Brawler Archive

Thread: Experimenting on Melee powerups

Makarish
Thu Jan 29, 2004 8:38 am
#1

with any powerup even though it says +8% health cost it will actualy make every special attack you do cost 8% LESS health. just a little oddity with the way things are writen but there is no such thing as a powerup that will reduce your combat effectiveness.


on another point, has anyone else noticed that melee powerups suck? in ranged powerups you can get all kinds of usefull powerups like ones that bost both max and min damage but with melee anything usefull like a speed boost or max or min dammage can only be a secondary stat while the primary mod of the powerup is something like health or actin cost or something really useless like ideal range accuracy mod.




____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
Kedgeboy
Thu Jan 29, 2004 8:53 am
#2

Thank you.



Makes perfect sense now.


I shall crack on with my crafting, to get the best powerup I can then save the schematic.






Kedge Dal
Europe-Chimaera

Damn the man.........Save the Empire!!
Kedgeboy
Thu Jan 29, 2004 1:48 pm
#3

Hello


I know this is not really a brawler question but the artisan forum doesn't know.


I am experimenting on a Melee power up for my melee weapons, I can guess what Max Damage 8% will do to my max damage (increase it by 8%) but what if the Health Cost 8%?


Does this reduce the amount of health itcosts, when I do a special attack by 8% or increase it by 8%?


Cheers


Kedgeboy



Kedge Dal
Europe-Chimaera

Damn the man.........Save the Empire!!
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