Brawler Archive
Thread: Melee Weapon Power ups
Hi fellow brawlers and bladesters.
I am really curious about the weapo powerups. I've looked at the things they do and cant really find anything positive about them...
Stuff like +32% to heath cost doesn't sound like a power up to me, sounds like it makes the weapon harder to use.
Am I reading it wrong or are they just majorly uselsess?
Thanks,
Skirosk
Betsine, Tatooine, Naritus server
Which Power-ups are most people finding to be the best for brawler?
Ixits
Baqmed, it depends on if you are unarmed (VK) or a weapon user. For my VKs I love the +% to health since that's the highest cost when I use a style or if I zerk. I heard 1hand sword uses mind the most, in that case I would think you would want the +% to mind. Although I really want to check out the extending ones to see if I get a bit less of a neg to hit while fighting.
Tigerr
Extenders only go outward. They have point blank ones (sorry I don't know the name) that would be the inward ones, which is prob what I need too now that you mention it. I'm working on Getting TKA and Weaponsmith, but I spend more of my time fighting than crafting
I'll make some melee enchancements and see if I can't get some actual stats and names for ya.
Tigerr
Eclipse was down for me when I got home. When it did go up, it kicked me off 10 minutes later, so I didn't have a chance to check out the names of those melee enchancements. If my Eclipse is up tonight I'll make them and write down the info.
Tigerr