Brawler Archive
Thread: the Brawler concept lacks creativity.
Brawl - definition
Etymology: Middle English
1 : to quarrel or fight noisily : WRANGLE
2 : to make a loud confused noise
Some good ideas there.
I've always thought that it would have been a good idea to separate the cultural flavor of the four elite melee professionsfrom the brawler tree.
Unarmed should look like something that was like a more generic streetfighting/boxing style. 1-H should be more basic, knife fighting or swordfighting. 2-H should be more just power hits, and polearm should be like standard moves you might see from a riot cop with a long baton or a soldier with a rifle and bayonet.
One reason would be NPCs. The NPCs could use this bank of animations depending on what weapon they were using, and the damage would go up by difficulty.
I hate when NPCs of all different backgrounds bust out Teras Kasi moves, as if they went down to the YMCA and took a Teras Kasi class, I think it really takes away from the mystique of Teras Kasi. Likewise, I find that it odd when a Tusken uses "Cho Mok" (the master fencer move) against a player. I can see a Master Fencer seeking out an exotic cultural weapon like the ryyk blade or gaderiffi-- but I don't see a savage Tusken raider going out and learning the formal one-handed fencing style of SWG. Despite how common Master Fencers and TKMs are in the player base-- in the actual population of the galaxy, their professions should be pretty rare.
I don't know if this was fixed, but I always hated when someone like an Imperial officer would pull out a long vibroaxe or a gaderiffi. I have no problem with pirates or Hutt thugs carrying archaic weapons, but if NPCs of a military class or law enforcement class are going to fight melee, it should be with a vibroblade, dagger, or stun baton.
The other reason would be for those professions that have an unarmed prerequisite. It would be great if Unarmed IV simply meant you had some combat trainingand really knew your way around in a fight. That would carry over into smuggling or commando. It could lead into Teras Kasi, but the unarmed tree itself would not be Teras Kasi Lite.
I'm not saying that there should be less flavor in the brawler tree, but it should be it's own flavor that reflected both streetfights, and more standard training.