Brawler Archive

Thread: the Brawler concept lacks creativity.

SlickDevlin
Wed Jun 09, 2004 8:42 am
#1

I think the devs need to examine classic non-martial arts oriented characters that are natural "brawlers" or "scrappers".


Ideally, the brawler is someone who doesn't rely on technique but sheer determination and force to overcome their opponents by any means necessary.


Let's examine some comic book characters who fit this mold (because we are really limited to Chewbacca for SW characters):

The devs should examine characters like Wolverine, the Hulk, the Juggernaught for "Brawler" inspiration.


I didn't get any sort of useful feedback the first 5 times I posted this so I'll give it another shot:



Brawl - definition


Etymology: Middle English
1 : to quarrel or fight noisily : WRANGLE
2 : to make a loud confused noise



I would like to see the Brawler profession become more of an all around scrapper class.


The current model as it exists is pretty good, I think that there are some additional animations and specials that could be implemented to make pursuing Master Brawler more enjoyable.


Each tier of brawling expertise (+box unarmed, +box 1hand, +box 2hand, +box polearm) should confer a unique ability, animation or special making the "brawler" path more fun and desirable.


All of these should be geared to making the Brawler a more scrappy, melee instigator. I think you could even assign horizontal tier titles:


Punk

(+1 box unarmed, +1 box 1hand, +1 box 2hand, +1 box polearm) :

Extensive use of Taunt. A more viable form of Rescue that aggros mobs to melee with you.


Roughneck

(+2 box unarmed, +2 box 1hand, +2 box 2hand, +2 box polearm) :

Elbow Smash - A quick attack with med kinetic dmg. that can be done with ANY MELEE weapon equipped and has a slight chance of stun.


Basicly, the brawler throws a quick elbow inbetween attacks with primary weapon.


Thug

(+3 box unarmed, +3 box 1hand, +3 box 2hand, +3 box polearm) :

Body Check - A quick attack with med kinetic dmg. that can be done with ANY MELEE weapon equipped and has a slight chance of knockdown/posture change.


Basicly, the brawler usestheir primary weapon to push off against their opponent, forcing them into a different posture.


Bruiser

(+4 box unarmed, +4 box 1hand, +4 box 2hand, +4 box polearm) :

Headbutt - A quick attack withlight kinetic dmg. that can be done with ANY MELEE weapon equipped and has a slight chance of dizzy and hits the mindpool.


Basicly, the brawler gives a head bash inbetween primary attacks.


Master Brawler

Shoulder Charge - A cone attack burst run that can be used with any weapon equipped, causes the MB to charge through hitting all opponents in his charge line (cone) and has a slight chance of applying any number pf random state-based effects.


Basicly, the MB barrels into their opponents wreaking havoc!


It should be these kind of things that differentiate a Brawler from the specialists. A Brawler is someone who loves to fight and can improvise with any weapon under any circumstance. Brawling should be less about skill and finesse and more about experience, grit, attitude, and determination.


Juzza - Flurry



Juzza - Master Snuggler of Flurry

"I love you, you love me, we all hate jedi can't you see..."

Barney Lives!
Daigoro202
Wed Jun 09, 2004 9:23 am
#2

Some good ideas there.


I've always thought that it would have been a good idea to separate the cultural flavor of the four elite melee professionsfrom the brawler tree.


Unarmed should look like something that was like a more generic streetfighting/boxing style. 1-H should be more basic, knife fighting or swordfighting. 2-H should be more just power hits, and polearm should be like standard moves you might see from a riot cop with a long baton or a soldier with a rifle and bayonet.


One reason would be NPCs. The NPCs could use this bank of animations depending on what weapon they were using, and the damage would go up by difficulty.


I hate when NPCs of all different backgrounds bust out Teras Kasi moves, as if they went down to the YMCA and took a Teras Kasi class, I think it really takes away from the mystique of Teras Kasi. Likewise, I find that it odd when a Tusken uses "Cho Mok" (the master fencer move) against a player. I can see a Master Fencer seeking out an exotic cultural weapon like the ryyk blade or gaderiffi-- but I don't see a savage Tusken raider going out and learning the formal one-handed fencing style of SWG. Despite how common Master Fencers and TKMs are in the player base-- in the actual population of the galaxy, their professions should be pretty rare.


