Brawler Archive
Thread: The Ultimate Warrior? I am sure this has been tossed around
master brawler
master TKA
fencer defense line (whats it called again? its late night, i think its stances and something)
pikeman defense line (just called defenses i think)
various swordsman skills
novice medic if you can afford it (no stimpack use=sucky warrior lol)
MTKA is a must because they are the ones that got ALL the utility abilities, while the other three are cooky cutters of each other (give or take some stuff)
as many swordsman abilities as possible, because all of them are usefull
fencers get a !#$%load of defensive abilities, so try to get as many as you can
pikemen, you dont really need, but the extra defenses dont hurt
for what you attack, use either unarmed or swordsman
armor depends on your access to buffs and your race
Cibila
Just curious as to why you chose 0/0/1/0 instead of 1/0/0/0 for medic as first aid allows for larger heals.
Also, why dont you keep Master Pike instead of Fencer? Is Fencer that much better? Please educate me, thanks.
Master Brawler and MTK, Fencer 4/4/4/0, Swordsman 0/0/4/0, Scout 3/0/0/0, Medic 1/0/0/0
The bonuses for pikeman are currently insignificant to warrent spending the SP for it. As far as scouting, Terrian negotiation is your friend being purely melee. And it's just **edit** smart to have medic.
Intimidation2 and Warcry2 are the best thing to have in a fight. I currently have BE clothes where my Intimidation/Warcry are at +61. Meaning over half of the time it works with the first try. Nothing like intimidating your prey from 24 meters away then coming in with lunge2 then warcry2: so, for 20 seconds the mob or npc is laying on the ground. Enough time to kill even the hardest creatures.