Brawler Archive

Thread: The real MB 411

sseese
Sun Aug 03, 2003 9:42 am
#1

Let me clear the air on something. I am a Master Brawler, and halfway up my Teras Kasi trees. I've been reading this forum recently and the amount of misleading or conflicting opinions in here may discourage some from completing their Master Brawler tree.

What makes Master Brawler worth the steep 4-tree climb? In order:



5. WarCry2. It costs alot, even with knucklers off. When it works, it's extremely useful. When it fails 4x, it's an extreme nuisance as you'll be at half HAM. It reallllly stretches out your opponents' attack time though. It's like bullet time.

4. Berserk2. It *always* works. Damage seems only slightly higher. It lasts a long, long time. This is good, and bad for obvious reasons.

3. Extra Stat Points. +5 Speed, +5 Accuracy, +5 Toughness, +5 Ranged Defense, +5 Melee Defense. Some Elite professions have skills at the Advanced or Expert range that require hundreds of thousands of points for just +4 or +5 toughness. Master Brawler adds a ton of nice +5 mods as a perk.

2. Intimidate2. Yes it's twitchy. But when it works, it's sweet. It's what animals cast on you. It lasts a long time, and makes climbing your Elite tree a snap vs. hard animals. If having Rancor damage vs. You get dropped to 120 points is better in your mind than taking 300-500, then this is for you.

**Drum Roll**

1. UnarmedLunge2. The cat is definately out of the bag on this one. It rules PVP. It makes you have decent odds of (easily) killing ranged kiters. It simply rules. It doesn't posture change like UnarmedLunge1, it Knockdowns from 15m. You need to unequip your knucklers to do it, then flip them on. This skill will singly change your mind on the fairness of Ranged vs. Melee. Promise.

Send a /tell on Radiant for training.

Scot
Anthom
Mon Aug 04, 2003 9:00 am
#2

So when you hit them with Lunge2, do they get right back up like they do with Lunge1 or do they stay down longer? Have you tested the time it takes with a friend? I would be curious to know. As I understood it, they would get right back up with either of the lunges.



_____________________________________________________________
Ulliam - Teras Kasi Master / Master Brawler - StarSider


sseese
Wed Aug 06, 2003 6:26 am
#3

When a player is hit with UnarmedLunge2 they will usually be able to get up after 1-3 seconds. However, UL2 is spammable, and by the time you are on top of them you should be equipping your knucklers/other weapon and performing a close-range takedown or incapping strike, like Knockdown2, or your elite professions' equivalent, followed by a high damage finishing style.

When you UL2 vs. animals or NPCs, they usually get up right away, but are unable to hit you for their next 5-8 attack frames, as if you used Knockdown. Humanoid NPC's will stay down slightly longer than animals, usually for 1-3 seconds, providing more than enough time to close the 15 meter distance to them and apply a normal Knockdown.

Hope this helps. I'll answer any Master Brawler questions you guys might have.

Scot
Anthom
Wed Aug 06, 2003 6:44 am
#4

Thanks for the response Scot.


Now I'm tempted to become a Master Brawler just for the lunge2, but it's a shame that we have to do that just to be able to somewhat compete in PvP.


Still probably cheaper point wise for me to just get one of the ranged knockdowns and gain better ranged skill in the process. Gah .. decisions.




_____________________________________________________________
Ulliam - Teras Kasi Master / Master Brawler - StarSider


Grimror
Wed Aug 06, 2003 7:30 am
#5

I don't see this as a shame. It gives you a reason to get master brawler, a skill that utherwise would probably be unused by even more people if UL2 didnt exist.

Anthom
Wed Aug 06, 2003 8:11 am
#6

Its a shame because it forces us more intopure melee to compete in PvP when melee is already at such a huge disadvantage.


If melee was better in PvP, I would love to go pure melee. However, as it stands now, range rules and I will not become complete fodder by devoting all my skill to melee.


The biggest problem in PvP is the obscene damage every class does. Fixing that would go a long way to answering melee woes in PvP.




_____________________________________________________________
Ulliam - Teras Kasi Master / Master Brawler - StarSider


Grimror
Wed Aug 06, 2003 9:40 am
#7

It forces you to make a decision about your character. There is nothing wrong with that. Obviously you choose to throw in ranged skills so you can be a better pvper. Others choose differently. There is nothing wrong with that. You can't and shouldn't be able to do everything in this game. You give up one thing, so that you can excell in another.
Honruida
Wed Aug 06, 2003 11:17 am
#8

Actually, if you tried to go with a ranged weapon to get a knockdown, unless you went way up many of speed skilltrees it would be a waste because you would still get knockdowned by another player on many occassions because they had a speed advantage over you. I am almost master brawler and master tka and the master brawler gives me a little bit more speed and damage to my unarmed attacks, which only aids me in PvP. This game was really built around ranged weapons and we just have to adapt to that the best we can.










Dahon -Elder Doctor-NGE Medic-

Rikoo -Master Bounty Hunter-
SWGchizx
Wed Aug 06, 2003 1:26 pm
#9

I'm just waiting to run into someone with a light saber. They should be able to deflect blaster shots. Then we'll see who rules PVP.


ChiZX




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ChiZX
Master Marksman, Master Medic
Unarm IV, Slicing IV
Commando (2-1-4-0)
Wookie in Wanderhome Galaxy
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