Brawler Archive

Thread: 19 Questions, Brawler Answer

Mapai
Thu Jun 03, 2004 11:52 am
#1

Brawler


Dizzy currently only works on NPCs and PCs. Using dizzy on any creature results in nothing more than than the icon appearing beside the creature's name. Is it intended that dizzy not work on creatures and is working as designed? If it is working correctly, what can we expect to make this ability useful against creatures?


Dizzy is meant for PC’s and NPC’s and not creatures. There is a slight effect, but it is minimal. This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.






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Oberon131313
Thu Jun 03, 2004 3:36 pm
#2






Mapai wrote:

Brawler


Dizzy currently only works on NPCs and PCs. Using dizzy on any creature results in nothing more than than the icon appearing beside the creature's name. Is it intended that dizzy not work on creatures and is working as designed? If it is working correctly, what can we expect to make this ability useful against creatures?


Dizzy is meant for PC’s and NPC’s and not creatures. There is a slight effect, but it is minimal. This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.









thanks Mapai. At least now that we know it is "working as intended", we can work towards getting it to work as desired.



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JEAUX_ZUF
Mon Jun 14, 2004 10:56 am
#3

eh? they said a "slight effect."


what is the small effect then?



Jeauxzuf
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Nuckman
Sun Jun 20, 2004 10:03 pm
#4






Mapai wrote:

Brawler


Dizzy currently only works on NPCs and PCs. Using dizzy on any creature results in nothing more than than the icon appearing beside the creature's name. Is it intended that dizzy not work on creatures and is working as designed? If it is working correctly, what can we expect to make this ability useful against creatures?


Dizzy is meant for PC’s and NPC’s and not creatures. There is a slight effect, but it is minimal. This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.







I want to know why jungle vorts and other high lizards on dant can KD and dizzy us and keep us down for 2 min but we cant do it to them its rediculous




-Colonel Alic Sa'o-
PaxEternus
Tue Jun 22, 2004 10:28 am
#5

It's because creatures will always have to have some immunities, to stop people from becoming too complacent in an ability. Just like when cretures can Intimidate you for much longer than you can them.



~ ego optare tibi pax eternus ~
Nuckman
Tue Jun 22, 2004 3:06 pm
#6






PaxEternus wrote:
It's because creatures will always have to have some immunities, to stop people from becoming too complacent in an ability. Just like when cretures can Intimidate you for much longer than you can them.





no dont get me wrong KD/dizzy a krayt is too much but a lizard like vorts..



-Colonel Alic Sa'o-
ShAdOw_00
Sat Jun 26, 2004 12:46 pm
#7

nice topic ya got here.



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Pheloneus
Sat Jun 26, 2004 5:59 pm
#8

/agree



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MyT_Chicken
Thu Jul 01, 2004 12:31 am
#9








Nuckman wrote:


I want to know why jungle vorts and other high lizards on dant can KD and dizzy us and keep us down for 2 min but we cant do it to them its rediculous




hehe, because Jungle Vorts and other creatures that can KD/Dizzy are far more "1337" then you will ever be. Did you know lizard are pro's when it comes to template stacking.


Sheesh I though everyone knew that.


JK.






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mastorsplintor
Thu Jul 01, 2004 4:23 pm
#10

i think dizzy is good and alows you to do more dmg to the oponent.

ive always found that giving enemys diferent states makes me do more dmg!



Bria- Ogeir
Stoffer217
Fri Jul 02, 2004 1:43 am
#11



Oberon131313 wrote:


Mapai wrote:
Brawler
Dizzy currently only works on NPCs and PCs. Using dizzy on any creature results in nothing more than than the icon appearing beside the creature's name. Is it intended that dizzy not work on creatures and is working as designed? If it is working correctly, what can we expect to make this ability useful against creatures?
Dizzy is meant for PC’s and NPC’s and not creatures. There is a slight effect, but it is minimal. This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.



thanks Mapai. At least now that we know it is "working as intended", we can work towards getting it to work as desired.




Amen



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