Brawler Archive

Thread: Melee Stacker... Post CU???

egepiviso
Thu Mar 31, 2005 7:26 am
#1

template rocks but i suggest u get some medic atleast if u plan to live as u probably wont be killing pickets al day with ur temp. anyway post cu i suggest u go tkm instead of master fencer. Reason being (if u read documents on cu) swords gets a 5 on off while fencer is a pretty much an all rounder and tkm with 5 in def. I dont know wther your tkm defenses carry over or not when ur weilding a powerhammer but based on lots of speculation it probably will. i myself already am very close to tkm master rifles now now so i should be okay too
egepiviso
Thu Mar 31, 2005 7:27 am
#2

template rocks but i suggest u get some medic atleast if u plan to live as u probably wont be killing pickets al day with ur temp. anyway post cu i suggest u go tkm instead of master fencer. Reason being (if u read documents on cu) swords gets a 5 on off while fencer is a pretty much an all rounder and tkm with 5 in def. I dont know if your tkm defenses carry over or not when ur weilding a powerhammer but based on lots of speculation it probably will. i myself already am very close to tkm master rifles now now so i should be okay too
RagmarVarkas
Thu Mar 31, 2005 1:35 pm
#3


I was messin around with a new character Builder I found and was thinking about my Noob Character on Ahazi. I wanted him to be a Melee stacker, but with the CU comin... I just don't know.


I already have 2 complete Templates:


Ragmar(Naritus) TKM/Doc


Rais(Bloodfin) BH/Pistoleer


and then theres Borvo(Ahazi) and I was lookin at this template:


M Brawler (77) skill pts

M Swordsman (63) skill pts

M Fencer (63) skill pts

TK 4/0/0/0 (20) skill pts

Pikeman 0/0/4/0 (20) skill pts

Heightened Senses; 4/3/0/0 Melee Def + 9 and Ranged Def + 12 (7) skill pts


250/250 skill pts.


Experience needed1h Sword3,891,000(33.69%)2h Sword3,891,000(33.69%)Apprentice1,860(0.02%)Combat830,000(7.19%)Jedi52,000(0.45%)Polearm1,441,000(12.48%)Unarmed1,441,000(12.48%)





Total Experience11,547,860
Skill mod Summary:

Alertness+10
Berserk+20

Block+85
Combat Equilibrium+40

Counterattack+100
Defense Acuity+15

Defense vs Blind+70
Defense vs Dizzy+80

Defense vs Intimidate+40
Defense vs Knockdown+95

Defense vs Posture Change+80
Defense vs Stun+70

Dodge+105
Intimidation+20

Meditate+75
Melee Defense+131

Melee Mitigation+8
One-handed Melee Toughness+37

One-handed Weapon Accuracy+175
One-handed Weapon Center of being duration+36

One-handed weapon Center of being efficacy+115
One-handed Weapon Speed+95

Polearm Accuracy+75
Polearm Center of being duration+30

Polearm Center of being efficacy+100
Polearm Speed+40

Polearm Toughness+27
Ranged Defense+119

Taunt+40
Two-handed Melee Accuracy+135

Two-handed Melee Center of being+36
Two-handed melee Center of being efficacy+120

Two-handed Melee Speed+80
Two-handed Melee Toughness+48

Unarmed Accuracy+75
Unarmed Center of being+10

Unarmed Center of being duration+18
Unarmed Center of being efficacy+45

Unarmed Damage+115
Unarmed Speed+40

Unarmed Toughness+29
Warcry+20

250/250 skill pts used


Im not a Noob (Been on since Launch... soo long ago) But I find that having the + - of other players really helps come out on top.


Thanks Alot
starcrusher04
Thu Apr 07, 2005 1:06 pm
#4

i agree about tkm. will be the new base for defense stackers. switch out tka 4 x x x for fencer x x x 4. from what the TK board has been discussing, it sounds like you get TK innate armor as long as you do not have armor on, no matter what weapon you're holding. i can not confirm it for sure, but im sure we will find out very soon.



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these are my toons:
tadashi, scalp

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