Brawler Archive

Thread: TOP BRAWLER ISSUES in need of Balancing

V-vex
Tue Jul 01, 2003 7:45 am
#1

Lets all give Holo a central thread to read regarding our perceived problems with the Brawler profs that need balancing or fixing (please add to this list) :


1 - To hit modifier at hand-to-hand range. Is this working as intended such that a brawler has a -5 to hit and a marksmen has +15 at hand-to-hand. Would like a concrete answer on this so we can put it to bed once and for all.


2 - Being incap'd by a fleeing mob. I think Brawlers are the only ones you are affected by this. Ranged weapon people suffer ZERO consequence when blasting a fleeing mob, yet as a hand-to-hand player we are getting incap'd staying in range to hit while chasing a fleeing mob. As an example, beat down a red con mob with some friends, it started running, I chased while my buddies pinged from range... I was incap'd by a 799 hit while chasing a mob who has it's back to me... This working as intended?


3. Lack of Damage compared to otherprofs who have less RISK. I am quite dissapointed in the fact that I rush in to get into melee range and my meager hits at Expert Level Unarmed are 1/3 to 1/2 of what a ranged Pistol Expert Marksmen is doing from ranged distance. All mobs seem to stop whatever they are doing to incap the melee guys. How many times I have been incap'd at the very beginning of the fight I cant tell you, but it's just not right... The RISK vs REWARD is skewed for us.


Please add more to this thread so we can get some answers guys. To make it more readable, please use color highlight as I did, this will allow the devs to skim the thread easier... Too much of this stuff is getting mired in posts.


-Vvex

Darth_Reemul
Tue Jul 01, 2003 8:01 am
#2

what he said.



Throw us a bone please. Especially us unarmed folks.




----

Yowan Itsu - Shock Trooper - Imperial Inquisition Ace
Reemul Paratwa - Dark Jedi - Soon to be Freelance Ace


You win when it suits you.

Vendor at Tib , Lok -554 -3174
SharkyGreene
Tue Jul 01, 2003 8:10 am
#3

At the very least, I would appreciate some advice regarding how I can survive until I have some decent skill and go into TKA. Are there certain creatures I should be going after? Are there certain skills I should be complementing myself with?

I know that a few people have advised trapping skills but that's just more work I'd like to avoid. I just don't wanna have to partner up with as many healers and rifleman as I can every time I try to kill a pile of leaves.

kejic onuul
gorath



Kejic Onuul, Smuggler for Hire

Prime Advocate for Smuggler / Bounty Hunter PvP
NinjaFish
Tue Jul 01, 2003 4:06 pm
#4

I think the exorbitant HAM costs are a higher priority than anything mentioned in the first post. I'll start killing other stuff when I can finally stop killing myself. Lowering those HAM costs would fix a ton of issues.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
Bothell
Tue Jul 01, 2003 4:58 pm
#5

/sign


I seriously think that this might have been an oversight on SOE's part. I know that "weaponed brawlers" were doing tons of damage. Perhaps the UA people just got caught in this. I think to balance this out, that Berzerk should cost less/last longer/work more often or hit faster....something like that. Because now, I just don't see the point in using berserk at all.




Sufu ~ Tarquinas
NinjaFish
Tue Jul 01, 2003 6:03 pm
#6



Bothell wrote:

/sign

I seriously think that this might have been an oversight on SOE's part. I know that "weaponed brawlers" were doing tons of damage. Perhaps the UA people just got caught in this. I think to balance this out, that Berzerk should cost less/last longer/work more often or hit faster....something like that. Because now, I just don't see the point in using berserk at all.





it's not just berserk; all brawler skills cost too much. as i've stated repeatedly in the past, i've never seen a marksman skill that costs so much. on top of that, we can't lower our HAM costs by getting a better weapon (we can increase them, though), and we still take the brunt of the damage. there's just so much that's out of whack with brawlers, and now unarmed especially.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
NiagaEmikandi
Tue Jul 01, 2003 6:36 pm
#7

/sign


Please fix us.

UmmmWTF
Tue Jul 01, 2003 6:36 pm
#8

Please Don't turn this into a discussion thread. This is a list of what's wrong.. Keep it that.


