Brawler Archive

Thread: A letter from Xahn and a top 5 Brawler Issues Proposal

Spaz_Hairlip
Mon Aug 11, 2003 4:53 am
#1

A letter from Xahn and a top 5 issues proposal


Ok, I’m going to start this thread out with the summary of some fixes for our top 5 list. After that, I have an e-mail from Xahn that I’m going to share with you in the hopes that it will make Brawlers feel at ease.


Proposed Fix for HAM Costs:
There is not much to say about this one. They need to be lowered. Marksman can queue up there specials at no fear of serious HAM loss and with greater overall performance. Please re-evaluate the costs of our special moves.


Proposed Fix for Special Moves:
Failure rates on base Brawler moves are very very high. I frequently fail intimidate 5 or 6 times in a row at Novice TKA. Other moves like taunt seem to have little or no effect. Berserk was the only move that at times seemed worth doing. Please re-evaluate the failure rates and effectiveness of our special moves.


Now I’m sure everyone’s idea of a Brawler is not someone who runs into a fight and Berserks. It is more of a beginning Martial Artist. But with special moves that don’t seen to do much and special hits that cost much to much in HAM, there is sometimes no other choice.


Proposed Fix for Defense:
Since the Brawler has to go toe to toe with an opponent to damage them, they are almost always the one taking all the damage as well. Adding a bit of toughness is fine, but maybe some evade/dodge/block moves should be added, or a defensive posture stance (Marksman get Prone) that is geared more towards damage avoidance then offense. Also, upping the chance of block/dodge/parry/counter attack while unarmed or holding a melee weapon would be nice as well.


Proposed Fix for Accuracy and Hitting While Moving:
Please looking into the ‘to hit’ bonus being -5. As Brawlers, we look forward to hearing about what you think the problem is.


As far as the hitting while moving, since this seems to be a lag/server/performance issue, it might be a good idea to increase the range of melee attack or increase the tolerance for it until this issue can be resolved to a more satisfactory degree. Anything that for the time being will lessen the frustrations of kited Brawlers everywhere would be welcome.


Proposed Fix for Getting Shot Through the World.
There is not much to say about this one, but if I’m in a ditch behind a house, behind a mountain, I don’t think that Pistoleer_05448 should be hitting me from 64m away dead smack dab in the middle of my chest. Line of Sight is a Brawlers only tactic versus being kited.







Spaz_Hairlip,


This is an update on the current state of correspondents and should let you
in on what is happening from your help. You should know me as Xahn from the
boards, I'm currently one of the community representatives for Star Wars
Galaxies. I've been working with our community for about 2 years and 8
months, so I've been there since we've opened the boards.


The reason we opened the correspondent positions up is because we've felt
that we've been failing on getting the major issues for the professions from
the community to the designers. I know at this point it's been somewhat of
a disappointment because you haven't seen any progress. This should be
changing very shortly. Next week you should see a post in your profession
that outlines all the issues you've brought up from your first week (we're
probably only going to get through one list a month) and the answers that
were given from our design meetings with your questions and suggestions.


I want to thank you for putting in all the effort you have so far, and also
for your patience. This has not been easy for you, and we're working as
hard as we can to get the feedback that you deserve. The coming posts
should answer your questions that you've brought up, and they should also
start changes in motion regarding those questions and comments. I can't
promise they will come right away. Some will come quickly, others will have
to take a back seat as we work on our fixes/updates/promised features. At
the least, you'll get the opinion from what the designer of your specific
profession thinks about that issue. I think you'll be very please with this
result.


We've accomplished a lot this week, and I think you're going to be really
pleased with the results. I can't stress to you enough how much we
appreciate your work. Many of these issues would not have been brought to
light without you.


Forgive me for making this somewhat of a form letter, but I've just flown
back from Austin today, and I'm dead tired. I just wanted to update you
guys on what's going on. I figure even though I'm dead, you deserve to know
what's happening and the changes you've started. Look for more next
week, I'm going to be compiling the list from the design meetings we've had
into a more postable format and get those out to your boards as soon as I
can.


