Brawler Archive
Thread: Is the system really that bad?
That makes a sick kind of sense, since one of the things I really like about this game is that it has no levels. hwta determines your lvl? Highest skill?
I'm thinking about getting the 125 defense cap and if it will be useless I'd like to know. If I want to devote 200 skill points to beeing a combat badass I want to be able to go toe-2-toe with the bad m'buggers of this game.. I'm not saying I'll solo Krayts or rampage among the Ns but I don't want to be incaped in one blow or get hit every time.
Arianrhod,
Kauri
xUnkarNokataki wrote:
Well there's an "hidden" attribute in skill boxes which is called "difficulty". This skill mod determines the missions you can roll at terminals.
I'm not sure but let's say you have a "difficulty" (or level) of 15, versus a mob level 75 or more, the creature may have a bonus to hit you. Only suppositions here but it seems quite possible to me.
MoC could clarify that but I think the defense skill mod is a % (125% damage reduction) in this case there's obviously another element to take in count. MoC please ?
So far as i know, the melee/ranged defense is a comparison vs the accuracy modifier of the attacker, with some randomness tossed in. Some modifiers, such as toughness, are actually a percentage.
I don't believe that high level mobs have a bonus against lower level mobs/players, although if they do, it's probably not as significant as their base accuracy modifier (this is why, for example, a Krayt Dragon or Axkva Min won't miss you).
I could ask one of the devs, but I'm not sure how long it would take to geta response about it.
Each box does seem to have a hidden Mission Level (or CL) bonus though, I can check what they each should be (roughly) tonight or tommorow.