Brawler Archive

Thread: Melee Proffessions

JawaJoey2
Sun May 02, 2004 10:28 pm
#1

In your mind, what do you think each melee proffession should be based on? Here's what I think:

Unarmed: accurate, fast, medium damage, low defense, meditation

1 Handed: accurate, fast, lower damage, high defense

2 Handed: inaccurate, slow, high damage, medium defense, status effects

Polearms:medium accuracy, slow, high damage, high defense, area + range


As it stands,

Unarmed: accurate, fast,high damage, high defense, meditation

1 Handed: accurate, fast,mediumdamage, high defense

2 Handed: medium accuracy, slow, high damage, low defense,

Polearms: slow, medium-low damage, very low defense, area, what accuracy?


What do you all think?






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xUnkarNokataki
Mon May 03, 2004 1:43 am
#2






JawaJoey2 wrote:

In your mind, what do you think each melee proffession should be based on? Here's what I think:

Unarmed: accurate, fast, medium damage, low defense, meditation

1 Handed: accurate, fast, lower damage, high defense

2 Handed: inaccurate, slow, high damage, medium defense, status effects

Polearms:medium accuracy, slow, high damage, high defense, area + range


What do you all think?





I would change one thing, defenses:


Unarmed: accurate, fast, medium damage, low defense, meditation

1 Handed: accurate, fast, lower damage,low defense

2 Handed: inaccurate, slow, high damage,high defense, status effects

Polearms:medium accuracy, slow, high damage,medium defense, area + range

In your case 2handed would have been the new "pikeman" and fencer overpowered, imho.





Lt. Xunkar Nokataki
Officier de Vol, Leader d'Escadron (Beta)
Second du 37è de Chasseurs
Forces Impériales
LuapLink
Mon May 03, 2004 4:00 am
#3






xUnkarNokataki wrote:


I would change one thing, defenses:


Unarmed: accurate, fast, medium damage, low defense, meditation

1 Handed: accurate, fast, lower damage,low defense

2 Handed: inaccurate, slow, high damage,high defense, status effects

Polearms:medium accuracy, slow, high damage,medium defense, area + range

In your case 2handed would have been the new "pikeman" and fencer overpowered, imho.






That wouldn't work as you have Fencers and Unarmed being the same except Unarmed get mediation and medium damage, fencers get nothing. Also having low damage and low defences would make Unarmed and Fencer totally useless against high end mobs, at the moment they already have problems fighting mobs with heavy armour using AP0 and AP1 weapons but at leastthey have their defences to help them survive.




Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
xUnkarNokataki
Mon May 03, 2004 2:36 pm
#4

oops I didn't see that while typing lol, okay that's a tough brainstorming.... I'm gonna think about it...



Lt. Xunkar Nokataki
Officier de Vol, Leader d'Escadron (Beta)
Second du 37è de Chasseurs
Forces Impériales
Ace-Of-All-Trades
Mon May 03, 2004 5:17 pm
#5

Id say give Fencer some area knockdowns



Isaac Canavi (Slicer, Master Pikeman, Duelist)

Yes it was me that took the name Isaac
I apologize all you Isac's, Isaak's, Izaac's, and Isic's
I screwed you over didnt I?
AlonzoOdantis
Mon May 03, 2004 6:24 pm
#6

as much as i know everyone is fanboys to unarmed combat (dude martial arts is cool) i'm sorry they should have the LOWEST damage output of the 4 classes.


DAMAGE: (lowest to highest), UNARMED, 1H, 2H, PIKE


SPEED: (Lowest to highest), Pike, 2h, 1h, unarmed


accuracy: (lowest to highest), Pike, 2h, 1h, unarmed


Specials:


Unarmed: meditate


1h: Dual wielding (should cost them accuracy when used)


2h: Berserking (not what it is now...a sacrifice of defense/accuracy in exchange for huge damage/speed)


Pike: Crushing hits crowd control (ap3 weapons and more area hits than other classes (area KD etc)







The Viceroy
You're gonna get pwned, RP style
- I support the CURB, the Devs and the attempt to make SWG a better game! - You can too!-

Ace-Of-All-Trades
Tue May 04, 2004 12:18 am
#7


I would change one thing, defenses:


1 Handed: accurate, fast, lower damage,low defense



LOL that leaves 1 handed with NOTHING




Isaac Canavi (Slicer, Master Pikeman, Duelist)

Yes it was me that took the name Isaac
I apologize all you Isac's, Isaak's, Izaac's, and Isic's
I screwed you over didnt I?
xUnkarNokataki
Tue May 04, 2004 2:11 am
#8






AlonzoOdantis wrote:

as much as i know everyone is fanboys to unarmed combat (dude martial arts is cool) i'm sorry they should have the LOWEST damage output of the 4 classes.


DAMAGE: (lowest to highest), UNARMED, 1H, 2H, PIKE


SPEED: (Lowest to highest), Pike, 2h, 1h, unarmed


accuracy: (lowest to highest), Pike, 2h, 1h, unarmed


Specials:


Unarmed: meditate


1h: Dual wielding (should cost them accuracy when used)


2h: Berserking (not what it is now...a sacrifice of defense/accuracy in exchange for huge damage/speed)


Pike: Crushing hits crowd control (ap3 weapons and more area hits than other classes (area KD etc)










Yeah sounds cool, expect for Pike ap3 weapons, it's a bit too much no?



Lt. Xunkar Nokataki
Officier de Vol, Leader d'Escadron (Beta)
Second du 37è de Chasseurs
Forces Impériales
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