Brawler Archive
Thread: The Ultimate stacker temp
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Goldenstar10
Thu Feb 17, 2005 6:14 pm
#1
Master Swords
Master TK
Master Brawler
Fencer- 4/0/0/0
Medic- 1/0/0/0
Combat Prowess- 0/0/4/4
Enanced Reflexes- 0/2/0/0
Complete list of mods here. Caps melee defense and ranged defense, only need +3 2handed speed to cap. Pretty nice defenses too, with a damage sliced hammer 600x max or a 200 max VK this toon can tank anything and is a jedi slayer that casn hold his own in just about any pvp. Cant wait to try him out.
Master TK
Master Brawler
Fencer- 4/0/0/0
Medic- 1/0/0/0
Combat Prowess- 0/0/4/4
Enanced Reflexes- 0/2/0/0
Complete list of mods here. Caps melee defense and ranged defense, only need +3 2handed speed to cap. Pretty nice defenses too, with a damage sliced hammer 600x max or a 200 max VK this toon can tank anything and is a jedi slayer that casn hold his own in just about any pvp. Cant wait to try him out.
diabolikal
Fri Feb 18, 2005 7:58 am
#2
Goldenstar10 wrote:
Master Swords
Master TK
Master Brawler
Fencer- 4/0/0/0
Medic- 1/0/0/0
Combat Prowess- 0/0/4/4
Enanced Reflexes- 0/2/0/0
Complete list of mods here. Caps melee defense and ranged defense, only need +3 2handed speed to cap. Pretty nice defenses too, with a damage sliced hammer 600x max or a 200 max VK this toon can tank anything and is a jedi slayer that casn hold his own in just about any pvp. Cant wait to try him out.
master fencer/pistoleer 1040/tka 0404
diabolikal
Fri Feb 18, 2005 8:01 am
#3
Alertness +10
Berserk +20
Carbine Accuracy +10
Carbine Speed +5
Combat Equilibrium +70
Defense Acuity +71
Defense vs Blind +90
Defense vs Dizzy +85
Defense vs Intimidate +20
Defense vs Knockdown +120
Defense vs Posture Change +100
Defense vs Stun +55
Dodge +130
Injury Treatment +20
Injury Treatment Speed +5
Intimidation +20
Medical Foraging +40
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +20
Meditate +15
Melee Defense +141
Melee Mitigation +5
One-handed Melee Toughness +37
One-handed Weapon Accuracy +175
One-handed Weapon Center of being duration +36
One-handed weapon Center of being efficacy +115
One-handed Weapon Speed +95
Pistol Accuracy +55
Pistol Speed +30
Polearm Accuracy +55
Polearm Center of being duration +17
Polearm Center of being efficacy +45
Polearm Speed +30
Polearm Toughness +13
Ranged Defense +121
Ranged Mitigation +2
Rifle Accuracy +10
Rifle Speed +5
Taunt +40
Two-handed Melee Accuracy +55
Two-handed Melee Center of being +18
Two-handed melee Center of being efficacy +50
Two-handed Melee Speed +30
Two-handed Melee Toughness +25
Unarmed Accuracy +175
Unarmed Center of being +10
Unarmed Center of being duration +25
Unarmed Center of being efficacy +80
Unarmed Damage +115
Unarmed Speed +40
Unarmed Toughness +62
Warcry +20
Wound Treatment +5
there u go
stacked way better IMO
Berserk +20
Carbine Accuracy +10
Carbine Speed +5
Combat Equilibrium +70
Defense Acuity +71
Defense vs Blind +90
Defense vs Dizzy +85
Defense vs Intimidate +20
Defense vs Knockdown +120
Defense vs Posture Change +100
Defense vs Stun +55
Dodge +130
Injury Treatment +20
Injury Treatment Speed +5
Intimidation +20
Medical Foraging +40
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +20
Meditate +15
Melee Defense +141
Melee Mitigation +5
One-handed Melee Toughness +37
One-handed Weapon Accuracy +175
One-handed Weapon Center of being duration +36
One-handed weapon Center of being efficacy +115
One-handed Weapon Speed +95
Pistol Accuracy +55
Pistol Speed +30
Polearm Accuracy +55
Polearm Center of being duration +17
Polearm Center of being efficacy +45
Polearm Speed +30
Polearm Toughness +13
Ranged Defense +121
Ranged Mitigation +2
Rifle Accuracy +10
Rifle Speed +5
Taunt +40
Two-handed Melee Accuracy +55
Two-handed Melee Center of being +18
Two-handed melee Center of being efficacy +50
Two-handed Melee Speed +30
Two-handed Melee Toughness +25
Unarmed Accuracy +175
Unarmed Center of being +10
Unarmed Center of being duration +25
Unarmed Center of being efficacy +80
Unarmed Damage +115
Unarmed Speed +40
Unarmed Toughness +62
Warcry +20
Wound Treatment +5
there u go
stacked way better IMO
BloodMonk
Fri Feb 18, 2005 10:58 am
#4
you will die very fast to CMs and commandos (very very limited healing)
you will die relatively fast to ranged fighters too (no ranged mitigation)
I took down a very similar template with ease as m commando/carbines 2002 (check the defenses on that....close to 0)
Also....800+ max PHs are the norm 
Sly
chekson
Sat Feb 19, 2005 9:57 am
#5
what words are used to describe this.....ill be nice and say lacking.
