Brawler Archive

Thread: A balance that should work.....i think

Calista420
Sun Jul 06, 2003 12:19 pm
#1

Ill try to make this quick,

blaster to unarmed dam. is about equal, exspecialy when you take into acount that knuckles havnt arrived yet.

so the fixes should be:

A: More defense (we are the sole tanks in the game)

B: Less drain to skills (as said by most of you "We hurt are own pools faster then they do")

C: Hmm speed would be the third issue, either down speed for marksmen when the wield a blaster (most relistic option) or increace speed for brawlers, anyway the this should fix the kite issue,

Thankx, and i am sure i am not the first to say these things, however i think zerk 1 should be left alone
Shadow_Walkin
Sun Jul 06, 2003 6:14 pm
#2

why are you complaining about running speed? your speed is fine...if you want more go with some scout way faring skills and you don't have to worry about it your speed is fine...i think the other skills you learn should help hold them in place...if i knock them down completely off their feet on their back then it should take more then a second it should relay a battle message of knocked down or stunned everything else abotut he brawler is reasonable except for"HAM" consumption...and defense needs a boost everything else is fine
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