Brawler Archive

Thread: Idea for two new brawler professions...

3D4D
Thu Jan 15, 2004 12:35 pm
#1

Assassin


Skills needed: Master Brawler Master Scout hybrid


Description: A class that uses a combination of unarmed, melee weapons, and thrown weapons. Mutch like a bounty hunter, but an Assassin would fight at a closer range than a Bounty Hunter. The Assassin would not use ranged weapons such as blasters and rifles.



Dirty fighting / Street fighting


Skills needed: Unarmed IV


Description This class would be simmilar to Tera Kasi Artist but would rely on doing different types of melee damage rather than having the TKA ability to target any HAM bar. The different damage types would be used with melee knuckles simmilar to the Vibro Knuckle. This profession would alsolack the meditate ability of TKA.




/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
gaubeone
Thu Jan 15, 2004 2:16 pm
#2

assassin sounds ok but in swg would an assassin realy not use any ranged weapon ....i think not they would use a rifle aleast . like say a hitman .it would be nice if they could poison people etc



as for dirty fighting/streetfighting why would anyone play a class thats the same as tka but lacking meditate.even it you give them different types of dmg


just my 2 cents


the power of the darkside is strong.........


3D4D
Thu Jan 15, 2004 4:40 pm
#3

Yeah perhaps I should have expanded on the Dirty fighting... some examples: electric knuckle, blast knuckle, heat knuckle, and cold knuckle.


Currently TKAs can only hit with Kinetic damage type.... If I know Im gona fight a TKA then im gona want some 80% kinetic Ubese. Wouldn't a brawler want the option of playing something simmilar to TKA but with the option of 3-4 different damage type knuckles. I know I would. And the Reason it wouldn't have Meditate is because it's street fighting, and there for would rely on dirty tricks and attackpower to win a fight.


Also I would shape it so that you could mix and match special attacks between TKA and Dirty fighting, but not stack defences. For example... A Master TKA has enough skill points and would like to enhance his fighting skills, so he dabbles in Dirty fighting and then is able to use some of the Dirty fighting attacks with his TKA attacks without switching weapons. However.... A to keep TKA from being to powerful there would have to be a way to keep a TKA from using the other damage typeknuckles.




/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Soulburner69
Fri Jan 16, 2004 8:43 pm
#4

dont really need a class based for dirty fighting, but maybe make the dirty fighting tree in smuggler have melee based attacks, to complement teras kasi/smugglers.



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
MarshalCreed
Sat Jan 17, 2004 5:01 am
#5

I saw unarmed 4 and left.


Everything is always about unarmed and TKM. This is not a brawler profession just a way to make a strong profession even stronger.




Roboute Guilliman
Imperial Major
Northern Storm Command
Equilibruim
Sat Jan 17, 2004 9:56 am
#6

Yea, so TKM's can double stack like Pistoleer's and MBH... how be we fix the existing classes, IE pikeman, and then think about new ones...



If your gonna make assasin, you better have the 4 weapon specialization trees, like one tree swords, one 2h swords, one pike, and one unarmed... otherwise Im completly againstit...




Melik / Vigilante-

Melik / Lvl 1 Night Elf Druid / illidan
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