That template has no defence. You fight a Jedi and have all states on you in seconds...knocked down getting whacked at. Your dead meat.
SkullBreaker
Sat Feb 19, 2005 11:04 am
#6
TKM
4440 Fencer
0040 Pistoleer
2240 Medic
4000 Heightened Sences
0400 Enhanced Reflexes
This temp would give:
Carbine Accuracy +10
Carbine Speed +5
Combat Equilibrium +55
Defense Acuity +96
Defense vs Blind +90
Defense vs Dizzy +85
Defense vs Intimidate +20
Defense vs Knockdown +120
Defense vs Posture Change +100
Defense vs Stun +55
Dodge +100
Injury Treatment +45
Injury Treatment Speed +45
Medical Foraging +75
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +40
Meditate +100
Melee Defense +151
Melee Mitigation +5
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Center of being duration +26
One-handed weapon Center of being efficacy +100
One-handed Weapon Speed +80
Pistol Accuracy +55
Pistol Speed +30
Polearm Accuracy +10
Polearm Center of being duration +5
Polearm Center of being efficacy +10
Polearm Speed +5
Ranged Defense +116
Ranged Mitigation +2
Rifle Accuracy +10
Rifle Speed +5
Taunt +10
Two-handed Melee Accuracy +10
Two-handed Melee Center of being +5
Two-handed melee Center of being efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +205
Unarmed Center of being duration +30
Unarmed Center of being efficacy +90
Unarmed Damage +245
Unarmed Speed +115
Unarmed Toughness +57
Wound Treatment +5
Carbine Speed +5
Combat Equilibrium +55
Defense Acuity +96
Defense vs Blind +90
Defense vs Dizzy +85
Defense vs Intimidate +20
Defense vs Knockdown +120
Defense vs Posture Change +100
Defense vs Stun +55
Dodge +100
Injury Treatment +45
Injury Treatment Speed +45
Medical Foraging +75
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +40
Meditate +100
Melee Defense +151
Melee Mitigation +5
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Center of being duration +26
One-handed weapon Center of being efficacy +100
One-handed Weapon Speed +80
Pistol Accuracy +55
Pistol Speed +30
Polearm Accuracy +10
Polearm Center of being duration +5
Polearm Center of being efficacy +10
Polearm Speed +5
Ranged Defense +116
Ranged Mitigation +2
Rifle Accuracy +10
Rifle Speed +5
Taunt +10
Two-handed Melee Accuracy +10
Two-handed Melee Center of being +5
Two-handed melee Center of being efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +205
Unarmed Center of being duration +30
Unarmed Center of being efficacy +90
Unarmed Damage +245
Unarmed Speed +115
Unarmed Toughness +57
Wound Treatment +5
And it would be much better at hunting jedi, and is also good at PVP and can tank most things that don't have extreamly high kin resis.
KalineLessia
Sun Feb 20, 2005 5:05 pm
#7
The original is similar to what I have, only I'm at 2/4/0/0 fencer, working on my FS. Very hard to KD and such.
Goldenstar10
Mon Feb 21, 2005 2:47 pm
#8
WarWidow wrote:
Once the "stacking" nerf hits, all this good stuff will be worthless for all combat stackers. Enjoy it now, for change is a coming!
Stacking nerf? I, in all i have ever read about the CURB have heard nothing about a stacker nerf.
WarWidow
Mon Feb 21, 2005 3:14 pm
#9
The CURB is stated to eliminate stacking defences among the classes. You will only get the defences for your class when your equiped with the weapon your using for that class. This was suppose to be the way it was back when the game was launched. Be forwarned if the NERF does strike!
WarWidow
Tue Feb 22, 2005 1:36 am
#11
Once the "stacking" nerf hits, all this good stuff will be worthless for all combat stackers. Enjoy it now, for change is a coming!
MeepMaster
Sat Feb 26, 2005 11:10 pm
#13
MFencer/MPike/0040 Pistoleer/4000 Medic.
Immune to dizzy/stun/blind when BE clothes are worn.
Immune to dizzy/stun/blind when BE clothes are worn.
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