Brawler Archive
Thread: PvE out of range solution.
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Lyv
Wed Aug 20, 2003 7:42 am
#1
This is not a kiting solution but it might help!!!
Have you noticed working up the unarmed or one/two hand sword tree that some creatures tend to move away from you while you are trying to pummel them when using the /follow.
With a Polearm your typically remain in range even when the creature moves back due to the longer range of the weapon. But unarmed or with a sword you have to continually drive your character within range manually. For very fast creature you even have to burst run to stay in step. In some cases attempt to predict which way they might run in order to head them off, especially true in PvP hoping to time the crossing of paths with you next swing.
Here is what I propose:
1) Decrease the follow distance to 0 or 1m. When you follow someone or something you tend to keep your distance its about 8m from what I can tell. This is too far for combat range with all but the pike. If this was tighenend up we would more likely stay in range. I think there would be an unfortunate side effect of creatures constantly being pressed and backing up until dead. It shouldn't matter though because you and the creature will still be hitting.
2) When following default to running to the spot not walking. This should help keep us in range as well. Far too often I walk just to edge of the follow distance and stop just long enough to begin moving again as the creature moves away again. Had I arrived a little sooner by running to that distance rather then walking I probably could have got a swing off instead of the dreaded "Target not in range" message.
Have you noticed working up the unarmed or one/two hand sword tree that some creatures tend to move away from you while you are trying to pummel them when using the /follow.
With a Polearm your typically remain in range even when the creature moves back due to the longer range of the weapon. But unarmed or with a sword you have to continually drive your character within range manually. For very fast creature you even have to burst run to stay in step. In some cases attempt to predict which way they might run in order to head them off, especially true in PvP hoping to time the crossing of paths with you next swing.
Here is what I propose:
1) Decrease the follow distance to 0 or 1m. When you follow someone or something you tend to keep your distance its about 8m from what I can tell. This is too far for combat range with all but the pike. If this was tighenend up we would more likely stay in range. I think there would be an unfortunate side effect of creatures constantly being pressed and backing up until dead. It shouldn't matter though because you and the creature will still be hitting.
2) When following default to running to the spot not walking. This should help keep us in range as well. Far too often I walk just to edge of the follow distance and stop just long enough to begin moving again as the creature moves away again. Had I arrived a little sooner by running to that distance rather then walking I probably could have got a swing off instead of the dreaded "Target not in range" message.
Smoothkat5
Thu Aug 21, 2003 9:05 am
#3
Lyv wrote:
This is not a kiting solution but it might help!!!
Have you noticed working up the unarmed or one/two hand sword tree that some creatures tend to move away from you while you are trying to pummel them when using the /follow.
With a Polearm your typically remain in range even when the creature moves back due to the longer range of the weapon. But unarmed or with a sword you have to continually drive your character within range manually. For very fast creature you even have to burst run to stay in step. In some cases attempt to predict which way they might run in order to head them off, especially true in PvP hoping to time the crossing of paths with you next swing.
Here is what I propose:
1) Decrease the follow distance to 0 or 1m. When you follow someone or something you tend to keep your distance its about 8m from what I can tell. This is too far for combat range with all but the pike. If this was tighenend up we would more likely stay in range. I think there would be an unfortunate side effect of creatures constantly being pressed and backing up until dead. It shouldn't matter though because you and the creature will still be hitting.
2) When following default to running to the spot not walking. This should help keep us in range as well. Far too often I walk just to edge of the follow distance and stop just long enough to begin moving again as the creature moves away again. Had I arrived a little sooner by running to that distance rather then walking I probably could have got a swing off instead of the dreaded "Target not in range" message.
I agree to almost everyhting to waht u are saying, except the fact that u think polearm has no problem with all this, as u can see im a pikeman and i can tell you first hand that the 2m (supposably) extra u get from having more range, does not help.
Other than that, the shorter following range would help.
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