Brawler Archive

Thread: Equilibrium, Mitigation and Acuity?

Tryiel
Sat May 29, 2004 3:10 pm
#1

Greetings,


I have given up on the hologrind and find myself drawn to Brawler above all.


As I build my templete I have a good grasp on all MOD's except the ones mentioned in subject.


Can someone shed a light for me on these particular abilities?


Thanks Much!


Zaxam





fZaxamf

Majineko
Sun May 30, 2004 2:52 am
#2

Mitagation lessens the range spread of enemy damage.

Mitagation 3 is 60% I beleive.

Like an attack that does 10-110damage would do like 10-50 damage.

An attack of 100-110 would only be lessened to like 100-104.


Not exactly sure, but its something like this.



Dark Jedi Warrior / CLICK /
DarthVillanus
Sun May 30, 2004 4:26 pm
#3

Mitigation lessens the range of damage from a gun


Acuity increases your chance to successfully dodge, block, or counterattack an attack


Equilibrium is a skill only zabraks possess. It evens out your ham if one pool gets really low.



| Kilon Wiekog |- | Master Fencer, Commando |
| Kalon Wiekog - Dark Jedi Knight |
~ Destroyer of teh Bunniez~ Arch Nemesis of Jene'vieve ~
"I don't like the CU" --Every selfish Loot Hoor in the game

TheShrak
Sun May 30, 2004 4:42 pm
#4

Mitigation works like Majineko said it does, but melee mitigation only workswhen someone ro something is hitting you with melee damageand rangedmitigation only works when someone is hitting you with a ranged weapon.Defensive accuity is a chance to dodge, counterattack or block but only works when you have a vk or no weapon equiped. Equilibrium , which I am assuming you mean combat equilibium and not the zabrak race specific skill, is a chance to automatically recover from a force posture change, IE a kd or posture change down/up whatever the case may be.




-=Shrak Xyclone=-

AgentDib
Fri Jun 04, 2004 12:20 pm
#5

Specifically, Mitigation I is 20% reduction, Mitigation II is 40% reduction, and Mitigation III is 60% reduction. Mitigation only works when you have a weapon of that type equipped.. many people don't know this and waste Master Rifle/Master Swords templates by using a power hammer against a mob hitting them with a ranged attack. You can never be using both ranged mitigation and melee mitigation at the same time, so if you are both a master ranged and a master melee profession you will probably want to switch back and forth depending on what your opponent uses.


I imagine what you care most about is the effectiveness.. Defensive Acuity is *very* effective. I highly recommending picking up 0004 TKA even if that's all the tka you ever get, it makes any of the other melee professions a MUCH better tanker.


I haven't noticed Combat Equilibrium to be very useful at all, the only situation where you really care that much seems to be when you are dizzy/KD and then I think your KD resist is what enables you to stand up mainly. Combat Equilibrium could be useful I guess vs. a carbineer but I wouldn't put much concern into it.



AgentDib -X- Canceled -X-
AgentDib (Chilastra) - Wookiee Defender | Agent'Dib (Chilastra) - BH/Ranger
MuadDib (Chilastra) - 12pt WS/14pt Art
AgentDib (Intrepid) - MBH/MRM | Agent'Dib (Intrepid) - MSmug/MComm


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