Thanks,
Glenn Snyder
Star Wars Community
Sony Online Entertainment








NNNNNNNNNNNNN
Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


SeraphValcyn
Mon Aug 11, 2003 4:57 am
#2

Hey Spaz,


I read on another post that quoted a dev saying that they were giving up on the melee combat issue. Is this true is someone pulling our legs?




Seraph, Valcyn Server

"As full, as perfect, in vile man that mourns, As the rapt seraph that adores and burns."
SeraphValcyn
Mon Aug 11, 2003 4:58 am
#3

Hehe


I meant to say OR is someone pulling our legs




Seraph, Valcyn Server

"As full, as perfect, in vile man that mourns, As the rapt seraph that adores and burns."
Spaz_Hairlip
Mon Aug 11, 2003 6:09 am
#4






SeraphValcyn wrote:

Hey Spaz,


I read on another post that quoted a dev saying that they were giving up on the melee combat issue. Is this true is someone pulling our legs?






You'd need to link the post. I'm pretty sure though that one of our legs is longer then the other on this though.



NNNNNNNNNNNNN
Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


SirVimes
Mon Aug 11, 2003 7:31 am
#5

I can't find the thread, but what I think he is referring to is Q commenting that brawlers should always fear marksmen at range. And this has always been the case, marksmen were suppose to have the advantage in most cases, brawlers having the advantages in certain situations.


That could be taken that they are no longer going to try to balance brawler...which I don;t think would be the case at all.

NRaas
Mon Aug 11, 2003 7:04 pm
#6

SirVimes


Yes, I remember one of the Devs stating that Melee fighters should fear Ranged fighters at range.


What I get from that, however, is that once we close the distance we should pulverize them.


A ranged fighter should whoop our arse if they are prone and 64m away on the other side of a river.


But they should not be able toRUN away and STILL beat us to a pulp. Once they start running, we should beat them down like the dogs they are.





Ranger Threads
State of the Profession
The Outdoorsman
(please refresh once you arrive to receive the latest version)
Spaz_Hairlip
Tue Aug 19, 2003 10:28 am
#7

I'm still waiting for a official type of replay. I know that they started Commando first, and then TKA.



NNNNNNNNNNNNN
Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


willynh
Wed Aug 20, 2003 12:10 am
#8

So, when did they say they would get back with you on this? I'm interested in hearing what changes are OFFICIALLY in store.


Sadly, I gave up on unarmed till I get some sort of update. I am not going to wait forever though.


Melee is severely broken, Spaz. We have already identified that. The true question is what the devs are going to do about it.

Jezekiell
Wed Aug 20, 2003 5:25 am
#9

"Proposed Fix for Special Moves:
Failure rates on base Brawler moves are very very high. I frequently fail intimidate 5 or 6 times in a row at Novice TKA. Other moves like taunt seem to have little or no effect. Berserk was the only move that at times seemed worth doing. Please re-evaluate the failure rates and effectiveness of our special moves.

Now I’m sure everyone’s idea of a Brawler is not someone who runs into a fight and Berserks. It is more of a beginning Martial Artist. But with special moves that don’t seen to do much and special hits that cost much to much in HAM, there is sometimes no other choice."

-------------

A brawler is more of an allrounder not specilized in any arts or anything but just go about it rough and right on. I wouldent go as far as say that it's "...more of a beginning Martial Artist".

Also I agree with intimidate and warcry failing far to much at master brawler even though the mob is also being debuffed by the stink bomb from the scout line.

I disagree that taunt is of no use. I frequently use it when hunting with a cokworker of mine and it works like a charm at master brawler. It does what it's supposed too, and that's to taunt the enemy off your friends/group members.

Right on with the defense, I agree very much that we need a defensive boost. Also with the to hit ease up on the restrictions sounds good or increase range.
Jezekiell
Wed Aug 20, 2003 5:27 am
#10

cokworker = coworker.

/whine my kingdom for an edit button
Grimror
Wed Aug 20, 2003 9:30 pm
#11

Dude, that's one hell of a typo lol
Page 1 of 1
Previous Next