Brawler Archive

Thread: Brawlers......

IVIadIVIan
Wed Jul 09, 2003 9:07 am
#1

i am confused... I have a Trandoshan brawler and I am kick the crap out of things...


I fight whites with almost 0 down time and blues I have taking out camps of 5 or more all at the same time...


i am currently 10,000 poinst into expert and only have exploration and hunting as a back up skill. I have only base equipment on me.



Does it get harder?





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NinjaFish
Wed Jul 09, 2003 9:12 am
#2

Are you fighting unarmed? If so, are you using VK's? When I was an expert and before I got VK's, the (white) fanned rawl's on naboo would easily put me at 50% on all three HAM bars by the end of the fight, and a (white) nuna would probably incap me if I stuck around long enough to find out. What are you attacking?

BTW, I play a Zabrak. I don't get the bonus to unarmed damage that you get.



NinjaFish
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IVIadIVIan
Wed Jul 09, 2003 9:20 am
#3

yes I am fighting unarmed and no I do not have vn things yet (know i know about them I am so gonna get a pair) I figth I naboo I have been fighting both animals and humans....


I not sure there names but I found these big fat white creature (not a animals) and i was like 3 shoting them.....





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uberdataslicer:holonetrunner:commsecuritydemon:yourmaster
: : b.0.w.2.m.3 : :







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IVIadIVIan
Wed Jul 09, 2003 9:23 am
#4

sorry I fight on Tatoonie



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uberdataslicer:holonetrunner:commsecuritydemon:yourmaster
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Dorgrimr
Wed Jul 09, 2003 7:48 pm
#5

hahaha guess what buddy... your finding it easy becuase you are fighting the equivalent of earthworms. Blue con is NOTHING ...if u cant one hit a blue con then you are in trouble. White cons take me like 2 hits usually. Those con colors are not hard for anyone usually. The excitment comes into play when u try to take out Red cons...man they tough. Also yellow cons ARE beatable by most players but its usually a tough battle.



ima wookie polearm brawler brawler, tatooine




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VargusStarblazer
Thu Jul 10, 2003 7:50 am
#6

The interesting thing to this is that Trans and Wooks have a natural bonus to brawling. I'm not sure what the bonuses are, but they get some pretty good ones that make the rest of the races that pick brawling as weak. That's why you seem to blow through things so easily. Any human(or any other race for that matter)and any Trans/Wook that are of the same level in unarmed combat, with the same weapons and the Trans/Wook will come out far better than anyone else.



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IVIadIVIan
Thu Jul 10, 2003 8:53 am
#7

Please tell me people are not crying because they cant 3 shot reds!!!!!


Reds are the top con so you should not be able to 3 shot them IMO you should not be able to solo them and if you are then you are asking for a nerf!


Whites are even con and are fairly easy to solo with 0 down time so i was aksing why people are crying I just don't get it.







~~ :: R a p t u r e . Q U 3 3 N :: ~~
uberdataslicer:holonetrunner:commsecuritydemon:yourmaster
: : b.0.w.2.m.3 : :







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KayL
Thu Jul 10, 2003 11:16 am
#8

No, he is right.


A well built brawler (race and stats) can do blues, and even whites sometimes without having less than 10% life gone at the end of the battle.


The part thats being left out is the duration of the combat. For an unarmed fighter, combat is LONG. You sit there and pound on things for quite some time before combat is over. Meanwhile, the guy next to you with a rifle has pulled and kited 2-3 creatures.


Reasons why combat is so much longer for an Unarmed character? Simple


1. Unarmed doesnt use specials that often becuase of the INSANE ham drain. Where as other classes, like marksment only ever do specials. They spam their special attacks so much that they can just sit back after they have queued 20+ specials up. Specials make combat end faster.


2. Unarmed doesnt have any attack that focuses just on one Ham bar. It bounces all around between health, action and mind. MOST of the time, when the battle is over, you did more than 50% to each Ham bar, sometimes even as much as 80% damage to each Ham bar. You essentially have done enough damage to the target to kill it 2, even 3 times if you had been able to focus your attacks to one Ham bar.