I would like to add to the list that whenever you Bezerk you then have to press attack again. You stay in combat position but will never swing again until either you are attacked and then auto return attack or you press attack.


Seconds lost in a badly nerfed skill that lasts for such a short period of time.

Meshuggah_theWookie
Tue Jul 01, 2003 10:51 pm
#9

Xp in groups is "supposedly" based off the amount of damage one does to the mob.


But because the Unarmed brawler does so little damage (while taking the worst punishment), we get very very little xp.


I wonder if I'm every going to advance to Master Unarmed. I do more damage with Advanced Pistol than with Expert Unarmed.




--------------------------------------------------------------
Meshuggah

Meshuggah_theWookie
Tue Jul 01, 2003 11:22 pm
#10

Brawling battles take 2 times as long on average as ranged battles.


Why? Because someone using a gun can choose which part of the HAM the wish to damage, while a Brawler has no choice --the damage being dealt randomly (so far as I can tell).




--------------------------------------------------------------
Meshuggah

megatron11
Tue Jul 01, 2003 11:29 pm
#11

this is the result of everyone screaming nerf in beta. nerf lunge, nerf teras kasi-well i hope those people are happy playing these characters now. how long do you think it would take to become a master brawler as compared to a master artisan?
FluxHavoc
Wed Jul 02, 2003 1:07 am
#12

First of all.. lemme just say that I want to remain constructive and not turn this into a flaming match. That said..



I just don't get you guys. First of all you unarmed brawlers don't even have to shop for weapons when you first start out. You just go and beat people up with your fists. Whereas, if you want to go with a weapon you'd actually have to first look for one before you can even begin to advance. Currently on Ahazi there are only a few known swords in the entire galaxy. I wield one. Two other guys do. And there's one in the bazaar auctioning at 800 credits....



Second of all. I don't get why you guys are so tripped about Beserk. It's a starting skill. You don't expect to rely on your starting skill, no more than you do your survival knife or your CDEF pistols. Before the patch I was seeing brawlers do upwards of 1000 damage (yes 1000, with polearm) with beserk on. This is just three days in the game!! It's absurd and sick what you can do with a starting skill like beserk. That's like being able to craft droids the moment you are an engineer. Is that your expectation of a starting skill?


I think the devs whacked it with a nerf bat because they want you to use the other skills you've gained other than the staritng skills. The only thing is that they should have upped the damage of other skills while lowering beserk. Unforunately this is not the case.



Another thing. Why is everyone so fixated on unarmed? Really. I find it much more cool to dish out damage plus do special attacks with a weapon. I really don't care for smugglers (woo slicing) or bounty hunters (killing more NPCs?..) or TKA (zzz).........



And now people say fighting with brawler is too hard. Trust me once you get sword it will get so easy. Right now I'm downing opponents left and right (especially humanoid ones), ones that con white or even red...




Asenka Tenken, Ahazi.
Fencer.
Caanon
Wed Jul 02, 2003 4:33 am
#13

TKAs were a bit overpowered in beta...But have been nerfed too much..i need to get back to where i was (in TKA tree)to decide for sure..but unarmed brawler seems to suck now unless you get a stupid mob that keeps his rifle out.......and is it just me...or is bonus for attacking a prone enemy gone????


Unarmed lunge nerf was needed and correct....i actually never used it in beta because I wanted to see what class would be like playing it the real way.


People whined about TKA being overpowered because of lunge, and they thought they did too much dmg....they didn't think this through though. A master TKA with vibro knuckles did the most dmg he would ever do. Meanwhile due to various issues most in beta were using only mid ranged weapons so they were upset TKs were doing more.


There is also the issue of when they made mobs alot tougher and made them DB almost immediately instead of end of fight..this effected the brawlers the most because they die first(or only they die)


Beserk...i dunno...there really isn't a good alternative to use till you get into teras kasi tree, thats why it gets used so much.


Pool costs.....I agree are too high, it gets quite a bit higher with vibro knuckles.


brawlers(in brawler tree and TKA/sword/pike elite profs) should get more defensive bonuses at least i think.


And a fleeing mob(different from a kiting mob) hitting you sucks..

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