Brawler Archive

Thread: Warcry2 needs a timer

StGabriel
Tue Jan 06, 2004 2:21 pm
#1

Warcry is already timered at 30 seconds just like KD.


StGabe.




--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Doctor_Zaius
Tue Jan 06, 2004 2:49 pm
#2






StGabriel wrote:

Warcry is already timered at 30 seconds just like KD.


StGabe.






nonetheless why should anyone be able to only fight 10 seconds out of every 30 in pvp? I've never had wc2 used on me and have it resisted, either make it less effective or put out some skill tapes with +10 delay resist or something





Cancer Sucks

Happymob
Tue Jan 06, 2004 3:06 pm
#3

I don't diagree with the idea of warcry defense (to help offset the BE +warcry tissues), but I disagree with changing the timer from 30 seconds. Yes, a master brawler can render you ineffective for 20 seconds out of every 30 seconds. A novice brawler can do the same for 10 seconds out of every 30 seconds (which makes me think more ranged professions should pick up novice brawler - 15 skill points is cheap for that).


This is a very powerful ability and the single biggest reason to get master brawler. But for most melee types, it costs 48 skill points (3 more skill trees + master). That's 48 skill points that are not going into medic, a ranged profession, scouting, or dabbling in other melee professions for defense bonuses. That seems like a fair price to me.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


VikaLine
Tue Jan 06, 2004 4:36 pm
#4

Smugglers can delay you to for 10 seconds and there delay has a 64m range as compared to the 20m warcry range. Not to mention warcry fails and costs a hefty amount of ham..



Vikaline
-Master Doctor
-Tera Kasi Master
VikaLine
Tue Jan 06, 2004 4:47 pm
#5






Happymob wrote:

I don't diagree with the idea of warcry defense (to help offset the BE +warcry tissues)




I think the max you can stack is 17 or 20+ on Bio suits so that means either a 20 warcry total or 40 at master brawler warcry total. There is no warcry bonus in any of the unarmed trees except at the master brawler box, at novice you have 0 mod on warcry and only a paltry 20 at master brawler. If your goin to get warcry defense then you should also implement def for all delay shots.



Vikaline
-Master Doctor
-Tera Kasi Master
Mystic_Squirrel
Wed Jan 07, 2004 1:44 am
#6

I can't beleive that anyone who's used this move, or had it used on them can deny how insanely powerful it is. 20 seconds is a long time, but that can be beaten. However, when the same person you're fighting uses warcry on you again, and again it becomes ludicrous.


My suggestion is that you give the move an effect timer like KD and posture change. I've been thinking about how long, and the best idea I could think of was 5 minutes. I'm 100% sure that some overzealous Brawlers will flame me for this and cite other profs imbalances, but those are irrelevant. Warcry2 is a problem and if you dislike my suggestion some other feedback would be worthwhile.




____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
Tsion
Wed Jan 07, 2004 10:06 am
#7

Seeing as how other classes are far better represented in the GCW than Master Brawlers, I'm thinking that while getting hot by Warcry2 might be irritating to you, it's not over-powered or else everyone and there brother would jump on it. As mentioned it has a timer




O'Reilly Freeborn
O'Reilly's Organics ò inside the Transcendence Mall, East Lianorm - On the Lake at 3300, 2700, Naboo, Corbantis
Professions: @ Master Heavy Swordsman / Master Brawler / Scout/ Medic / Merchant - Retired Master Ranger
Badges:&Master Explorer/Jabba's Badge of Trust/Imperial Badge of Merit/Rebel Badge of Courage/Nym's Badge of Honor


Berlappen
Wed Jan 07, 2004 10:13 am
#8

Was curious about Warcry stacking with bio clothing when a previous poster mentioned it.

I have a shirt, jacket, pants and a bandolier with each having 15+ warcry and intimidate mods and they show as stacking in my Mod attributes box in the skill tree. Are they? Would i be just as effective with the shirt bandolier and some armor?.......wait a minute i know i would be effective because i got to try the shirt and bandolier with armor combo this morning for the first time lol and boy do the targets fall to never get up again hehe

But do the pants and jacket help even more?
Tsion
Wed Jan 07, 2004 10:20 am
#9

My understanding is that +25 is the max modification. So for example,I have a shirt that is +16 Intimidate/ +16 Warcry and a pair of pants with the same stats. However, I only get +25 for wearing both, not +32. However, in my stats display, I see +52 (when added to my +20 for master brawler) even though I'm actually only at an effective +45 total.



O'Reilly Freeborn
O'Reilly's Organics ò inside the Transcendence Mall, East Lianorm - On the Lake at 3300, 2700, Naboo, Corbantis
Professions: @ Master Heavy Swordsman / Master Brawler / Scout/ Medic / Merchant - Retired Master Ranger
Badges:&Master Explorer/Jabba's Badge of Trust/Imperial Badge of Merit/Rebel Badge of Courage/Nym's Badge of Honor


Berlappen
Wed Jan 07, 2004 11:13 am
#10

how do you know you're only actually at 45+ total??
piezo
Wed Jan 07, 2004 12:29 pm
#11

Search the tailor and/or BE forums and you will find that it is CONFIRMED that showing more than +25 bonus on a skill is a bug. Even if you have +100 from a whole suit of items, you are only getting +25 points of benefit.



Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
Berlappen
Wed Jan 07, 2004 12:42 pm
#12

oh ok. Didn't think it to be a general mod fact. Well that's cool, lets me have full suit of ubese on with full warcry mods.
Cakins7005
Thu Jan 08, 2004 12:00 pm
#13

Go away you overpowered rifleman! Your class needs a huge nerf. You can do an AOE attack that does 1,000 damage per person with the 75% damage reduction in PvP. You can also death blow from 64 m away. You also get more melee defense than a master swordsman. Very few people have master brawler because even with bioengineered clothing it only sticks 35 % of the time I use it.




Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
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