should have a significan eneough advantage in power to make up for our disadvantage in range.
Charnas
Thu Sep 18, 2003 10:54 pm
#6

i have no idea where darksidebilly picked up that the devs said that brawlers were overpowered... from what i see they're looking to expand the 'fudge factor' on hand to hand attacks hitting... along with speed/dmg changes to ALOT of combat... basically making fencers/pistoleers the fast, heavy swords/carbines the medium, and riflemen/pikesman the slow but heavy hitters... i think stuff is gunna change... alot of the combat stuff being reworked... more weapons added, for more variety, even possibly more flavors of vibroknuckles..





Charnas Lightbane of Chilastra
Kung Fu Smuggler going Commando.
Rissen
Fri Sep 19, 2003 8:56 am
#7

/sign


please add hitting while running when in range


please add some movement bonuses (i mean we are supposed to be athletic due to the rigors of training right? fighting is exercise shooting isn't)


please keep us from killing ourselves with moves




FELON
NOW RECRUITING IMPERIALS AND NEUTRALS ON BLOODFIN
SPACE, GCW, PvP, PvE, DWB runs
w00t Radio

Porag_Krongt
Fri Sep 19, 2003 2:43 pm
#8

I think everyone here needs to read this:

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=565036#M565036

then see what you think



Porag - Master Doctor/ Master CH
Tyndel - Master smuggler / TKM
Noone Special - Master Swordsman / Master Rifleman
DukeHondo
Fri Sep 19, 2003 2:46 pm
#9

Yea, they're noticing melees complaints there.. read it yesterday. The main issue everyone hates is not hitting in PVP - which is being addressed



Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
Spiny
Wed Oct 01, 2003 2:15 pm
#10

I'm running unarmed to hit smuggler and I have to say that it is very difficult to maintain interest in completing this due to the slowness of the XP gain. Maybe I'm not doing something right - entirely likely - but I should think that Brawlers should get better defensive skills, especially to melee damage. That would certainly make grouping in hunting parties better since you're likely to be the next object of attention for whatever creature someone else's pet is hitting. Anyway that's my 2 cents. Other than that I like the game a lot and hope that this piece of it improves, not too much mind you but just a bit.



Spiny Norman
Smuggler / Pistoleer / Teras Kasi / Shiftless Drifter
Ahazi

"Its not my fault....Its not my fault"
otodok-is-here
Wed Oct 01, 2003 5:46 pm
#11

yeah- we brawlers need some defense against the **edit** marksman!



after the newest set of nerfs- architect will be the be all, end all for PvP combat, however, the soon to be infamous merchant vendor bugs will make anyone willing to cheat absolutely uber
Brawler1968
Wed Oct 01, 2003 11:14 pm
#12

I agree with the post the Brawlers are getting hammered every time we get in combat. When I try to grind away on getting XP it takes forever. I think something needs to change quick.



Medoy Darkmist
Valcyn
MasterShipwright, Novice Pikeman, FS Chaser
PostalGFY
Thu Oct 02, 2003 10:55 pm
#13

Ok I have been a melee fighter for a long time. I definetely feel we need more love. Fact I TKA master such as myself can in theory be killed by a novice marksmen. If he and I start running at the same time from 64 meters, and wants to kite me for awhile he can kill me, and I have neither the means to close the gap on him, nor the means to attack him. Yes most people mix at least some sort of novice tier to elite tier ranged weapons with their brawling. However someone like myself who has devoted their entire in game life to melee and has absolutely no ranged skills should have the ablity to take on a ranged npc or player and defeat them. As the way things stand now. With special move costs high, and maybe not on the base move cost but the weapon move costs which are insane.the only way to catch them is by burst running, praying they don't burst run, and having the sinking feeling in ur stomach that u just helped urself get incapped, by draining ur own hams. I am not gonna sit here say we are nerfed, and we have no chance. In PvP i have killed more then I have been killed. However considering monsters attack the closest thing to them and unless someone has a pet to stand behind as a meat sheild. The brawlers are always the first to get incapped, take wounds and battle fatigue with no real means to be the one far away gaining easy exp cause we can sit 19-64 meters away firing away while we play the human cannon fodder. Yes in theory we can supposedly do more dmg, but when u look at master headshot skill with a t21 dealing out 3k+ in dmg. I am not sure we have the means to match this. Or a stopping shot with from a pistoleer doing 1500+ dmg. As a TKA master I have hit around the 1500 mark with vibro knucklers using unarmed 3 which drains a 1/4 of my hams. But, when u give the choice of doing 1500 real close and being a meat shield or doing 1500 from afar while being relatively safe. I am sure most people will take the safe route. What we need is more dmg avoids and absorbs, more dmg done, more A.P. options as the highest we have now is Med A.P. while ranged gets heavy. Lower special move costs since our hams are stretched thing just trying to take the beating from being the first one in, and I would say more damaging weaponary or special move modifiers. When I was a pistoleer I could hunt for 5-6 hours before reaching 60 battle fatigue and now I can aquire 60 B.F. in 5 mins. We don't want to be gods, but we don't want to be human shields either. Looking over this list some devs and some players might says that I want too much and am being greedy. But when you think about the fact that we get surrounded by 4-5 creatures and pounded on and the ranged people don't usually get attacked until after we have been polished off, then I think they can start to realize that our hams are super important and we are afraid of using our specials cause we already know we need to save every last point to live through mob battles.


Postal Natirus Server


TKA Master/ Master Brawler/ Novice Fencer/ Novice Swordsmen/ Novice Pikemen

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