Brawler Archive
Thread: Is it true that Your Correspondent Helped to Remove VibroKnucklers from The Entire Class?
Forgive me for saying this, and I hope I am wrong. I have read that VK's were removed from the entire Brawler class, partly because of the suggestion of the correspondent on this board.
But if I am right,that had to be one of the poorest decisions imaginable. Well, I guess you got what you asked for. Talk about gating the class. I just want to know why?
Forgive me for saying this, and I hope I am wrong. I have read that VK's were removed from the entire Brawler class, partly because of the suggestion of the correspondent on this board.
But if I am right,that had to be one of the poorest decisions imaginable. Well, I guess you got what you asked for. Talk about gating the class. I just want to know why?
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It just so happens you are uninformed. The Correspondent does not make things happen, they only gather the issues of the brawlers and pass them along to the developers. They are the conduit to the developers to pass along issues.
So if VK are no longer part of the Brawler class, you should be say "I have read that VK's were removed at the request of the brawlers in the forum"
But what I think was said is that the Brawlers and TKA said it made no sense to have Novice Brawler to have access to the only unarmed weapon. It was suggested to add a VK certification or have seveal classes of VKs.
The initial fix was to add VK certification and for whatever reason this certification is added to the Novice Teras Kasi Artists
Yes it is in big part to because of the correspondent.
It is 100% up to the correspondent to present the matters to the devs in a clear, manner, and think about how their suggestions could be interperted.
Instead of asking that a new TK only weapon be implemented and given as a TKA cert, it was presented that VK should be TK only, and the devs listend.
People will post all types of different ideas, and its up to the correspondent to figure out the best way to present those ideas to the devs, not cut and paste someone elses suggestion, without thinking through how it will be implemented and its affects to everyone.
thanks. I would not want to accuse anyone of being responsible for somethign they did not do or cause.
I'm sorry, but this reminds me of the scene in Full Metal Jacket where Private Pyle decides to put a jelly donut in his locker and everyone in the troop suffers because he did not consider the repurcussions of his actions.
Frankly, I am glad to have made Expert Unarmed with VK. It is now probably the most difficult starting profession to advance in.
Please be more considerate in future when you are making decisions of this nature. (And for those of you who liked the idea, I find it akin to those who pass a professional exam and then petition to make it harder to reduce the number of professionals).
Keep in mind that when you make it that much harder to advance in Unarmed, you do the same for TK and Commando.
I hope the Devs fix this one. What a doozy.
Ordained, I see you are trolling this thread too. Pathetic, stupid but still pathetic.
At least I would hope it is just a troll and not too many years swimming in the shallow end of the gene pool. Your comparison either places you as incompetant, stupid or absolutely the unluckiestbeing alive. Ittakes less than one day of play to master the basic 2H tree,the easiest of all the brawler combat trees.
Before you start putting up your own inadequacies as justification for something, try it yourself. Don't talk it when you haven't done it.
And btw, I've done all of the basic combat trees. Nothing is even close to what an unarmed goes through. The amount of downtime is massive (and so are the costs of all the stims and boosts to offset downtime).
Ordained's trolls aside, I see this as a stupid decision.
First, it ignores the investment in cash that people paid out for a weapon that they could legitimately use.
Second, it ignores the fact that the basic unarmed brawler is underpowered and needs help. Try grouping with some other brawlers - even with VK's it was hard to keep up with the damage.
Third, no compensation for the weakness of the class was made, in fact they made more nerfs to the weakest of the classes.
But why would the Dev's have done that? Honestly I can't say. I am not one of the people who say that the large number of class options in this game is only a selling point and that it is impossible to make some of these classes work. I thinkthat they were in too much of a hurry and were misinformed. But how much longer will it be until unarmed becomes viable?
My post was not rude, from an honest perspective, and you guys trash me because we differ in opinion and call me a troll?
Interesting approach guys ... really.
Ordained
Ordained wrote:
I know this is a sensitive issue.
I started a 2Hand Sword character, and my friend had a wookie learning unarmed. While I progressed up the levels and he progressed up his levels I would upgrade my weapons as per certification in my line. His damage always remained the same as mine as he went up his line as well, and he did not use vibro knucklers. If he would have used vibro knucklers he would really be out damaging me, which would be a bit unfair as he could kill much faster and gain more exp in the same amount of time.
I know it must be horrible if you are used to using vibro knucklers without earning them (how I would love to use a 2 hand curved sword for full damage at the first level of my skills) but to be honest it is the right thing for the devs to do.
I think that the Brawler representative, if he/she had input to the decision, made a good choice by stopping the rapid exp progression of new characters killing very quickly with the knucklers equipped. I know it really does feel crappy if you are used to using the end-spec weapon right off the bat, but I think you understand why the change had to be put into place.
