Brawler Archive

Thread: Ranged attacks should out range melee's

Joab1981
Mon Jan 05, 2004 3:19 pm
#1

Melee Fighters should cause massive amounts of damage if they can get close to you and they should be able to knock you down if they get close to you. The key phrase is "if they can get close to you". There are antikite macros for those of you think that is unfair, but there is something much more unfair when my almost master bounty hunter gets knocked over from such a range to where I can't use my light lighting cannon special. They should either nerf the range for melee or extend the range for ranged fighters.
JerikArca
Mon Jan 05, 2004 3:29 pm
#2

Melee rang was Ninja extended to compensate for a bug, but it really doesn't work and brings things out of balance.



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Awon
Mon Jan 05, 2004 7:05 pm
#3

ok key you gorra be pretty dumb to get that close stay 60m away from any melee the furthest attack is 20m long and its lung2 in master brawler box so just stay far back.
Getoc
Tue Jan 06, 2004 5:34 am
#4

a LLC does definitly too much damage with its specials to increase the range .... they are kinda finishing moves. And what if his KD didnt workwhen hes on the way to u ... he's done for because of ure overpowered lighting single 2 ....if its works ure done for . u dont have to use these specials and u got the ability to stay outa range but without the overpowered lighting single 2 . and u got a ranged knockdown too ... i never saw a brawler using unarmed lunge 2 with his back in the dirt .





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atimes
Tue Jan 06, 2004 10:39 am
#5

Melee Fighters should cause massive amounts of damage if they can get close to you and they should be able to knock you down if they get close to you. The key phrase is "if they can get close to you". There are antikite macros for those of you think that is unfair, but there is something much more unfair when my almost master bounty hunter gets knocked over from such a range to where I can't use my light lighting cannon special. They should either nerf the range for melee or extend the range for ranged fighters.


Or you could get a clue, use another gun, apply a fire knockdown learn some tactics and be quiet.


If that doesn't work you can just keep complaining.

Joab1981
Tue Jan 06, 2004 11:24 am
#6

Many of you got defense with this post there is one very fact you are overlooking. A gun shoots from a distance while when you hit someone it should require direct contact. The BH isnt the most accurate with that gun anyway. My point is if your shooting a gun you should be able to shoot you opponent before he knocks you over. If you wanted ranged combat you should have gone with a gun not TKA.
antares_Kauri
Tue Jan 06, 2004 11:39 am
#7

/sigh;/sigh;/sigh...


Ranged does out-range melee, whether you believe it or not. So you have your wish.Melee range is 20m max, with a little server-client padding here and there sometimes. Blaster/rifle/pistol/etc range is up to 64m. Personally, I don't think you should have ranged KD at all, if you want to lower melee range from the 10m it is now for specials back to 3-5m, you should lose your ranged KD. Laser blasts aren't knocking anyone down, they're not concussive.



antares
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Joab1981
Tue Jan 06, 2004 4:39 pm
#8

I couldn't use my llc2 special i think that distance is like 16 not 20, but I could be wrong. Some have said that it could have been lag.

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