Brawler Archive

Thread: Answer to the 19 Questions (Brawler)

MasterOfCombat
Mon Apr 26, 2004 11:13 am
#1


Brawler:


Are the Devs considering changing Warcry from cone to AoE to make itbetter fit melee combat? If they are, when might we see this change implemented? ie, minipublish, combat balance, etc.


This is something the team is considering and plays into the reason we want to do the combat balance in a “sand box” environment. We want to make many adjustments for all the specials and intend on making many changes throughout the process. Because of that, specific answers are very tough because so much can, and will, change.The suggested change in the warcry special is something that will be looked at.



Looks like a definate maybe, when/if we see this change it will almost certainly be in the Combat Balance. Chin up guys and gals, we might get a great warcry back.

Message Edited by MasterOfCombat on 04-29-2004 01:08 PM



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Soulburner69
Mon Apr 26, 2004 11:40 am
#2

Will Warcry be changed from AoE to Cone?



hmm... dont you mean from cone to AoE?



Anoreoa Lo'Bachi
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Wanderhome
M0G4N
Mon Apr 26, 2004 11:51 am
#3







MasterOfCombat wrote:


"Will Warcry be changed from AoE to Cone?"




After you fix the typo (should read ...from Cone to AoE), I totally agree with this, andhope everyone else does the same...as it is the most viable brawler issue.



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Soulburner69
Mon Apr 26, 2004 3:35 pm
#4

those questions you have are really good techboss, but the warcry thing is a really big thing for brawlers, as it is a main brawler skill, and it's usefullness was brought down to nearly nothing, and the question of it becoming a area effect special is a big one.



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
Mapai
Mon Apr 26, 2004 3:47 pm
#5

The other big problem I have with warcry or in my case Warcry2 is that there needs to be pause after use. Seems like I can never get it to take or hit peace fast enough.



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TechBoss
Mon Apr 26, 2004 4:09 pm
#6






Soulburner69 wrote:

those questions you have are really good techboss, but the warcry thing is a really big thing for brawlers, as it is a main brawler skill, and it's usefullness was brought down to nearly nothing, and the question of it becoming a area effect special is a big one.







I can understand the warcry thing and do not disagree that it is an important brawler issue. This is where the correspondants need to get together and make sure they don't ask redundant questions. Virtually any combat profession can justifiably ask my questions. I am just saying, I really want to see these questions answered. I fear, that because they are not specific to any profession, that they will never be asked. Getting these questions answered will end a lot of debates as to whether the abilities are working as intended or are bugged. Either way:



  • Knockdowns and posture downs are all but useless when lagged or in a group, especially against mobs that are resistant

  • Dizzy is useless and does nothing against creatures.




-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
Akkori
Mon Apr 26, 2004 8:42 pm
#7

I vote for the AoE Warcry question, but please give them no wiggle room...ask something like:


Is Publish 9 a viable target date for a change to the Warcry ability from a Cone effect to an AoE, presuming such a change is acceptable to the Devs?


Or more plainly:

Can we get the Warcry delay changed from a "cone" effect to an AoE? If so, can we look for it between now and Publish 9? 10?



Odano Akkori
First Mayor of Tempest
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Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
TechBoss
Tue Apr 27, 2004 12:44 am
#8


The warcry issue is a good one, butI really want to know the following:


One of the combat professions needs to ask the posture down and/or knockdown canceling each other. As it is, lag and groups can make these specials useless.


Why does something that is knocked down or posture downed, immediately stand up when hit with another posture down or knockdown? This is very annoying and is only compounded by grouping and/or lag. The afore mentionedspecials are already on a timer, so there is no need for them to cancel each other.


The other question I have is, why does dizzy not work on creatures, even 2 legged creatures?





-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
PadreBook
Tue Apr 27, 2004 12:47 am
#9



TechBoss wrote:

The warcry issue is a good one, butI really want to know the following:

One of the combat professions needs to ask the posture down and/or knockdown canceling each other. As it is, lag and groups can make these specials useless.

Why does something that is knocked down or posture downed, immediately stand up when hit with another posture down or knockdown? This is very annoying and is only compounded by grouping and/or lag. The afore mentionedspecials are already on a timer, so there is no need for them to cancel each other.

The other question I have is, why does dizzy not work on creatures, even 2 legged creatures?






These are really good questions.

Padre
xUnkarNokataki
Tue Apr 27, 2004 2:10 am
#10

Why not say : "Will warcry be ever useful?"






Lt. Xunkar Nokataki
Officier de Vol, Leader d'Escadron (Beta)
Second du 37è de Chasseurs
Forces Impériales
MasterOfCombat
Sun May 02, 2004 7:21 pm
#11

Any Comments on the Dev response? I should start asking now, What do you all want for the question for the week after next?

Edit: Since the Posture Down / KD issue didn't get asked this time, I'll probably consider that for the front runner for next week if I can't get any responses.

Message Edited by MasterOfCombat on 05-02-2004 10:23 PM



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xUnkarNokataki
Mon May 03, 2004 1:46 am
#12

MoC, you remember this ? http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=9695


For the lazy :



  • Increase Warcry/Intimidate Success rate or Decrease Warcry/Intimidate HAM costs by 1/2 - 1/3.
  • Add additional bonuses to Warcry/Intimidate in other portions of the Brawler class
  • Make Warcry an AoE ability instead of Cone
  • Increase the amount of Toughness in Polearms 3 and 4 to +10 like the other Brawler trees
  • Pull some of the damage from TKA novice and put them in the Unarmed tree so it can remain competetive with the other Brawler trees.
  • Make CoB more useful for lower levels

And then you said it was a list of suggestion for Publish 8, do you know when it will be active?? I guess Combat Balance now?



Lt. Xunkar Nokataki
Officier de Vol, Leader d'Escadron (Beta)
Second du 37è de Chasseurs
Forces Impériales
LuapLink
Mon May 03, 2004 7:11 am
#13

I go for asking about the KD/posture change issue, I had a look through the top 5 list they were pretty much all questions that would end up with a 'wait for the combat revamp' answer, maybe we could ask if it is a bug or intentional, we might get a reply for that.



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