Brawler Archive
Thread: Melee Proffessions
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JawaJoey2
Sun May 02, 2004 10:28 pm
#1
In your mind, what do you think each melee proffession should be based on? Here's what I think:
Unarmed: accurate, fast, medium damage, low defense, meditation
1 Handed: accurate, fast, lower damage, high defense
2 Handed: inaccurate, slow, high damage, medium defense, status effects
Polearms:medium accuracy, slow, high damage, high defense, area + range
As it stands,
Unarmed: accurate, fast,high damage, high defense, meditation
1 Handed: accurate, fast,mediumdamage, high defense
2 Handed: medium accuracy, slow, high damage, low defense,
Polearms: slow, medium-low damage, very low defense, area, what accuracy?
What do you all think?
xUnkarNokataki
Mon May 03, 2004 1:43 am
#2
JawaJoey2 wrote:
In your mind, what do you think each melee proffession should be based on? Here's what I think:
Unarmed: accurate, fast, medium damage, low defense, meditation
1 Handed: accurate, fast, lower damage, high defense
2 Handed: inaccurate, slow, high damage, medium defense, status effects
Polearms:medium accuracy, slow, high damage, high defense, area + range
What do you all think?
I would change one thing, defenses:
Unarmed: accurate, fast, medium damage, low defense, meditation
1 Handed: accurate, fast, lower damage,low defense
2 Handed: inaccurate, slow, high damage,high defense, status effects
Polearms:medium accuracy, slow, high damage,medium defense, area + range
In your case 2handed would have been the new "pikeman" and fencer overpowered, imho.
LuapLink
Mon May 03, 2004 4:00 am
#3
That wouldn't work as you have Fencers and Unarmed being the same except Unarmed get mediation and medium damage, fencers get nothing. Also having low damage and low defences would make Unarmed and Fencer totally useless against high end mobs, at the moment they already have problems fighting mobs with heavy armour using AP0 and AP1 weapons but at leastthey have their defences to help them survive.
xUnkarNokataki wrote:
I would change one thing, defenses:
Unarmed: accurate, fast, medium damage, low defense, meditation
1 Handed: accurate, fast, lower damage,low defense
2 Handed: inaccurate, slow, high damage,high defense, status effects
Polearms:medium accuracy, slow, high damage,medium defense, area + range
In your case 2handed would have been the new "pikeman" and fencer overpowered, imho.
xUnkarNokataki
Mon May 03, 2004 2:36 pm
#4
oops I didn't see that while typing lol, okay that's a tough brainstorming.... I'm gonna think about it...
AlonzoOdantis
Mon May 03, 2004 6:24 pm
#6
as much as i know everyone is fanboys to unarmed combat (dude martial arts is cool) i'm sorry they should have the LOWEST damage output of the 4 classes.
DAMAGE: (lowest to highest), UNARMED, 1H, 2H, PIKE
SPEED: (Lowest to highest), Pike, 2h, 1h, unarmed
accuracy: (lowest to highest), Pike, 2h, 1h, unarmed
Specials:
Unarmed: meditate
1h: Dual wielding (should cost them accuracy when used)
2h: Berserking (not what it is now...a sacrifice of defense/accuracy in exchange for huge damage/speed)
Pike: Crushing hits crowd control (ap3 weapons and more area hits than other classes (area KD etc)
Ace-Of-All-Trades
Tue May 04, 2004 12:18 am
#7
I would change one thing, defenses:
1 Handed: accurate, fast, lower damage,low defense
LOL that leaves 1 handed with NOTHING
xUnkarNokataki
Tue May 04, 2004 2:11 am
#8
AlonzoOdantis wrote:
as much as i know everyone is fanboys to unarmed combat (dude martial arts is cool) i'm sorry they should have the LOWEST damage output of the 4 classes.
DAMAGE: (lowest to highest), UNARMED, 1H, 2H, PIKE
SPEED: (Lowest to highest), Pike, 2h, 1h, unarmed
accuracy: (lowest to highest), Pike, 2h, 1h, unarmed
Specials:
Unarmed: meditate
1h: Dual wielding (should cost them accuracy when used)
2h: Berserking (not what it is now...a sacrifice of defense/accuracy in exchange for huge damage/speed)
Pike: Crushing hits crowd control (ap3 weapons and more area hits than other classes (area KD etc)
Yeah sounds cool, expect for Pike ap3 weapons, it's a bit too much no?
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