My suggestion? If you want a challenge, try fighting the things marksment fight. Red con stuff that they can kite around and get 800+ xp per kill.


Or better yet, join a group, and be frustrated when targets die before they even get to you, or how you do no damage and get no xp simply because the target didnt stop moving.



About the only place in swg for an unarmed brawler IS soloing blue and white con things and a slow pace.

Faethor
Fri Jul 11, 2003 5:33 am
#9

Unless you have actually played both a amster amrksman and a master of at least one of the melee professions, you honeslty do not understand. If you have not tried pvp in this game again you do not understand the problems that plague the brawler.


I am both master marksman, master unarmed, I was master brawler but I gave up the other classes and just kept unarmed.


HAM costs are to high for all brawler classes


Pistol users take the EXACT amount of damage from melee attacks as brawlers? There is no distinction.


Brawlers do not have the ability to dodge/block/counterattack. Yet the weakest of mobs can.


Unarmed has no noob weapon, every other proffession at least gets a noob weapon unpon entering the world?


Engineers can make Noob weapons for all the other proffessions, except the unarmed fighter.


MOBs and players can just kite the brawler around with no fear.


The accruacy is so skewed in favor of ranged weapons is pathetic. Bonus to hit at optimal range for marksmen, penalty to the melee fighter at optimal range andwe havea small window of an attack range.


Guns provide you with the same aamount of damge, from range, with 0 risk, actually more damage, as I can get 4 shots with a pistol sniping, 3 with a carbine, and 2 with a rifle. I can snipe while prone with my pistol for as much damge as my rifle? Why I get 4 free shots before the MOBs know where I am. Imagine a firing line of 20 sniping pistol users using Health shot 1.


Gun users can just spam there specials, why? No mob ever gets to them becuase you get so many FREE shots prone and the damage becomes so high everything dies. That way they take no damage, unliek the bralwer that would have taken damage using specials and damage from the mob.


With my Guns I can snipe through the terrain for 1ks of points of selectable pool damage. Kill my targets in 1 shot or 2. Never taking a point of damage. This is a PVP game, do you understand how wrong that is?


Bersek is utterly broken. How many times do you use it before it works? How much damage does it do to you? 120 or so? Add an additional 800 points of damage because thats how hard my im gonna hit you with SELECTABLE pool shot on the first shot, and another 800 my second, your dead. Wether you were standing in my face, ill just run and kite you,or on the other side of the hill as I shot through the terrain.


A Profession should be a viable choice from its noob days to its most highest level. Its skills should reflect what its profession should have and be capableand grow. As of now there are skills this proffession is lacking, The ability to take more damage then other proffessions, and the ability to avoid damage.







Wookinpanub
Fri Jul 11, 2003 12:25 pm
#10

Ya know, I've read all the posts about imbalances and such. I agree with some of the points. High HAM costs, getting attacked while chasing a creature that's running away, Berzerk failing, etc...


But I find that I do more damage than my friend per hit. I'm a wookiee at Expert Unarmed w/ Vibro Knucklers and he's a wookiee with Expert Pistol w/ Scout Pistol. Yes, he can target certain areas, but hit for it, I do more damage while I'm berzerked. Unfortunately, I also take the most damage because they stop chasing him to fight me.


But anyway, after reading Daggar's story of becoming a TK Master, I see that the unarmed brawler will EVENTUALLY balance out. Sure, we'rea little weaker in the beginning, but it seems that things have a way of working at in the end. It's just unfortunate that the end is soooo far away.


If some of the issues get fixed (like the ones I mentioned above) at leas the road to getting there won't be so bumpy, eh?




========================================================================================
**Tempest - Jaykk The'Snaykk
electprogeny
Thu Jul 31, 2003 4:07 pm
#11

has there been any discussion on the HAM costs for a brawler?



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