Brawler Archive

Thread: Being a TKA after the patch

VectorWega
Fri Aug 15, 2003 1:07 pm
#1

I have a few questions about TKA changes since the patch. I am a rifleman, but never wanted to be a rifleman. I wanted to be a TKA/Commando. However, both of those classes were broken in there own ways, so I became a rifleman which seemed like the most powerful class at the time but now seems quite weak and slightly broken. Commando continues to be broken, and my rifle has become completely useless in close range. Since I don't want to be a pistoleer I was wondering how it is being a TKA.


1. Did they fix TKA pvp? This was the biggest problem IMO. Do TKA's still have a problem hitting someone because they are moving (despite being quite close)


2. Is it too tough to melee creatures/NPCs now? All of the Rebel NPCs, and other NPCs I fight now seem incredibly strong at melee. When they get close to me I get wounds out the wazoo. Yesterday, a weak NPC (worth 200 exp) did a melee move on me for 700+ damage!


I am currently 30,000 frommaster unarmed. I realize the road is long and hard because no VK (which I agree, if they have VK's at all they should have two, one for newbies, and one for TKA...but IMO they shouldn't have any...TKA's should just become more powerful as they progress).


VectorWega
Fri Aug 15, 2003 1:09 pm
#2

Obviously, I'm in the Brawler board so these are questions for all brawlers...not just TKA's :-)
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