Ordained
Stop reposting this. This is just BULL and I'm sick of seeing it over and over. I do more damage with Advanced 1H now than I do with Expert Unarmed, so I don't know what magical realm you live in, but what you're saying is just totally false. I'm tempted to make a quick log of my damage using both just to show how full of it you are. I mean, it's not even close...Unarmed is doing 1/2 or less damage than 1Handedeven at a more advanced level. And, for that matter, 2H does more damage than 1H, so your post is just total crap.
I know this is a sensitive issue.
I started a 2Hand Sword character, and my friend had a wookie learning unarmed. While I progressed up the levels and he progressed up his levels I would upgrade my weapons as per certification in my line. His damage always remained the same as mine as he went up his line as well, and he did not use vibro knucklers. If he would have used vibro knucklers he would really be out damaging me, which would be a bit unfair as he could kill much faster and gain more exp in the same amount of time.
I know it must be horrible if you are used to using vibro knucklers without earning them (how I would love to use a 2 hand curved sword for full damage at the first level of my skills) but to be honest it is the right thing for the devs to do.
I think that the Brawler representative, if he/she had input to the decision, made a good choice by stopping the rapid exp progression of new characters killing very quickly with the knucklers equipped. I know it really does feel crappy if you are used to using the end-spec weapon right off the bat, but I think you understand why the change had to be put into place.
Ordained
The issue is that they have effectively disabled the entire skill tree because the ONLY assist we had is gone. Now if you were to say to take away the vibros from Intermediate and Advanced Unarmed I would say fine (I didn't get mine until Master and believe me it doesn't accelerate as much as you think, just keeps you from a trip to the cloning station less often), But as it is, they might as well take away Scout Blasters, Tusken Rifles, Laser Rifles, Reinforced Combat Staffs...etc...etc... anything above the basic starting weapons until the OTHER classes hit THEIR elite professions. You want balance...there's your balance. My two cents.
Ordained wrote:
I know this is a sensitive issue.
I started a 2Hand Sword character, and my friend had a wookie learning unarmed. While I progressed up the levels and he progressed up his levels I would upgrade my weapons as per certification in my line. His damage always remained the same as mine as he went up his line as well, and he did not use vibro knucklers. If he would have used vibro knucklers he would really be out damaging me, which would be a bit unfair as he could kill much faster and gain more exp in the same amount of time.
I know it must be horrible if you are used to using vibro knucklers without earning them (how I would love to use a 2 hand curved sword for full damage at the first level of my skills) but to be honest it is the right thing for the devs to do.
I think that the Brawler representative, if he/she had input to the decision, made a good choice by stopping the rapid exp progression of new characters killing very quickly with the knucklers equipped. I know it really does feel crappy if you are used to using the end-spec weapon right off the bat, but I think you understand why the change had to be put into place.
Ordained
As someone else put it in another thread, it's ridiculous that at Advance unarmed, when we use a special move, itdoes 86 damage to thembut 50 damage to us!
You may think VK's are elite, but they're really not.
Even a 1h sword, which you get at intermediate one-handed after a measly 1000 XP, can be sliced to be just as good as any pair of sliced knuckles that a young unarmed can afford. You're tellig me it's fair that unarmed brawlers have to wait for 200,000+ XP before they can benefit from expert weaponsmiths and slicing?
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Leana_Txorana wrote:
...The Correspondent does not make things happen, they only gather the issues of the brawlers and pass them along to the developers. They are the conduit to the developers to pass along issues.
So if VK are no longer part of the Brawler class, you should be say "I have read that VK's were removed at the request of the brawlers in the forum"...
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Wrong-o.
The exact words of the correspondant, were from the post at http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=2082 :
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Pet Peeve: Vibro Knucklers
I was allowed to post one pet peeve that was not included in the top 5 issues list, so here it goes. Vibro Knucklers, you know I love them, but a newbie Brawler just out of “Killer Kawalski’s School of Head Stomp” can easily equip them and become a damage machine. This is essentially like giving any other combat class their best weapon as soon as they leave the shuttle port. It also gives the unarmed Brawler and potential TKA no future weapon upgrades to look forward to.
There should be certifications for them just like there are for every other weapon. Brass knucklers, hardened iron knucklers, vibro knucklers, then disruptor knucklers. Something that scales as the unarmed Brawler advances, without giving them their ‘Ace’ up the sleeve from day one and giving them advancements to look forward too.
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This was not a group-requested issue, this was a correspondant's personal request. He really should have been more careful. He should have said something like "we need a broader range of unarmed weapons" as the core of his message, not waiting until the end of his post to do so. He created a much larger problem.
And most VK's aren't that good, btw. I had to search long and hard to find a pair (for 3000 credits) that could have similar damage to a regular 1h sword that I had been using (which cost about 1000 credits and only took 1000 1-handed XP).