Brawler Archive
Thread: melee defense after much testing
I decided to also post this here as i think it is of use to all the brawler professions.
First let me say that after the patch i got 33% on every test i did until i lvled up and increased my defense anouther 10 points. when i next logged in a did the following tests and got Much different results.
I am a master brawler novice pikeman novice fencer stances 2 master 2 hnd sword offense and def 2 terakazi and lvl three precision strikeing tera kazi.
stats 64 melee defense
42 ranged defense
no armour
i took over time 3 takes fighting a lowly ragtagloon so all would be on the same target: (and so i would never really lose hp)
1st 213 total hits 114 successful hits 99 misses % missed 46.4
2nd 210 total hits 69 successful hits 141 misses % missed 67.1
3rd 336 total hits 153 successful hits183 misses % missed 54.5
at this time i saw a wide ranged of totals... so i decided to do 1 with a real high number of hits was in order:
489 total hits195 successful hits 294 misses % missed 60.1
grand total: 1248 total hits 531 successful hits 717 missed % missed 57.4
i am considering that either the game takes a defense reading when you start combat or something close to the avg 57.4 or in other words lets say 58%
i did3 takes on a brand new wookie as well (smaller ones as he had a tendency to get incapped after a while)
stats 0 melee defense 0 ranged defense 0 armour
164total hits 122 successful hits42 misses % missed26.5
146 total hits 108 successful hits38 misses % missed26.0
219total hits 152 successful hits 67 misses % missed 30.0
grand total: 462 total hits 382 successful hits 147 misses% missed 27.7
This is in line with the 26-31% i got before when i was, it appears, baseline bugged on defense before i trained.
if this is close to true then it appears that baseline chance to hit (and i did checks on higher creatures when i was bugged it was almost always 1 miss to every 2 hits) appears to be 28% or close to that
if i take that as true then i am getting 29.7% roughly from 64 points of defense. which equates to around 1% per2.1 defense points (it is likely 2 gives 1% hehe as i doubt the programs would want to deal in fractions).
on the arena of dmg i found the following to be true:
the high hit on the wookie was 68
the high hit on my trandie was 38
This is interesting as my sword resist dmg is 43% right now and that equates to 43.2% so i have to believe that melee defense has no effect on dmg resistance only on dmg avoidance.
on a sub topic i found one irregular thing... while i didnt write down the number of dodges i had on my main it wasnt more than 3-4 as i only remember 1 time ever seeing it and i never remember seinga counterattack or a block (i have 5 in all three) However, on my noob wookie i had a total of 12. I have no idea what made this happen. I do say my main started out a scout and i started the wookie as a brawler? the patches are baselining the special defenses? i have no answers here... just ideas...
hope this helps and if anyone has some more data to add please help out by adding your own numbers so we can define what melee/ranged defense really means.
above i posted it hehe but it seems each point of toughness = 1% dmg resistance while useing that weapon.
and yes pikemen got the shaft on toughness badly and this should be revisited in my opinion.
I suggest someone test this w/ blind. I don't have the numbers, but I get hit about 3 times while taking on an Imperial Medic.
Some info: I'm a Master Brawler. This was pre-patch. I haven't played much since the nerf to zerk.