Brawler Archive
Thread: Working with the nerf to Warcry.
Nope, GTO, I don't get it either. Dizzy/KD was always the staple of Melee combat. Master Brawlers just had Warcry2 (everyone had Warcry) to help a bit more. Against a PvP opponent warcry enabled you to get that KD/Dizzy in and finish, unmolested by your opponent, they would often realise they were delayed too late but if they didn't, all they needed to do is run it off.It's hard to hit a target intent on kiting you, even with the Lunge's and their 20mtr range. This was another place where Warcry was good, stick on a Ranged opponent and you have 10 or 20secs to land the posture down or KD to close down that range, now you can stilldo that but the first Lunge or Lunge2 better have it's state stick or they are no longer delayed and will carry on picking you too pieces while running about. Warcry's biggest overall effect was when fighting mobs and NPC's, they didn't get once if KD'd.
Too put another dent into your KD/Dizzy combo, the Devs hate it, they want it fixed...Now go read the plans for Pub8 in particularly the bit that mentions "Combination Stacking" think we can safely say goodbye to KD/Dizzy combo next month too. Better start working on new tactics...Or just take up Combat Medic
here's what i don't like. you kd/dizzy someone, great, easy pickings for you to finish him off, right? oh uh, he's a doc. he can use the /healstate command. dizzy/kd will work about 1 second on this guy. oh wait, i can warcry2 him, and he can't heal himself either.
now that's gone. the thing we had to combat doctors with combat professions is now gone. well, that and krayt tanking ability.
There shouldn't be an "I can always win" scenario. There should be a counter for everything. Unfortunately there isn't always but the fact that a Doc can get back up and you can't win just because you stuck KD/Dizzy on him is probably what they had in mind. One Combo shouldn't be the answer to every fight. Problem is Doctors and CM's are not effected by the same 25% rule the rest of us are. Meaning a heal in PvP does the full effect and so does a poison or disease. If I can't put out 2-3k Cho Moks then why can a Doc still heal for the same? I do 40 damage with a hit that should do 200 and they can still heal a whole bar in one go....Works for PvE where the mobs can be destroying a normal HAM bar in one hit but in PvP where they can't do close to this...That seems wrong to me.
One of the reasons, when people were talking about templates, I suggested Master Doctor as a secondary. Given how Melee defense and Range defense are now capped* I think this option does look more and more attractive. A lot of work admittedly and by the time you've ground out all the medic crafting who's to say they won't balance Doc's too but at the moment Master Doc + Combat profession templates are laughing.
*Yes I know they said the cap was only for secondary defense and Melee and Range would not be touched. There was this rumour (the one noDevwould confirm or deny) that Melee and Range had or should have had the 125 cap already. I believe this is now fully in place. Any other people with over 125 Melee defense care to comment? Mine is 141 (so not exactly sky high) and I get hit a whole lot more than I used to. I'm going thru Stims at a frightening rate. Oh, and in case you think it's my dodge cap, that was always 115 so no change there.
Agreed, that needs to be addressed as I said in another post somewhere
shutout wrote:
i don't like whittling a guy down to about half, then watch it all go back up in one heal.