I don't know if this was fixed, but I always hated when someone like an Imperial officer would pull out a long vibroaxe or a gaderiffi. I have no problem with pirates or Hutt thugs carrying archaic weapons, but if NPCs of a military class or law enforcement class are going to fight melee, it should be with a vibroblade, dagger, or stun baton.


The other reason would be for those professions that have an unarmed prerequisite. It would be great if Unarmed IV simply meant you had some combat trainingand really knew your way around in a fight. That would carry over into smuggling or commando. It could lead into Teras Kasi, but the unarmed tree itself would not be Teras Kasi Lite.


I'm not saying that there should be less flavor in the brawler tree, but it should be it's own flavor that reflected both streetfights, and more standard training.








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Mapai
Wed Jun 09, 2004 10:59 am
#3

I am not sure why you are spamming this, I like some of your ideas, and sorry I didn't respond to it yet. The devs are most likey not going to respond here. Those threads I started are meant to get ideas from the WHOLE community, including what you wrote. TH is on vacation this week and wants this information presented to him next week. I will be updating those sometimes with my combination of the ideas from the community. I read everyone's responses on those threads, so just becuase you didn't see a immediate response, does not tell you that you where not heard. I will never be able to make everyone happy with the final presentation that I present, but I do promise you, it will be based on what the majority wants and is actually reasonable.


Thanks again for your input.



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SlickDevlin
Thu Jun 10, 2004 12:42 am
#4

Sorry for the spam, but this board is just plain asleep compared to almost all of the others and I just wanted to see if i could illicit a response or spark some interest. I wasn't exactly sure where to place the post, so I just hit several different topics.


The brawler profession has the potential to be a heck of a lot cooler and a desirable profession in it's own right rather than just another profession that "buffs" the specialist professions with some extra specials.


In the same token, that's how we need to grow the brawler profession, by generating possible interest and developing new ideas that many of the cross-over specialists might come over and read and get behind.


I'd really like to see the brawler become a "scrapper" class.


Juzza - Flurry



Juzza - Master Snuggler of Flurry

"I love you, you love me, we all hate jedi can't you see..."

Barney Lives!
JawaJoey2
Thu Jun 10, 2004 12:46 am
#5

Brawler isn't supposed to be a Stand alone combat class. It's just the starting point for people to get to the elite combat proffessions. That's all. Being a "Master Brawler" isn't supposed to be equated to being a "Master Swordsman" or anything. And the Devs only called it "Brawler" because that sounds better than "Melee proffession."






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Kisedd
Thu Jun 10, 2004 3:59 pm
#6

I think from a dev point of view Brawler is exactly that, a means to an end. Just like all the other starter profs. You have to start somehwere, and Bralwer is where you learn about the basic melee weapons. You can focus on one and ignore the others, or you can take up several or all. Any true power that you give to the Brawler, scales up into the elite profs.


I find the progression of the brawler very nice. You go from the basic novice box where you get some basic bonuses and speical abilities (far more than you get at marksmen) and these channel up into each weapon.


This isn't to say that you can't make the brawler more interesting or that someone can't become a master brawler and stop there and do other things with their character, but the brawler won't ever really be some incredible stand alone profession.
SlickDevlin
Fri Jun 11, 2004 12:35 am
#7

It's that kind of thinking that limits the Brawler as a "desirable" profession.


It is that particular viewpoint that causes this profession to be fairly mundane, a "means" to an end, which

obviously isn't Master Brawler.


So you really would prefer the brawler class to just remain a stepping stone? You wouldn't like to see a little more dynamics which would lead to some value of actually pursuing an all-around brawler as a profession, not to mention enriching the other melee classes?


Please try and help us to elevate brawler as a profession, especially in this forum, rather than condemn this discussion as what you perceive as a frivolous pursuit.


Thanks!



Juzza - Master Snuggler of Flurry

"I love you, you love me, we all hate jedi can't you see..."

Barney Lives!
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