Brawler Archive

Thread: Defense Bonus Stacking

MasterOfCombat
Thu Mar 18, 2004 10:37 pm
#1

As of this evening I got an update: Dodge, Block, and Counterattack are capped at 125.


Also, unconfirmed but suspected by some was that Melee/Ranged defense was capped at 125. Initially I had a response that indicated that this wasn't the case. However, they are in fact capped at 125 until such time as (most likely) the combat revamp, when the to-hit formulas etc will be redone to be able to accept larger numbers without creating someone unhittable.


Thought you'd all want to know,

-MoC



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Eshamtheunholy
Thu Mar 18, 2004 11:56 pm
#2

Do you know the difference between the skill mod "counterattack" and "two handed melee counterattack" ?


There are skill tapes for both and my stats show 110 counterattack from heavy swords and 0/+8 further down under two handed. (Using a +8 two handed melee counterattacks skill tape)


Trying to cap this as best as possible with tapes/attachments. Thanks.



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jimbajimba
Fri Mar 19, 2004 2:46 am
#3






Eshamtheunholy wrote:

Do you know the difference between the skill mod "counterattack" and "two handed melee counterattack" ?


There are skill tapes for both and my stats show 110 counterattack from heavy swords and 0/+8 further down under two handed. (Using a +8 two handed melee counterattacks skill tape)


Trying to cap this as best as possible with tapes/attachments. Thanks.







A "two-handed melee counterattack" would only work when wielding a two-handed weapon as opposed to the counterattack skill whichwill work when either a two-handed weapon or carbine(?) are wielded. However a lot of skill tapes were left in game even though the skill mod itself was removed and is redundant - thismay be one of those. If it is a working skill mod then theoretically it should stack with your normal counterattack up to the new 125 cap,otherwise +8 modifier is not likely to do very much on its own. I can't say whether this is the caseor not as I am not sure how the rolls are calculated.




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BristaAB
Fri Mar 19, 2004 3:01 am
#4

Many thanks, MasterofCombat



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teamdoa
Fri Mar 19, 2004 3:14 am
#5

Nice to get that cleared up finally...thanks.



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RaptosKhywalker
Fri Mar 19, 2004 5:17 am
#6

So the official line is they have capped the defenses?


Anyone care to explain why a defense cap of 125 would have sucha detrimental effect on someone with a Melee Defense of a 100?





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xUnkarNokataki
Fri Mar 19, 2004 5:36 am
#7

The devs said that Dodge, Block, CounterAttack, Ranged/Melee Defense were internally capped at 125. The UI could show a number above 125, but nothing beyond would count.


(From the Stratics Chat)





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Eshamtheunholy
Fri Mar 19, 2004 10:02 am
#8

Okay, I'm going to do a bit of duel testing, with my shirt on and shirt off, and see what the real difference is (if any) between 110 counterattack and 110 counterattack with +8 two handed melee counterattacks also



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