Brawler Archive

Thread: Ways to make melee vs ranged more balanced in pvp

Cephas_
Tue Aug 19, 2003 5:01 am
#1

Now the way I look at this, is that they're trying to introduce 'realism' through the comment of "Don't bring a knife to a gunfight". So, the way to balance melee vs ranged is same way.


First... introduce higher accuracy penalties for shooting on the run. So instead of a -50 max, bring it up to about -70 or so at least. Second, introduce penalties for cone of attack. For example, if you're firing directly in front of you, no penalty. However, if you're firing the opposite direction you're running, should be another -30 penalty or so.


So basically, if agunfighter isgoing to try kiting a melee, they're going to need to stop periodically to get any reasonable amount of accuracy to hit us(that or get extremely high accuracy while moving mods). This is where we get a chance to come in close and get a few hits off.


Another thing is to give brawlers some sort of snare attack, so that if we do get in close we can slow down the opponent to give us a chance to stay close.


Of course, fixing things so we can actually hit someone while we're moving would be nice too.




Zephas, Fencer/Creature Handler (Radiant)
Cephas, Master Musician, Master Entertainer (Bloodfin)
MadVlad, Bounty Hunter (Bloodfin)
Cephas, Expert 1h Swordsman (Test Center)
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