Brawler Archive
Thread: Got it, Thanks
Message Edited by Mapai on 06-16-2004 06:33 AM
chaosx81 wrote:
a weaker version of VK to grind unarm, it not hard when doing the right things, but some noobs out there are having a hard time.
I do have this as one of our top 5, but felt we would just get a "combat balance" answer.
I chose this from the last discussion thread:
Mapai wrote:
chaosx81 wrote:
a weaker version of VK to grind unarm, it not hard when doing the right things, but some noobs out there are having a hard time.
I do have this as one of our top 5, but felt we would just get a "combat balance" answer.
I chose this from the last discussion thread:
Why do all Mobs to turn and run for the hills at 10% health or so? This isnt a big deal for ranged proffesions cause they usually have time to get in the kill shot before it gets out of range but for us this can result in chasing a creature forever just to be able to finish the job and get your XP.
TheShrak wrote:
Mapai wrote:
chaosx81 wrote:
a weaker version of VK to grind unarm, it not hard when doing the right things, but some noobs out there are having a hard time.
I do have this as one of our top 5, but felt we would just get a "combat balance" answer.
I chose this from the last discussion thread:
Why do all Mobs to turn and run for the hills at 10% health or so? This isnt a big deal for ranged proffesions cause they usually have time to get in the kill shot before it gets out of range but for us this can result in chasing a creature forever just to be able to finish the job and get your XP.
Bah, all you have to do is taunt em and they stop running.
Taunt does stop them, but they start running again the minute you hit them again (unless you kill them with that hit of course)
Mapai wrote:
TheShrak wrote:
Mapai wrote:
chaosx81 wrote:
a weaker version of VK to grind unarm, it not hard when doing the right things, but some noobs out there are having a hard time.
I do have this as one of our top 5, but felt we would just get a "combat balance" answer.
I chose this from the last discussion thread:
Why do all Mobs to turn and run for the hills at 10% health or so? This isnt a big deal for ranged proffesions cause they usually have time to get in the kill shot before it gets out of range but for us this can result in chasing a creature forever just to be able to finish the job and get your XP.
Bah, all you have to do is taunt em and they stop running.
Taunt does stop them, but they start running again the minute you hit them again (unless you kill them with that hit of course)
Then you tuant em again.
In all honesty this just sounds liek awasted question. Mobs turn and run in allmost all SOE games when they are about to die and it makes perfect sense why. If you just got throughly owned by someone or a group of people and were about to die wouldn't you run.
A better question on this topic would have been About mobs warping and disapearing while trying to kill them, but i guess is to late now.
AlonzoOdantis wrote:
i too feel this would be a wasted question.
They run because they are about to die, use lunges, use taunt.
Please choose another.
Perhaps the double KD question, or a question about any plans to make berserk2 a more useful skill than berserk one since currently its a curse not a gift.
To late for this one. I will start a discussion thead for the next one after this one gets asked. This was picked out of my last thread that did not get that much feedback