Brawler Archive
Thread: Lets compile new list of issues
Thought we might start compiling new list of issues for devs to take a look at.
Major issue number 1
Master Brawler needs to be extreemly worth it, let me explain why. To become MB you give up 43 skill slots. 43!!!!!!!!!!! the weapons don't overlap, nor do the bonuses, once you choose your path TK, Fencer, Swordsman, Pikeman you will never use those skill again.
For e
I have no clue what happend apparntly it posted while i was typing
Here is what i was going to say,
Example
its 48 (14, 14, 14, 6) pts
youCould have novice marksman 15pts, plus lv 4 pistol 14 pts, ranged supportlv 4 14ptsand still have4 pts left over!!!!!!
Meanwhile i have master brawler and had to sell back all my pistol skills to make room for it. and yes i know that Master marksman have an overlap, however ranged support 14skill points gives major bonuses (general ranged aiming)that they will use and master marksman is prerquisit for several classes. This is simply not the case with master brawler.
Another example is Medic since every melee has at least novice medic (15pts) all you would need to get to master medic is an extra 14 pts besides the48 pts that are tied up in Master Brawler.
The simple fact is tht 48 pts is 1/5 of all our skill pts and if its not worth it people will not have it. As of now on starsider i have only met 2 other master brawlers.
Ok thats my 2 cents can anyone else add to it
Issue No. 1 to me
Fix it so i can hit something with a pole/sword/fistswhile the charsfeet are moving.
Idok Ota
Master Brawler, Valcyn