Brawler Archive
Thread: Extensive Berserk Testing
Message Edited by AlonzoOdantis on 04-21-2004 06:20 PM
AlonzoOdantis wrote:
4-0-0-0 brawler
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She stood unarmed, unarmored, and unbuffed in any way while i hit her.
My weapon: 230-405 2.6 spd scythe blade
in testing done withOUT berserk on, damage ranged on average* from 89-151
with berserk 1, damage ranged on average* from 120ish to 180ish
with berserk 2, damage ranged on average* from 120ish to 180ish
Berserk 1 lasts approx. 20 seconds
Berserk 2 lasts approx. 2 minutes or 120 seconds
some questions to be raised:
1) anyone else think my damage should have been higher in all 3 considering she had no mitigation or special items/buffs? 230-405 weapon doing 89-151 seems wrong.... i guess this is for factors such as melee defense and such but i'd like some reply to this if anyone knows for sure.
Berserk is supposed to add +75 damage to your attacks. Your friend had +20 Unarmed Toughness (so a damage reduction of 20%, in addition to the 75% PvP reduction)
xUnkarNokataki wrote:
Swords are AP2, so if the target was unarmored you should have a +50% damage no?
Maybe, the AP system isn't fully understood as far as I can tell. My opinion is that AP shouldn't give a damage bonus (Just look at weapons with AP... They're already the highest damaging weapons in the game, (barring the HAR/FT) and there's never a situation in which having AP is a drawback. I'll talk to the AS, WS and see what they say about it.
Taken from the FAQ :
Our bone gloves have an Armor Rating of Light. Armor Ratings have four possible values: None, Light, Medium, and Heavy (sometimes referred to as AR 0, 1, 2 and 3). Personal armor always falls into the Light category with None being reserved for those with no armor and the other two values being reserved for armored vehicles and especially nasty critters.
If the armor's Armor Rating is equal to the weapon's Armor Piercing, there is no modification to the damage. If the Armor Rating is higher, however, there is a 50% reduction for each level of difference. On the other hand, if the Armor Piercing value of the weapon exceeds the Armor Rating of the armor the weapon does an additional 25% damage for each level that it exceeds the Armor Rating. Therefore, if the bone gloves' Armor Rating of Light defended against the CDEF pistol's Armor Rating of None (fig. 2), damage is reduced by 50%. But in the case of the power hammer (fig. 3), the Armor Piercing level is higher than that of the gloves. The power hammer, therefore, does 25% more damage. Note that the 50% reduction or 25% increase is counted for each level. So if that CDEF is used against an AT-ST whose Armor Rating is Heavy, there would be a three level difference. Damage is reduced by 50%, then another 50%, and another 50% for a mere 12.5% of the initial damage.
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So a Power Hammer with AP2 versus an unarmored target AP0 should have a +50%then a+25% damage bonus which would result in a +87.5% total bonus. (er not sure about that heh, well base 100 damages +50% = 150 dmg. 150 + 25% = 187.5 dmg.)
xUnkarNokataki wrote:
So a Power Hammer with AP2 versus an unarmored target AP0 should have a +50%then a+25% damage bonus which would result in a +87.5% total bonus. (er not sure about that heh, well base 100 damages +50% = 150 dmg. 150 + 25% = 187.5 dmg.)
That's how it's supposed to work, but there are plenty of buggy things about AP/Resists currently, so I wouldn'tput all my money on that being right.
You might be best off testing with a weapon with no AP (such as the gaderffi baton) to limit the number of damage altering factors.
Message Edited by MasterOfCombat on 04-23-2004 08:50 AM
I think it's a +25% for each level of AP above AR. So a hammer striking a 0% resist unarmored person would do 100% * 1.25 * 1.25 = 156% of its standard damage.
xUnkarNokataki wrote:
So a Power Hammer with AP2 versus an unarmored target AP0 should have a +50%then a+25% damage bonus which would result in a +87.5% total bonus. (er not sure about that heh, well base 100 damages +50% = 150 dmg. 150 + 25% = 187.5 dmg.)